forked from amazingfate/loongoffice
Use range-based loops, STL and comphelper functions Change-Id: I612d36abcc09a91c60f7212de6747a1a1bdcfc69 Reviewed-on: https://gerrit.libreoffice.org/76056 Tested-by: Jenkins Reviewed-by: Arkadiy Illarionov <qarkai@gmail.com>
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.