forked from amazingfate/loongoffice
Conflicts: include/framework/preventduplicateinteraction.hxx include/sfx2/sfxbasecontroller.hxx include/sfx2/sfxbasemodel.hxx include/toolkit/awt/vclxtabpagemodel.hxx include/vcl/field.hxx include/vcl/settings.hxx Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2 Reviewed-on: https://gerrit.libreoffice.org/8272 Reviewed-by: Caolán McNamara <caolanm@redhat.com> Tested-by: Caolán McNamara <caolanm@redhat.com>
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
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#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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namespace drawinglayer
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{
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namespace processor3d
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{
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/** BaseProcessor3D class
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Baseclass for all C++ implementations of instances which process
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primitives.
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Please have a look at baseprocessor2d.hxx for more comments.
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*/
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class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
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{
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private:
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geometry::ViewInformation3D maViewInformation3D;
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protected:
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void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D)
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{
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maViewInformation3D = rViewInformation3D;
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}
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/* as tooling, the process() implementation takes over API handling and calls this
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virtual render method when the primitive implementation is BasePrimitive3D-based.
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Default implementation does nothing
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*/
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virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
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public:
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explicit BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation);
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virtual ~BaseProcessor3D();
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// the central processing method
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virtual void process(const primitive3d::Primitive3DSequence& rSource);
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// data access
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const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
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};
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} // end of namespace processor3d
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} // end of namespace drawinglayer
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#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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