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loongoffice/slideshow
Tor Lillqvist a7724966ab Bin comments that claim to say why some header is included
They are practically always useless, often misleading or obsolete.

Change-Id: I2d32182a31349c9fb3b982498fd22d93e84c0c0c
2013-10-22 16:56:28 +03:00
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2013-10-15 05:20:47 +02:00

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.