Files
loongoffice/chart2/source/view/main/3DChartObjects.cxx
Markus Mohrhard f96908e1b1 pass by const reference
Change-Id: I1d1fff8b596d75a4cb033679d06b300402dbf212
2014-08-27 12:12:40 +02:00

236 lines
7.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include "3DChartObjects.hxx"
#include <vcl/virdev.hxx>
#include <vcl/svapp.hxx>
#include <vcl/opengl/GLMHelper.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>
#include <vcl/bmpacc.hxx>
namespace chart {
namespace opengl3D {
Renderable3DObject::Renderable3DObject(OpenGL3DRenderer* pRenderer, sal_uInt32 nId):
mpRenderer(pRenderer),
mnUniqueId(nId)
{
}
void Renderable3DObject::render()
{
(void) mnUniqueId;
}
Bar::Bar(OpenGL3DRenderer* pRenderer, const glm::mat4& rPosition, sal_uInt32 aColor, sal_uInt32 nId)
: Renderable3DObject(pRenderer, nId)
, mbRoundedCorners(true)
, maPos(rPosition)
, maColor(aColor)
{
SAL_INFO("chart2.3dopengl", rPosition);
}
void Bar::render()
{
mpRenderer->AddShape3DExtrudeObject(mbRoundedCorners, maColor.GetColor(), 0xFFFFFF, maPos, mnUniqueId);
mpRenderer->EndAddShape3DExtrudeObject();
}
Line::Line(OpenGL3DRenderer* pRenderer, sal_uInt32 nId):
Renderable3DObject(pRenderer, nId)
{
}
void Line::render()
{
mpRenderer->AddShapePolygon3DObject(0, true, maLineColor.GetColor(), 0, 0, mnUniqueId);
mpRenderer->AddPolygon3DObjectPoint(maPosBegin.x, maPosBegin.y, maPosBegin.z);
mpRenderer->AddPolygon3DObjectPoint(maPosEnd.x, maPosEnd.y, maPosEnd.z);
mpRenderer->EndAddPolygon3DObjectPoint();
mpRenderer->EndAddShapePolygon3DObject();
}
void Line::setPosition(const glm::vec3& rBegin, const glm::vec3& rEnd)
{
maPosBegin = rBegin;
maPosEnd = rEnd;
}
void Line::setLineColor(const Color& rColor)
{
maLineColor = rColor;
}
const TextCacheItem& TextCache::getText(OUString const & rText)
{
TextCacheType::const_iterator itr = maTextCache.find(rText);
if(itr != maTextCache.end())
return *itr->second;
VirtualDevice aDevice(*Application::GetDefaultDevice(), 0, 0);
Font aFont = aDevice.GetFont();
aFont.SetSize(Size(0, 96));
static bool bOldRender = getenv("OLDRENDER");
if (bOldRender)
aFont.SetColor(COL_BLACK);
else
aFont.SetColor(COL_GREEN); // RGB_COLORDATA(0xf0, 0xf0, 0xf0));
aDevice.SetFont(aFont);
aDevice.Erase();
aDevice.SetOutputSize(Size(aDevice.GetTextWidth(rText), aDevice.GetTextHeight()));
aDevice.SetBackground(Wallpaper(COL_TRANSPARENT));
aDevice.DrawText(Point(0,0), rText);
BitmapEx aText(aDevice.GetBitmapEx(Point(0,0), aDevice.GetOutputSize()));
// TextCacheItem *pItem = new TextCacheItem(OpenGLHelper::ConvertBitmapExToRGBABuffer(aText), aText.GetSizePixel());
Bitmap aBitmap (aText.GetBitmap());
BitmapReadAccess *pAcc = aBitmap.AcquireReadAccess();
sal_uInt8 *buf = (sal_uInt8 *)pAcc->GetBuffer();
long nBmpWidth = aText.GetSizePixel().Width();
long nBmpHeight = aText.GetSizePixel().Height();
sal_uInt8* pBitmapBuf(new sal_uInt8[3* nBmpWidth * nBmpHeight]);
memcpy(pBitmapBuf, buf, 3* nBmpWidth * nBmpHeight);
TextCacheItem *pItem = new TextCacheItem(pBitmapBuf, aText.GetSizePixel());
maTextCache.insert(rText, pItem);
return *maTextCache.find(rText)->second;
}
Text::Text(OpenGL3DRenderer* pRenderer, TextCache& rTextCache, const OUString& rStr, sal_uInt32 nId):
Renderable3DObject(pRenderer, nId),
maText(rTextCache.getText(rStr))
{
}
void Text::render()
{
glm::vec3 dir2 = maTopRight - maTopLeft;
glm::vec3 bottomLeft = maBottomRight - dir2;
mpRenderer->CreateTextTexture(maText.maPixels, maText.maSize,
maTopLeft, maTopRight, maBottomRight, bottomLeft,
mnUniqueId);
}
void Text::setPosition(const glm::vec3& rTopLeft, const glm::vec3& rTopRight, const glm::vec3& rBottomRight)
{
maTopLeft = rTopLeft;
maTopRight = rTopRight;
maBottomRight = rBottomRight;
}
ScreenText::ScreenText(OpenGL3DRenderer* pRenderer, TextCache& rTextCache,
const OUString& rStr, const glm::vec4& rColor, sal_uInt32 nId):
Renderable3DObject(pRenderer, nId),
maText(rTextCache.getText(rStr)),
maColor(rColor)
{
}
void ScreenText::setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottomRight,
const glm::vec3& r3DPos)
{
maTopLeft = rTopLeft;
maBottomRight = rBottomRight;
ma3DPos = r3DPos;
}
void ScreenText::render()
{
mpRenderer->CreateScreenTextTexture(maText.maPixels, maText.maSize,
maTopLeft, maBottomRight, ma3DPos, maColor,
mnUniqueId);
}
Rectangle::Rectangle(OpenGL3DRenderer* pRenderer, sal_uInt32 nId):
Renderable3DObject(pRenderer, nId)
{
}
void Rectangle::render()
{
glm::vec3 dir1 = maBottomRight - maTopLeft;
glm::vec3 dir2 = maTopRight - maTopLeft;
glm::vec3 normal = glm::normalize(glm::cross(dir1, dir2));
mpRenderer->AddShapePolygon3DObject(maColor.GetColor(), false, 0, 1, 0xFFFFFF, mnUniqueId);
glm::vec3 bottomLeft = maBottomRight - dir2;
//set polygon points and normals
mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
mpRenderer->AddPolygon3DObjectNormalPoint(normal.x, normal.y, normal.z);
mpRenderer->AddPolygon3DObjectPoint(maTopRight.x, maTopRight.y, maTopRight.z);
mpRenderer->AddPolygon3DObjectNormalPoint(normal.x, normal.y, normal.z);
mpRenderer->AddPolygon3DObjectPoint(maTopLeft.x, maTopLeft.y, maTopLeft.z);
mpRenderer->AddPolygon3DObjectNormalPoint(normal.x, normal.y, normal.z);
mpRenderer->AddPolygon3DObjectPoint(bottomLeft.x, bottomLeft.y, bottomLeft.z);
mpRenderer->AddPolygon3DObjectNormalPoint(normal.x, normal.y, normal.z);
mpRenderer->EndAddPolygon3DObjectPoint();
mpRenderer->EndAddPolygon3DObjectNormalPoint();
mpRenderer->EndAddShapePolygon3DObject();
//we should render the edge if the edge color is different from the fill color
if (maColor.GetColor() != maLineColor.GetColor())
{
mpRenderer->AddShapePolygon3DObject(0, true, maLineColor.GetColor(), 0, 0xFFFFFF, mnUniqueId);
mpRenderer->AddPolygon3DObjectPoint(maBottomRight.x, maBottomRight.y, maBottomRight.z);
mpRenderer->AddPolygon3DObjectPoint(maTopRight.x, maTopRight.y, maTopRight.z);
mpRenderer->AddPolygon3DObjectPoint(maTopLeft.x, maTopLeft.y, maTopLeft.z);
mpRenderer->AddPolygon3DObjectPoint(bottomLeft.x, bottomLeft.y, bottomLeft.z);
mpRenderer->EndAddPolygon3DObjectPoint();
mpRenderer->EndAddShapePolygon3DObject();
}
}
void Rectangle::setPosition(const glm::vec3& rTopLeft, const glm::vec3& rTopRight, const glm::vec3& rBottomRight)
{
maTopLeft = rTopLeft;
maTopRight = rTopRight;
maBottomRight = rBottomRight;
}
void Rectangle::setFillColor(const Color& rColor)
{
maColor = rColor;
}
void Rectangle::setLineColor(const Color& rColor)
{
maLineColor = rColor;
}
Camera::Camera(OpenGL3DRenderer* pRenderer):
Renderable3DObject(pRenderer, 0),
maPos(10,-50,20),
maUp(0, 0, 1),
maDirection(glm::vec3(0,0,0))
{
}
void Camera::render()
{
mpRenderer->SetCameraInfo(maPos, maDirection, maUp);
}
void Camera::setPosition(const glm::vec3& rPos)
{
maPos = rPos;
}
void Camera::setDirection(const glm::vec3& rDir)
{
maDirection = rDir;
}
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */