Files
loongoffice/include/drawinglayer/primitive3d/shadowprimitive3d.hxx
Stephan Bergmann 70cc2b191b First batch of adding SAL_OVERRRIDE to overriding function declarations
...mostly done with a rewriting Clang plugin, with just some manual tweaking
necessary to fix poor macro usage.

Change-Id: I71fa20213e86be10de332ece0aa273239df7b61a
2014-03-26 16:39:26 +01:00

85 lines
3.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
namespace drawinglayer
{
namespace primitive3d
{
/** ShadowPrimitive3D class
This 3D grouping primitive is used to define a shadow for
3d geometry by embedding it. The shadow of 3D objects are
2D polygons, so the shadow transformation is a 2D transformation.
If the Shadow3D flag is set, the shadow definition has to be
combined with the scene and camera definition to create the correct
projected shadow 2D-Polygons.
*/
class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive3D : public GroupPrimitive3D
{
protected:
/// 2D shadow definition
basegfx::B2DHomMatrix maShadowTransform;
basegfx::BColor maShadowColor;
double mfShadowTransparence;
/// bitfield
bool mbShadow3D : 1;
public:
/// constructor
ShadowPrimitive3D(
const basegfx::B2DHomMatrix& rShadowTransform,
const basegfx::BColor& rShadowColor,
double fShadowTransparence,
bool bShadow3D,
const Primitive3DSequence& rChildren);
/// data read access
const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
const basegfx::BColor& getShadowColor() const { return maShadowColor; }
double getShadowTransparence() const { return mfShadowTransparence; }
bool getShadow3D() const { return mbShadow3D; }
/// compare operator
virtual bool operator==(const BasePrimitive3D& rPrimitive) const SAL_OVERRIDE;
/// provide unique ID
DeclPrimitive3DIDBlock()
};
} // end of namespace primitive3d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */