forked from amazingfate/loongoffice
A final pass through the code, converting code to use the new OUString and OString methods that can detect string literals. Change-Id: Ifa6382335e5650a1c67e52006b26354e0692c710
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.