Files
loongoffice/include/svx/sdr/attribute/sdrshadowtextattribute.hxx
Alexander Wilms 8792ec7b21 Remove visual noise from include
Conflicts:
	include/framework/preventduplicateinteraction.hxx
	include/sfx2/sfxbasecontroller.hxx
	include/sfx2/sfxbasemodel.hxx
	include/toolkit/awt/vclxtabpagemodel.hxx
	include/vcl/field.hxx
	include/vcl/settings.hxx

Change-Id: Ibccf9f88c68267a3d7e656012b51eaf644c418c2
Reviewed-on: https://gerrit.libreoffice.org/8272
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2014-03-01 09:51:32 -06:00

65 lines
2.4 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#define INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
#include <sal/types.h>
#include <drawinglayer/attribute/sdrshadowattribute.hxx>
#include <svx/sdr/attribute/sdrtextattribute.hxx>
namespace drawinglayer
{
namespace attribute
{
class SdrShadowTextAttribute
{
// shadow and text attributes
SdrShadowAttribute maShadow; // shadow attributes (if used)
SdrTextAttribute maTextAttribute; // text and text attributes (if used)
public:
SdrShadowTextAttribute(
const SdrShadowAttribute& rShadow,
const SdrTextAttribute& rTextAttribute);
SdrShadowTextAttribute();
SdrShadowTextAttribute(const SdrShadowTextAttribute& rCandidate);
SdrShadowTextAttribute& operator=(const SdrShadowTextAttribute& rCandidate);
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator
bool operator==(const SdrShadowTextAttribute& rCandidate) const;
// data access
const SdrShadowAttribute& getShadow() const { return maShadow; }
const SdrTextAttribute& getText() const { return maTextAttribute; }
};
} // end of namespace attribute
} // end of namespace drawinglayer
#endif // INCLUDED_SVX_SDR_ATTRIBUTE_SDRSHADOWTEXTATTRIBUTE_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */