forked from amazingfate/loongoffice
...mostly done with a rewriting Clang plugin, with just some manual tweaking necessary to fix poor macro usage. Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
200 lines
8.1 KiB
C++
200 lines
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
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#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** DiscreteMetricDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent
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regarding the size of a discrete unit. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date DiscreteUnit accessible using getDiscreteUnit()
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*/
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class DRAWINGLAYER_DLLPUBLIC DiscreteMetricDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used fDiscreteUnit definitions for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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double mfDiscreteUnit;
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protected:
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/// helper to update discrete unit
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void updateDiscreteUnit(double fNew)
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{
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mfDiscreteUnit = fNew;
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}
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public:
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/// constructor
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DiscreteMetricDependentPrimitive2D()
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: BufferedDecompositionPrimitive2D(),
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mfDiscreteUnit(0.0)
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{
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}
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/// data read access
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double getDiscreteUnit() const { return mfDiscreteUnit; }
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/// get local decomposition. Overloaded since this decomposition is view-dependent
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virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** ViewportDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D baseed classes which are view-dependent
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regarding the viewport. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date Viewport accessible using getViewport()
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*/
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class DRAWINGLAYER_DLLPUBLIC ViewportDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used Viewport definition for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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basegfx::B2DRange maViewport;
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public:
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/// constructor
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ViewportDependentPrimitive2D()
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: BufferedDecompositionPrimitive2D(),
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maViewport()
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{
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}
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/// data read access
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const basegfx::B2DRange& getViewport() const { return maViewport; }
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/// get local decomposition. Overloaded since this decomposition is view-dependent
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virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** ViewTransformationDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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regarding the complete Viewtransformation. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
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*/
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class DRAWINGLAYER_DLLPUBLIC ViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used ViewTransformation definition for decomposition. Since this
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is checked and updated from get2DDecomposition() it will be current and
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usable in create2DDecomposition()
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*/
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basegfx::B2DHomMatrix maViewTransformation;
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public:
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/// constructor
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ViewTransformationDependentPrimitive2D()
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: BufferedDecompositionPrimitive2D(),
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maViewTransformation()
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{
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}
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/// data read access
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const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
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/// get local decomposition. Overloaded since this decomposition is view-dependent
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virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace primitive2d
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{
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/** ObjectAndViewTransformationDependentPrimitive2D class
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tooling class for BufferedDecompositionPrimitive2D based classes which are view-dependent
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and Object-Transform dependent. The implementation of get2DDecomposition
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guards the buffered local decomposition and ensures that a create2DDecomposition
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implementation may use an up-to-date ViewTransformation accessible using getViewTransformation()
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and an object transformation via getObjectTransformation()
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*/
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class DRAWINGLAYER_DLLPUBLIC ObjectAndViewTransformationDependentPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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/** the last used ViewTransformation and the last ObjectTransformation
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definition for decomposition. Since this is checked and updated from
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get2DDecomposition() it will be current and usable in create2DDecomposition()
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*/
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basegfx::B2DHomMatrix maViewTransformation;
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basegfx::B2DHomMatrix maObjectTransformation;
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public:
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/// constructor
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ObjectAndViewTransformationDependentPrimitive2D()
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: BufferedDecompositionPrimitive2D(),
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maViewTransformation(),
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maObjectTransformation()
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{
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}
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/// data read access
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const basegfx::B2DHomMatrix& getViewTransformation() const { return maViewTransformation; }
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const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
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/// get local decomposition. Overloaded since this decomposition is view-dependent
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virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const SAL_OVERRIDE;
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};
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} // end of namespace primitive2d
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} // end of namespace drawinglayer
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#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_PRIMITIVETOOLS2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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