Files
loongoffice/include/drawinglayer/processor3d/defaultprocessor3d.hxx
Armin Le Grand d1310b7628 Related: #i121532# unified processor2d usages from other modules
(cherry picked from commit f371f92c89d296207ef9a219518ba8caa481bcfe)

Conflicts:
	drawinglayer/Library_drawinglayer.mk
	drawinglayer/Package_inc.mk
	drawinglayer/inc/drawinglayer/processor2d/vclmetafileprocessor2d.hxx
	drawinglayer/inc/drawinglayer/processor2d/vclpixelprocessor2d.hxx
	drawinglayer/inc/drawinglayer/processor2d/vclprocessor2d.hxx
	drawinglayer/inc/drawinglayer/processor3d/defaultprocessor3d.hxx
	drawinglayer/inc/drawinglayer/processor3d/zbufferprocessor3d.hxx
	drawinglayer/source/processor2d/processor2dtools.cxx
	svx/Package_inc.mk
	svx/source/sdr/contact/objectcontactofobjlistpainter.cxx
	svx/source/sdr/contact/objectcontactofpageview.cxx
	svx/source/sdr/overlay/overlaymanager.cxx
	svx/source/sdr/overlay/overlayprimitive2dsequenceobject.cxx
	svx/source/svdraw/svdedxv.cxx
	sw/source/core/doc/notxtfrm.cxx

Change-Id: Iea4a79133f4375cb0625b187eeb3d727b50ff0fe

Related: #i121532# missing defaultprocessor3d.hxx breaks build

Revision 1440387 changed defaultprocessor3d.hxx to be no longer "delivered".
It is needed in svx by being included indirectly via cutfindprocessor3d.hxx.
Fixing the build breaker by "delivering" the missing header file again.

(cherry picked from commit 3bd3ea81c8d54109950b435225c3aac011d56c3d)

Conflicts:
	drawinglayer/Package_inc.mk

Change-Id: If0dcea79cfff4cf20a1ca1af3d0a34f86eb2e24e

Related: #i121532# removed include to no longer existing file

(cherry picked from commit a4c602d9b5b17e220dbaa4dec2cef91d39945154)

Conflicts:
	sw/source/core/doc/notxtfrm.cxx

Change-Id: I7dc2f99684fa285225dfdcfc7add553695b8412e
2013-06-17 09:23:26 +01:00

159 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/color/bcolormodifier.hxx>
#include <svtools/optionsdrawinglayer.hxx>
#include <boost/shared_ptr.hpp>
//////////////////////////////////////////////////////////////////////////////
// predefines
namespace basegfx {
class BZPixelRaster;
class B3DPolygon;
class B3DPolyPolygon;
}
namespace drawinglayer { namespace attribute {
class SdrSceneAttribute;
class SdrLightingAttribute;
class MaterialAttribute3D;
}}
namespace drawinglayer { namespace primitive3d {
class PolygonHairlinePrimitive3D;
class PolyPolygonMaterialPrimitive3D;
class GradientTexturePrimitive3D;
class HatchTexturePrimitive3D;
class BitmapTexturePrimitive3D;
class TransformPrimitive3D;
class ModifiedColorPrimitive3D;
}}
namespace drawinglayer { namespace texture {
class GeoTexSvx;
}}
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
/** DefaultProcessor3D class
This processor renders all feeded primitives to a 2D raster where for all
primitives the two basic methods rasterconvertB3DPolygon for hairlines and
rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to
e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
*/
class DefaultProcessor3D : public BaseProcessor3D
{
protected:
/// read-only scene infos (normal handling, etc...)
const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
/// read-only light infos (lights, etc...)
const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
/// renderer range. Need to be correctly set by the derived implementations
/// normally the (0, 0, W, H) range from mpBZPixelRaster
basegfx::B2DRange maRasterRange;
/// the modifiedColorPrimitive stack
basegfx::BColorModifierStack maBColorModifierStack;
/// the current active texture
boost::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
/// the current active transparence texture
boost::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
/// SvtOptionsDrawinglayer incarnation to react on diverse settings
const SvtOptionsDrawinglayer maDrawinglayerOpt;
/// counter for entered transparence textures
sal_uInt32 mnTransparenceCounter;
/// bitfield
unsigned mbModulate : 1;
unsigned mbFilter : 1;
unsigned mbSimpleTextureActive : 1;
//////////////////////////////////////////////////////////////////////////////
// rendering support
void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive);
void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive);
void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
//////////////////////////////////////////////////////////////////////////////
// rasterconversions for filled and non-filled polygons. These NEED to be
// implemented from derivations
virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
// the processing method for a single, known primitive
virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive);
public:
DefaultProcessor3D(
const geometry::ViewInformation3D& rViewInformation,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
const attribute::SdrLightingAttribute& rSdrLightingAttribute);
virtual ~DefaultProcessor3D();
/// data read access
const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
/// data read access renderer stuff
const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
const boost::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
const boost::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
/// access to Drawinglayer configuration options
const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
};
} // end of namespace processor3d
} // end of namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */