Files
loongoffice/include/vcl/window.hxx
Tor Lillqvist 708fc1c187 fdo#82577, fdo#82579: Handle Cursor
Put the vcl Cursor in the vcl namespace. Avoids collision with the Xlib Cursor
typedef and some ancient Carbon (?) Cursor typedef on OS X.

Change-Id: I7af770c522b5774c87f58cc079ced9fc1bcc88b0
2014-08-23 19:20:03 +03:00

1417 lines
64 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_VCL_WINDOW_HXX
#define INCLUDED_VCL_WINDOW_HXX
#include <tools/solar.h>
#include <vcl/dllapi.h>
#include <vcl/outdev.hxx>
#include <tools/resid.hxx>
#include <vcl/pointr.hxx>
#include <tools/wintypes.hxx>
#include <rsc/rsc-vcl-shared-types.hxx>
#include <vcl/apptypes.hxx>
#include <vcl/cursor.hxx>
#include <vcl/inputctx.hxx>
#include <vcl/vclevent.hxx>
// Only for compatibility - because many people outside haven't included event.hxx
#include <vcl/event.hxx>
#include <vcl/region.hxx>
#include <vcl/salnativewidgets.hxx>
#include <rtl/ustring.hxx>
#include <cppuhelper/weakref.hxx>
#include <com/sun/star/uno/Reference.hxx>
#include <boost/shared_ptr.hpp>
class VirtualDevice;
struct ImplDelData;
struct ImplSVEvent;
struct ImplWinData;
struct ImplFrameData;
struct ImplCalcToTopData;
struct SystemEnvData;
struct SystemParentData;
class ImplBorderWindow;
class Timer;
class DockingManager;
class ScrollBar;
class Bitmap;
class FixedText;
class Image;
class MouseEvent;
class KeyEvent;
class CommandEvent;
class TrackingEvent;
class HelpEvent;
class DataChangedEvent;
class NotifyEvent;
class SystemWindow;
class SalFrame;
class MenuFloatingWindow;
class VCLXWindow;
namespace com {
namespace sun {
namespace star {
namespace accessibility {
class XAccessible;
}}}}
namespace com {
namespace sun {
namespace star {
namespace beans {
struct PropertyValue;
}}}}
namespace com {
namespace sun {
namespace star {
namespace rendering {
class XCanvas;
class XSpriteCanvas;
}}}}
namespace com {
namespace sun {
namespace star {
namespace awt {
class XWindowPeer;
class XWindow;
}
namespace uno {
class Any;
class XInterface;
}
namespace datatransfer {
namespace clipboard {
class XClipboard;
}
namespace dnd {
class XDragGestureRecognizer;
class XDragSource;
class XDropTarget;
} } } } }
namespace vcl {
struct ControlLayoutData;
}
namespace svt { class PopupWindowControllerImpl; }
// - WindowTypes -
// Type fuer GetWindow()
#define WINDOW_PARENT ((sal_uInt16)0)
#define WINDOW_FIRSTCHILD ((sal_uInt16)1)
#define WINDOW_LASTCHILD ((sal_uInt16)2)
#define WINDOW_PREV ((sal_uInt16)3)
#define WINDOW_NEXT ((sal_uInt16)4)
#define WINDOW_FIRSTOVERLAP ((sal_uInt16)5)
#define WINDOW_LASTOVERLAP ((sal_uInt16)6)
#define WINDOW_OVERLAP ((sal_uInt16)7)
#define WINDOW_PARENTOVERLAP ((sal_uInt16)8)
#define WINDOW_CLIENT ((sal_uInt16)9)
#define WINDOW_REALPARENT ((sal_uInt16)10)
#define WINDOW_FRAME ((sal_uInt16)11)
#define WINDOW_BORDER ((sal_uInt16)12)
#define WINDOW_FIRSTTOPWINDOWCHILD ((sal_uInt16)13)
#define WINDOW_LASTTOPWINDOWCHILD ((sal_uInt16)14)
#define WINDOW_PREVTOPWINDOWSIBLING ((sal_uInt16)15)
#define WINDOW_NEXTTOPWINDOWSIBLING ((sal_uInt16)16)
// Flags for setPosSizePixel()
#define WINDOW_POSSIZE_X ((sal_uInt16)0x0001)
#define WINDOW_POSSIZE_Y ((sal_uInt16)0x0002)
#define WINDOW_POSSIZE_WIDTH ((sal_uInt16)0x0004)
#define WINDOW_POSSIZE_HEIGHT ((sal_uInt16)0x0008)
#define WINDOW_POSSIZE_POS (WINDOW_POSSIZE_X | WINDOW_POSSIZE_Y)
#define WINDOW_POSSIZE_SIZE (WINDOW_POSSIZE_WIDTH | WINDOW_POSSIZE_HEIGHT)
#define WINDOW_POSSIZE_POSSIZE (WINDOW_POSSIZE_POS | WINDOW_POSSIZE_SIZE)
#define WINDOW_POSSIZE_ALL (WINDOW_POSSIZE_POSSIZE)
#define WINDOW_POSSIZE_DROPDOWN ((sal_uInt16)0x0010)
// Flags for Show()
#define SHOW_NOPARENTUPDATE ((sal_uInt16)0x0001)
#define SHOW_NOFOCUSCHANGE ((sal_uInt16)0x0002)
#define SHOW_NOACTIVATE ((sal_uInt16)0x0004)
#define SHOW_FOREGROUNDTASK ((sal_uInt16)0x0008)
// Flags for SetZOrder()
#define WINDOW_ZORDER_BEFOR ((sal_uInt16)0x0001)
#define WINDOW_ZORDER_BEHIND ((sal_uInt16)0x0002)
#define WINDOW_ZORDER_FIRST ((sal_uInt16)0x0004)
#define WINDOW_ZORDER_LAST ((sal_uInt16)0x0008)
// Activate-Flags
#define ACTIVATE_MODE_GRABFOCUS ((sal_uInt16)0x0001)
// ToTop-Flags
#define TOTOP_RESTOREWHENMIN ((sal_uInt16)0x0001)
#define TOTOP_FOREGROUNDTASK ((sal_uInt16)0x0002)
#define TOTOP_NOGRABFOCUS ((sal_uInt16)0x0004)
#define TOTOP_GRABFOCUSONLY ((sal_uInt16)0x0008)
// Flags for Invalidate
#define INVALIDATE_CHILDREN ((sal_uInt16)0x0001)
#define INVALIDATE_NOCHILDREN ((sal_uInt16)0x0002)
#define INVALIDATE_NOERASE ((sal_uInt16)0x0004)
#define INVALIDATE_UPDATE ((sal_uInt16)0x0008)
#define INVALIDATE_TRANSPARENT ((sal_uInt16)0x0010)
#define INVALIDATE_NOTRANSPARENT ((sal_uInt16)0x0020)
#define INVALIDATE_NOCLIPCHILDREN ((sal_uInt16)0x4000)
// Temporaer fuer Kompatibilitaet
#define INVALIDATE_BACKGROUND INVALIDATE_TRANSPARENT
// Flags for Validate
#define VALIDATE_CHILDREN ((sal_uInt16)0x0001)
#define VALIDATE_NOCHILDREN ((sal_uInt16)0x0002)
// Flags for Scroll
#define SCROLL_CLIP ((sal_uInt16)0x0001)
#define SCROLL_CHILDREN ((sal_uInt16)0x0002)
#define SCROLL_NOCHILDREN ((sal_uInt16)0x0004)
#define SCROLL_NOERASE ((sal_uInt16)0x0008)
#define SCROLL_NOINVALIDATE ((sal_uInt16)0x0010)
#define SCROLL_NOWINDOWINVALIDATE ((sal_uInt16)0x0020)
#define SCROLL_USECLIPREGION ((sal_uInt16)0x0040)
#define SCROLL_UPDATE ((sal_uInt16)0x0080)
// Flags for ParentClipMode
#define PARENTCLIPMODE_CLIP ((sal_uInt16)0x0001)
#define PARENTCLIPMODE_NOCLIP ((sal_uInt16)0x0002)
// Flags for Invert()
#define INVERT_HIGHLIGHT ((sal_uInt16)0x0001)
#define INVERT_50 ((sal_uInt16)0x0002)
// Flags for ShowTracking()
#define SHOWTRACK_SMALL ((sal_uInt16)0x0001)
#define SHOWTRACK_BIG ((sal_uInt16)0x0002)
#define SHOWTRACK_SPLIT ((sal_uInt16)0x0003)
#define SHOWTRACK_OBJECT ((sal_uInt16)0x0004)
#define SHOWTRACK_WINDOW ((sal_uInt16)0x1000)
#define SHOWTRACK_CLIP ((sal_uInt16)0x2000)
#define SHOWTRACK_STYLE ((sal_uInt16)0x000F)
// Flags for StartTracking()
#define STARTTRACK_KEYINPUT ((sal_uInt16)0x0001)
#define STARTTRACK_KEYMOD ((sal_uInt16)0x0002)
#define STARTTRACK_NOKEYCANCEL ((sal_uInt16)0x0004)
#define STARTTRACK_SCROLLREPEAT ((sal_uInt16)0x0008)
#define STARTTRACK_BUTTONREPEAT ((sal_uInt16)0x0010)
#define STARTTRACK_MOUSEBUTTONDOWN ((sal_uInt16)0x0020)
#define STARTTRACK_FOCUSCANCEL ((sal_uInt16)0x0040)
// Flags for StartAutoScroll()
#define AUTOSCROLL_VERT ((sal_uInt16)0x0001)
#define AUTOSCROLL_HORZ ((sal_uInt16)0x0002)
// Flags for StateChanged()
typedef sal_uInt16 StateChangedType;
#define STATE_CHANGE_INITSHOW ((StateChangedType)1)
#define STATE_CHANGE_VISIBLE ((StateChangedType)2)
#define STATE_CHANGE_UPDATEMODE ((StateChangedType)3)
#define STATE_CHANGE_ENABLE ((StateChangedType)4)
#define STATE_CHANGE_TEXT ((StateChangedType)5)
#define STATE_CHANGE_IMAGE ((StateChangedType)6)
#define STATE_CHANGE_DATA ((StateChangedType)7)
#define STATE_CHANGE_STATE ((StateChangedType)8)
#define STATE_CHANGE_STYLE ((StateChangedType)9)
#define STATE_CHANGE_ZOOM ((StateChangedType)10)
#define STATE_CHANGE_BORDER ((StateChangedType)11)
#define STATE_CHANGE_TRANSPARENT ((StateChangedType)12)
#define STATE_CHANGE_CONTROLFONT ((StateChangedType)13)
#define STATE_CHANGE_CONTROLFOREGROUND ((StateChangedType)14)
#define STATE_CHANGE_CONTROLBACKGROUND ((StateChangedType)15)
#define STATE_CHANGE_READONLY ((StateChangedType)16)
#define STATE_CHANGE_EXTENDEDSTYLE ((StateChangedType)17)
#define STATE_CHANGE_MIRRORING ((StateChangedType)18)
#define STATE_CHANGE_LAYOUT ((StateChangedType)19)
#define STATE_CHANGE_CONTROL_FOCUS ((StateChangedType)20)
#define STATE_CHANGE_USER ((StateChangedType)10000)
// GetFocusFlags
#define GETFOCUS_TAB ((sal_uInt16)0x0001)
#define GETFOCUS_CURSOR ((sal_uInt16)0x0002)
#define GETFOCUS_MNEMONIC ((sal_uInt16)0x0004)
#define GETFOCUS_F6 ((sal_uInt16)0x0008)
#define GETFOCUS_FORWARD ((sal_uInt16)0x0010)
#define GETFOCUS_BACKWARD ((sal_uInt16)0x0020)
#define GETFOCUS_AROUND ((sal_uInt16)0x0040)
#define GETFOCUS_UNIQUEMNEMONIC ((sal_uInt16)0x0100)
#define GETFOCUS_INIT ((sal_uInt16)0x0200)
#define GETFOCUS_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0400)
// Draw-Flags fuer Draw()
#define WINDOW_DRAW_MONO ((sal_uLong)0x00000001)
#define WINDOW_DRAW_NOBORDER ((sal_uLong)0x00000002)
#define WINDOW_DRAW_NOCONTROLS ((sal_uLong)0x00000004)
#define WINDOW_DRAW_NODISABLE ((sal_uLong)0x00000008)
#define WINDOW_DRAW_NOMNEMONIC ((sal_uLong)0x00000010)
#define WINDOW_DRAW_NOSELECTION ((sal_uLong)0x00000020)
#define WINDOW_DRAW_NOFOCUS ((sal_uLong)0x00000040)
#define WINDOW_DRAW_NOBACKGROUND ((sal_uLong)0x00000080)
#define WINDOW_DRAW_ROLLOVER ((sal_uLong)0x00000100)
// DialogControl-Flags
#define WINDOW_DLGCTRL_RETURN ((sal_uInt16)0x0001)
#define WINDOW_DLGCTRL_WANTFOCUS ((sal_uInt16)0x0002)
#define WINDOW_DLGCTRL_MOD1TAB ((sal_uInt16)0x0004)
#define WINDOW_DLGCTRL_FLOATWIN_POPUPMODEEND_CANCEL ((sal_uInt16)0x0008)
// GetWindowClipRegionPixel-Flags
#define WINDOW_GETCLIPREGION_NULL ((sal_uInt16)0x0001)
#define WINDOW_GETCLIPREGION_NOCHILDREN ((sal_uInt16)0x0002)
// EndExtTextInput-Flags
#define EXTTEXTINPUT_END_COMPLETE ((sal_uInt16)0x0001)
#define EXTTEXTINPUT_END_CANCEL ((sal_uInt16)0x0002)
#define IMPL_MINSIZE_BUTTON_WIDTH 70
#define IMPL_MINSIZE_BUTTON_HEIGHT 22
#define IMPL_EXTRA_BUTTON_WIDTH 18
#define IMPL_EXTRA_BUTTON_HEIGHT 10
#define IMPL_SEP_BUTTON_X 5
#define IMPL_SEP_BUTTON_Y 5
#define IMPL_MINSIZE_MSGBOX_WIDTH 150
#define IMPL_MINSIZE_MSGBOX_HEIGHT 80
#define IMPL_DIALOG_OFFSET 5
#define IMPL_DIALOG_BAR_OFFSET 3
#define IMPL_MSGBOX_OFFSET_EXTRA_X 0
#define IMPL_MSGBOX_OFFSET_EXTRA_Y 2
#define IMPL_SEP_MSGBOX_IMAGE 8
#define DLGWINDOW_PREV 0
#define DLGWINDOW_NEXT 1
#define DLGWINDOW_FIRST 2
// - Window -
#ifdef DBG_UTIL
const char* ImplDbgCheckWindow( const void* pObj );
#endif
bool ImplDoTiledRendering();
class Dialog;
class WindowImpl;
class PaintHelper;
class VclBuilder;
class VclSizeGroup;
struct WindowResHeader
{
sal_uLong nObjMask;
OString aHelpId;
sal_uLong nRSStyle;
};
class VCL_DLLPUBLIC Window : public OutputDevice, public Resource
{
friend class vcl::Cursor;
friend class OutputDevice;
friend class Application;
friend class SystemWindow;
friend class WorkWindow;
friend class Dialog;
friend class MessBox;
friend class DockingWindow;
friend class FloatingWindow;
friend class GroupBox;
friend class PushButton;
friend class RadioButton;
friend class SystemChildWindow;
friend class ImplBorderWindow;
friend class VclBuilder;
friend class PaintHelper;
// TODO: improve missing functionality
// only required because of SetFloatingMode()
friend class ImplDockingWindowWrapper;
friend class ImplPopupFloatWin;
friend class MenuFloatingWindow;
friend class svt::PopupWindowControllerImpl;
private:
// NOTE: to remove many dependencies of other modules
// to this central file, all members are now hidden
// in the WindowImpl class and all inline functions
// were removed.
// (WindowImpl is a pImpl pattern)
// Please do *not* add new members or inline functions to class Window,
// but use class WindowImpl instead
WindowImpl* mpWindowImpl;
// This is a first attempt to start to remove the dependency of Window on
// OutputDevice
OutputDevice* mpOutputDevice;
#ifdef DBG_UTIL
friend const char* ImplDbgCheckWindow( const void* pObj );
#endif
friend Window* ImplFindWindow( const SalFrame* pFrame, Point& rSalFramePos );
public:
DECL_DLLPRIVATE_LINK( ImplHandlePaintHdl, void* );
DECL_DLLPRIVATE_LINK( ImplGenerateMouseMoveHdl, void* );
DECL_DLLPRIVATE_LINK( ImplTrackTimerHdl, Timer* );
DECL_DLLPRIVATE_LINK( ImplAsyncFocusHdl, void* );
DECL_DLLPRIVATE_LINK( ImplHandleResizeTimerHdl, void* );
DECL_DLLPRIVATE_LINK( ImplHideOwnerDrawWindowsHdl, void* );
SAL_DLLPRIVATE static void ImplInitAppFontData( Window* pWindow );
SAL_DLLPRIVATE Window* ImplGetFrameWindow() const;
SalFrame* ImplGetFrame() const;
SAL_DLLPRIVATE ImplFrameData* ImplGetFrameData();
SAL_DLLPRIVATE Window* ImplGetWindow();
SAL_DLLPRIVATE ImplWinData* ImplGetWinData() const;
SAL_DLLPRIVATE Window* ImplGetClientWindow() const;
SAL_DLLPRIVATE Window* ImplGetDlgWindow( sal_uInt16 n, sal_uInt16 nType, sal_uInt16 nStart = 0, sal_uInt16 nEnd = 0xFFFF, sal_uInt16* pIndex = NULL );
SAL_DLLPRIVATE Window* ImplGetParent() const;
SAL_DLLPRIVATE Window* ImplFindWindow( const Point& rFramePos );
SAL_DLLPRIVATE void ImplInvalidateFrameRegion( const Region* pRegion, sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplInvalidateOverlapFrameRegion( const Region& rRegion );
SAL_DLLPRIVATE bool ImplSetClipFlag( bool bSysObjOnlySmaller = false );
SAL_DLLPRIVATE bool ImplIsWindowOrChild( const Window* pWindow, bool bSystemWindow = false ) const;
SAL_DLLPRIVATE bool ImplIsChild( const Window* pWindow, bool bSystemWindow = false ) const;
SAL_DLLPRIVATE bool ImplIsFloatingWindow() const;
SAL_DLLPRIVATE bool ImplIsPushButton() const;
SAL_DLLPRIVATE bool ImplIsSplitter() const;
SAL_DLLPRIVATE bool ImplIsDockingWindow() const;
SAL_DLLPRIVATE bool ImplIsOverlapWindow() const;
SAL_DLLPRIVATE void ImplIsInTaskPaneList( bool mbIsInTaskList );
SAL_DLLPRIVATE WindowImpl* ImplGetWindowImpl() const { return mpWindowImpl; }
SAL_DLLPRIVATE Point ImplFrameToOutput( const Point& rPos );
SAL_DLLPRIVATE void ImplGrabFocus( sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplGrabFocusToDocument( sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplInvertFocus( const Rectangle& rRect );
SAL_DLLPRIVATE PointerStyle ImplGetMousePointer() const;
SAL_DLLPRIVATE void ImplCallMouseMove( sal_uInt16 nMouseCode, bool bModChanged = false );
SAL_DLLPRIVATE void ImplGenerateMouseMove();
SAL_DLLPRIVATE void ImplNotifyKeyMouseCommandEventListeners( NotifyEvent& rNEvt );
SAL_DLLPRIVATE void ImplNotifyIconifiedState( bool bIconified );
SAL_DLLPRIVATE void ImplUpdateAll( bool bOverlapWindows = true );
SAL_DLLPRIVATE void ImplDeleteOverlapBackground();
SAL_DLLPRIVATE void ImplControlFocus( sal_uInt16 nFlags = 0 );
SAL_DLLPRIVATE void ImplMirrorFramePos( Point &pt ) const;
SAL_DLLPRIVATE void ImplPosSizeWindow( long nX, long nY, long nWidth, long nHeight, sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplAddDel( ImplDelData* pDel );
SAL_DLLPRIVATE void ImplRemoveDel( ImplDelData* pDel );
SAL_DLLPRIVATE void ImplCallResize();
SAL_DLLPRIVATE void ImplCallMove();
SAL_DLLPRIVATE void ImplIncModalCount();
SAL_DLLPRIVATE void ImplDecModalCount();
SAL_DLLPRIVATE static void ImplCalcSymbolRect( Rectangle& rRect );
protected:
SAL_DLLPRIVATE void ImplInit( Window* pParent, WinBits nStyle, SystemParentData* pSystemParentData );
SAL_DLLPRIVATE Point ImplOutputToFrame( const Point& rPos );
SAL_DLLPRIVATE void ImplInvalidateParentFrameRegion( Region& rRegion );
SAL_DLLPRIVATE void ImplValidateFrameRegion( const Region* rRegion, sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplValidate( const Region* rRegion, sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplMoveInvalidateRegion( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren );
SAL_DLLPRIVATE void ImplMoveAllInvalidateRegions( const Rectangle& rRect, long nHorzScroll, long nVertScroll, bool bChildren );
SAL_DLLPRIVATE Window* ImplGetBorderWindow() const;
SAL_DLLPRIVATE void ImplInvalidate( const Region* rRegion, sal_uInt16 nFlags );
SAL_DLLPRIVATE sal_uInt16 ImplHitTest( const Point& rFramePos );
SAL_DLLPRIVATE void ImplSetMouseTransparent( bool bTransparent );
SAL_DLLPRIVATE void ImplScroll( const Rectangle& rRect, long nHorzScroll, long nVertScroll, sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplSaveOverlapBackground();
SAL_DLLPRIVATE bool ImplRestoreOverlapBackground( Region& rInvRegion );
SAL_DLLPRIVATE void ImplInvalidateAllOverlapBackgrounds();
SAL_DLLPRIVATE bool ImplSetClipFlagChildren( bool bSysObjOnlySmaller = false );
SAL_DLLPRIVATE bool ImplSetClipFlagOverlapWindows( bool bSysObjOnlySmaller = false );
SAL_DLLPRIVATE WinBits ImplInitRes( const ResId& rResId );
SAL_DLLPRIVATE WindowResHeader ImplLoadResHeader( const ResId& rResId );
SAL_DLLPRIVATE void ImplLoadRes( const ResId& rResId );
SAL_DLLPRIVATE void PushPaintHelper(PaintHelper *pHelper);
SAL_DLLPRIVATE void PopPaintHelper(PaintHelper *pHelper);
private:
SAL_DLLPRIVATE void ImplInitWindowData( WindowType nType );
SAL_DLLPRIVATE void ImplSetFrameParent( const Window* pParent );
SAL_DLLPRIVATE void ImplInsertWindow( Window* pParent );
SAL_DLLPRIVATE void ImplRemoveWindow( bool bRemoveFrameData );
SAL_DLLPRIVATE SalGraphics* ImplGetFrameGraphics() const;
SAL_DLLPRIVATE void ImplCallFocusChangeActivate( Window* pNewOverlapWindow, Window* pOldOverlapWindow );
SAL_DLLPRIVATE Window* ImplGetFirstOverlapWindow();
SAL_DLLPRIVATE const Window* ImplGetFirstOverlapWindow() const;
SAL_DLLPRIVATE bool ImplIsRealParentPath( const Window* pWindow ) const;
SAL_DLLPRIVATE bool ImplTestMousePointerSet();
SAL_DLLPRIVATE void ImplResetReallyVisible();
SAL_DLLPRIVATE void ImplSetReallyVisible();
SAL_DLLPRIVATE void ImplCallInitShow();
SAL_DLLPRIVATE void ImplInitResolutionSettings();
SAL_DLLPRIVATE void ImplPointToLogic( Font& rFont ) const;
SAL_DLLPRIVATE void ImplLogicToPoint( Font& rFont ) const;
SAL_DLLPRIVATE bool ImplSysObjClip( const Region* pOldRegion );
SAL_DLLPRIVATE void ImplUpdateSysObjChildrenClip();
SAL_DLLPRIVATE void ImplUpdateSysObjOverlapsClip();
SAL_DLLPRIVATE void ImplUpdateSysObjClip();
SAL_DLLPRIVATE void ImplIntersectWindowClipRegion( Region& rRegion );
SAL_DLLPRIVATE void ImplIntersectWindowRegion( Region& rRegion );
SAL_DLLPRIVATE void ImplExcludeWindowRegion( Region& rRegion );
SAL_DLLPRIVATE void ImplExcludeOverlapWindows( Region& rRegion );
SAL_DLLPRIVATE void ImplExcludeOverlapWindows2( Region& rRegion );
SAL_DLLPRIVATE void ImplClipBoundaries( Region& rRegion, bool bThis, bool bOverlaps );
SAL_DLLPRIVATE bool ImplClipChildren( Region& rRegion );
SAL_DLLPRIVATE void ImplClipAllChildren( Region& rRegion );
SAL_DLLPRIVATE void ImplClipSiblings( Region& rRegion );
SAL_DLLPRIVATE void ImplInitWinClipRegion();
SAL_DLLPRIVATE void ImplInitWinChildClipRegion();
SAL_DLLPRIVATE Region* ImplGetWinChildClipRegion();
SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows( const Region& rInterRegion, Region& rRegion );
SAL_DLLPRIVATE void ImplIntersectAndUnionOverlapWindows2( const Region& rInterRegion, Region& rRegion );
SAL_DLLPRIVATE void ImplCalcOverlapRegionOverlaps( const Region& rInterRegion, Region& rRegion );
SAL_DLLPRIVATE void ImplCalcOverlapRegion( const Rectangle& rSourceRect, Region& rRegion,
bool bChildren, bool bParent, bool bSiblings );
SAL_DLLPRIVATE void ImplCallPaint( const Region* pRegion, sal_uInt16 nPaintFlags );
SAL_DLLPRIVATE void ImplCallOverlapPaint();
SAL_DLLPRIVATE void ImplPostPaint();
SAL_DLLPRIVATE void ImplUpdateWindowPtr( Window* pWindow );
SAL_DLLPRIVATE void ImplUpdateWindowPtr();
SAL_DLLPRIVATE void ImplUpdateOverlapWindowPtr( bool bNewFrame );
SAL_DLLPRIVATE bool ImplUpdatePos();
SAL_DLLPRIVATE void ImplUpdateSysObjPos();
/** check whether a font is suitable for UI
The font to be tested will be checked whether it could display a
localized test string. If this is not the case, then the font
is deemed unsuitable as UI font.
@param rFont
the font to be tested
@returns
True if the font can be used as UI font
False if the font is unsuitable as UI font
*/
SAL_DLLPRIVATE bool ImplCheckUIFont( const Font& rFont );
SAL_DLLPRIVATE void ImplUpdateGlobalSettings( AllSettings& rSettings, bool bCallHdl = true );
SAL_DLLPRIVATE void ImplAlignChildren();
SAL_DLLPRIVATE void ImplToBottomChild();
SAL_DLLPRIVATE void ImplCalcToTop( ImplCalcToTopData* pPrevData );
SAL_DLLPRIVATE void ImplToTop( sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplStartToTop( sal_uInt16 nFlags );
SAL_DLLPRIVATE void ImplFocusToTop( sal_uInt16 nFlags, bool bReallyVisible );
SAL_DLLPRIVATE void ImplShowAllOverlaps();
SAL_DLLPRIVATE void ImplHideAllOverlaps();
SAL_DLLPRIVATE bool ImplDlgCtrl( const KeyEvent& rKEvt, bool bKeyInput );
SAL_DLLPRIVATE bool ImplHasDlgCtrl();
SAL_DLLPRIVATE void ImplDlgCtrlNextWindow();
SAL_DLLPRIVATE void ImplDlgCtrlFocusChanged( Window* pWindow, bool bGetFocus );
SAL_DLLPRIVATE Window* ImplFindDlgCtrlWindow( Window* pWindow );
SAL_DLLPRIVATE long ImplLogicUnitToPixelX( long nX, MapUnit eUnit );
SAL_DLLPRIVATE long ImplLogicUnitToPixelY( long nY, MapUnit eUnit );
SAL_DLLPRIVATE bool ImplIsWindowInFront( const Window* pTestWindow ) const;
SAL_DLLPRIVATE static void ImplNewInputContext();
SAL_DLLPRIVATE void ImplCallActivateListeners(Window*);
SAL_DLLPRIVATE void ImplCallDeactivateListeners(Window*);
SAL_DLLPRIVATE void ImplHandleScroll( ScrollBar* pHScrl, long nX, ScrollBar* pVScrl, long nY );
SAL_DLLPRIVATE Rectangle ImplOutputToUnmirroredAbsoluteScreenPixel( const Rectangle& rRect ) const;
SAL_DLLPRIVATE long ImplGetUnmirroredOutOffX();
// retrieves the list of owner draw decorated windows for this window hiearchy
SAL_DLLPRIVATE ::std::vector<Window *>& ImplGetOwnerDrawList();
SAL_DLLPRIVATE Window* ImplGetTopmostFrameWindow();
SAL_DLLPRIVATE Rectangle ImplGetWindowExtentsRelative( Window *pRelativeWindow, bool bClientOnly ) const;
SAL_DLLPRIVATE bool ImplStopDnd();
SAL_DLLPRIVATE void ImplStartDnd();
SAL_DLLPRIVATE void ImplPaintToDevice( OutputDevice* pTargetOutDev, const Point& rPos );
SAL_DLLPRIVATE ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas >
ImplGetCanvas( const Size& rFullscreenSize, bool bFullscreen, bool bSpriteCanvas ) const;
public:
virtual Region GetActiveClipRegion() const SAL_OVERRIDE;
protected:
// Single argument ctors shall be explicit.
explicit Window( WindowType nType );
void SetCompoundControl( bool bCompound );
void ImplCallEventListeners( sal_uLong nEvent, void* pData = NULL );
void CallEventListeners( sal_uLong nEvent, void* pData = NULL );
void FireVclEvent( VclSimpleEvent* pEvent );
virtual bool AcquireGraphics() const SAL_OVERRIDE;
virtual void ReleaseGraphics( bool bRelease = true ) SAL_OVERRIDE;
virtual void InitClipRegion() SAL_OVERRIDE;
// FIXME: this is a hack to workaround missing layout functionality
SAL_DLLPRIVATE void ImplAdjustNWFSizes();
virtual void CopyDeviceArea( SalTwoRect& aPosAry, sal_uInt32 nFlags) SAL_OVERRIDE;
virtual void ClipToPaintRegion( Rectangle& rDstRect ) SAL_OVERRIDE;
virtual bool UsePolyPolygonForComplexGradient() SAL_OVERRIDE;
virtual void DrawGradientWallpaper( long nX, long nY, long nWidth, long nHeight, const Wallpaper& rWallpaper ) SAL_OVERRIDE;
public:
bool HasMirroredGraphics() const SAL_OVERRIDE;
public:
// Single argument ctors shall be explicit.
explicit Window( Window* pParent, WinBits nStyle = 0 );
Window( Window* pParent, const ResId& rResId );
virtual ~Window();
OutputDevice const* GetOutDev() const { return mpOutputDevice; };
OutputDevice* GetOutDev() { return mpOutputDevice; };
virtual void EnableRTL ( bool bEnable = true ) SAL_OVERRIDE;
virtual void MouseMove( const MouseEvent& rMEvt );
virtual void MouseButtonDown( const MouseEvent& rMEvt );
virtual void MouseButtonUp( const MouseEvent& rMEvt );
virtual void KeyInput( const KeyEvent& rKEvt );
virtual void KeyUp( const KeyEvent& rKEvt );
virtual void PrePaint();
virtual void Paint( const Rectangle& rRect );
virtual void Erase() SAL_OVERRIDE;
virtual void Erase( const Rectangle& rRect ) SAL_OVERRIDE { OutputDevice::Erase( rRect ); }
virtual void PostPaint();
virtual void Draw( OutputDevice* pDev, const Point& rPos, const Size& rSize, sal_uLong nFlags );
virtual void Move();
virtual void Resize();
virtual void Activate();
virtual void Deactivate();
virtual void GetFocus();
virtual void LoseFocus();
virtual void RequestHelp( const HelpEvent& rHEvt );
virtual void Command( const CommandEvent& rCEvt );
virtual void Tracking( const TrackingEvent& rTEvt );
virtual void StateChanged( StateChangedType nStateChange );
virtual void DataChanged( const DataChangedEvent& rDCEvt );
virtual bool PreNotify( NotifyEvent& rNEvt );
virtual bool Notify( NotifyEvent& rNEvt );
virtual Window* GetPreferredKeyInputWindow();
/*virtual*/ void AddEventListener( const Link& rEventListener );
/*virtual*/ void RemoveEventListener( const Link& rEventListener );
/*virtual*/ void AddChildEventListener( const Link& rEventListener );
/*virtual*/ void RemoveChildEventListener( const Link& rEventListener );
ImplSVEvent * PostUserEvent( const Link& rLink, void* pCaller = NULL );
void RemoveUserEvent( ImplSVEvent * nUserEvent );
void IncrementLockCount();
void DecrementLockCount();
bool IsLocked( bool bChildren = false ) const;
// returns the input language used for the last key stroke
// may be LANGUAGE_DONTKNOW if not supported by the OS
LanguageType GetInputLanguage() const;
void SetStyle( WinBits nStyle );
WinBits GetStyle() const;
WinBits GetPrevStyle() const;
void SetExtendedStyle( WinBits nExtendedStyle );
WinBits GetExtendedStyle() const;
void SetType( WindowType nType );
WindowType GetType() const;
bool IsSystemWindow() const;
bool IsDialog() const;
bool IsMenuFloatingWindow() const;
bool IsToolbarFloatingWindow() const;
bool IsTopWindow() const;
SystemWindow* GetSystemWindow() const;
void EnableAllResize( bool bEnable = true );
void SetBorderStyle( sal_uInt16 nBorderStyle );
sal_uInt16 GetBorderStyle() const;
void GetBorder( sal_Int32& rLeftBorder, sal_Int32& rTopBorder,
sal_Int32& rRightBorder, sal_Int32& rBottomBorder ) const;
Size CalcWindowSize( const Size& rOutSz ) const;
Size CalcOutputSize( const Size& rWinSz ) const;
long CalcTitleWidth() const;
void EnableClipSiblings( bool bClipSiblings = true );
void EnableChildTransparentMode( bool bEnable = true );
bool IsChildTransparentModeEnabled() const;
void SetMouseTransparent( bool bTransparent );
bool IsMouseTransparent() const;
void SetPaintTransparent( bool bTransparent );
bool IsPaintTransparent() const;
void SetDialogControlStart( bool bStart );
bool IsDialogControlStart() const;
void SetDialogControlFlags( sal_uInt16 nFlags );
sal_uInt16 GetDialogControlFlags() const;
struct PointerState
{
sal_uLong mnState; // the button state
Point maPos; // mouse position in output coordinates
};
PointerState GetPointerState();
bool IsMouseOver();
sal_uLong GetCurrentModButtons();
void SetInputContext( const InputContext& rInputContext );
const InputContext& GetInputContext() const;
void EndExtTextInput( sal_uInt16 nFlags );
void SetCursorRect( const Rectangle* pRect = NULL, long nExtTextInputWidth = 0 );
const Rectangle* GetCursorRect() const;
long GetCursorExtTextInputWidth() const;
void SetCompositionCharRect( const Rectangle* pRect, long nCompositionLength, bool bVertical = false );
using OutputDevice::SetSettings;
virtual void SetSettings( const AllSettings& rSettings ) SAL_OVERRIDE;
virtual void SetSettings( const AllSettings& rSettings, bool bChild );
void UpdateSettings( const AllSettings& rSettings, bool bChild = false );
void NotifyAllChildren( DataChangedEvent& rDCEvt );
void SetPointFont( const Font& rFont );
Font GetPointFont() const;
void SetZoomedPointFont( const Font& rFont );
long GetDrawPixel( OutputDevice* pDev, long nPixels ) const;
Font GetDrawPixelFont( OutputDevice* pDev ) const;
void SetControlFont();
void SetControlFont( const Font& rFont );
Font GetControlFont() const;
bool IsControlFont() const;
void SetControlForeground();
void SetControlForeground( const Color& rColor );
Color GetControlForeground() const;
bool IsControlForeground() const;
void SetControlBackground();
void SetControlBackground( const Color& rColor );
Color GetControlBackground() const;
bool IsControlBackground() const;
void SetParentClipMode( sal_uInt16 nMode = 0 );
sal_uInt16 GetParentClipMode() const;
void SetWindowRegionPixel();
void SetWindowRegionPixel( const Region& rRegion );
const Region& GetWindowRegionPixel() const;
bool IsWindowRegionPixel() const;
Region GetWindowClipRegionPixel( sal_uInt16 nFlags = 0 ) const;
Region GetPaintRegion() const;
bool IsInPaint() const;
// while IsInPaint returns true ExpandPaintClipRegion adds the
// submitted region to the paint clip region so you can
// paint additional parts of your window if necessary
void ExpandPaintClipRegion( const Region& rRegion );
void SetParent( Window* pNewParent );
Window* GetParent() const;
// return the dialog we are contained in or NULL if un-contained
Dialog* GetParentDialog() const;
void Show( bool bVisible = true, sal_uInt16 nFlags = 0 );
void Hide() { Show( false ); }
bool IsVisible() const;
bool IsReallyVisible() const;
bool IsReallyShown() const;
bool IsInInitShow() const;
void Enable( bool bEnable = true, bool bChild = true );
void Disable( bool bChild = true ) { Enable( false, bChild ); }
bool IsEnabled() const;
void EnableInput( bool bEnable = true, bool bChild = true );
void EnableInput( bool bEnable, bool bChild, bool bSysWin,
const Window* pExcludeWindow = NULL );
bool IsInputEnabled() const;
/** Override <code>EnableInput</code>. This can be necessary due to other people
using EnableInput for whole window hierarchies.
<code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
mutually exclusive; the last setter wins.
@param bAlways
sets always enabled flag
@param bChild
if true children are recursively set to AlwaysEnableInput
*/
void AlwaysEnableInput( bool bAlways, bool bChild = true );
/** returns the current AlwaysEnableInput state
@return
true if window is in AlwaysEnableInput state
*/
bool IsAlwaysEnableInput() const;
/** Override <code>EnableInput</code>, counterpart to AlwaysEnableInput.
Windows with AlwaysDisableInput will not get key events even if enabled
and input enabled.This can be necessary due to other people using EnableInput
for whole window hierarchies.
<code>AlwaysEnableInput</code> and <code>AlwaysDisableInput</code> are
mutually exclusive; the last setter wins.
@param bAlways
sets always disable flag
@param bChild
if true children are recursively set to AlwaysDisableInput
*/
void AlwaysDisableInput( bool bAlways, bool bChild = true );
/** usually event handlers (see AddEventListener and AddChildEventListener)
are not called on disabled, modal or input disabled windows. There are however rare cases
in which one wants a Window or rather one of its Control subclasses to
not evaluate events but still react to those events externally. In these
rare cases call SetCallHandlersOnInputDisabled( true ) to have your handler
called anyway.
Currently only mouse events get this special treatment.
Use this sparingly, chances are if you want to use it you're working around
the real problem.
@param bCall
Enable/Disable calling event handlers for this disabled, modal or input disabled window.
This call is implicity done recursively for possible child windows.
*/
void SetCallHandlersOnInputDisabled( bool bCall );
/** get state of SetCallHandlersOnInputDisabled
@returns whether handlers are called regardless of input enabled state
*/
bool IsCallHandlersOnInputDisabled() const;
/** A window is in modal mode if one of its children or subchildren
is a running modal window (a modal dialog)
@returns sal_True if a child or subchild is a running modal window
*/
bool IsInModalMode() const;
/**
* Necessary for calc ref input handling from modal dialogs
*/
bool IsInModalNonRefMode() const;
void SetActivateMode( sal_uInt16 nMode );
sal_uInt16 GetActivateMode() const;
void ToTop( sal_uInt16 nFlags = 0 );
void SetZOrder( Window* pRefWindow, sal_uInt16 nFlags );
void EnableAlwaysOnTop( bool bEnable = true );
bool IsAlwaysOnTopEnabled() const;
virtual void setPosSizePixel( long nX, long nY,
long nWidth, long nHeight,
sal_uInt16 nFlags = WINDOW_POSSIZE_ALL );
virtual void SetPosPixel( const Point& rNewPos );
virtual Point GetPosPixel() const;
virtual void SetSizePixel( const Size& rNewSize );
virtual Size GetSizePixel() const;
virtual void SetPosSizePixel( const Point& rNewPos,
const Size& rNewSize );
virtual void SetOutputSizePixel( const Size& rNewSize );
bool IsDefaultPos() const;
bool IsDefaultSize() const;
// those conversion routines might deliver different results during UI mirroring
Point OutputToScreenPixel( const Point& rPos ) const;
Point ScreenToOutputPixel( const Point& rPos ) const;
// the normalized screen methods work independent from UI mirroring
Point OutputToNormalizedScreenPixel( const Point& rPos ) const;
Point NormalizedScreenToOutputPixel( const Point& rPos ) const;
Point OutputToAbsoluteScreenPixel( const Point& rPos ) const;
Point AbsoluteScreenToOutputPixel( const Point& rPos ) const;
Rectangle GetDesktopRectPixel() const;
// window extents including border and decoratrion
Rectangle GetWindowExtentsRelative( Window *pRelativeWindow ) const;
// window extents of the client window, coordinates to be used in SetPosPixel
Rectangle GetClientWindowExtentsRelative( Window *pRelativeWindow ) const;
virtual bool IsScrollable() const;
virtual void Scroll( long nHorzScroll, long nVertScroll,
sal_uInt16 nFlags = 0 );
virtual void Scroll( long nHorzScroll, long nVertScroll,
const Rectangle& rRect, sal_uInt16 nFlags = 0 );
virtual void Invalidate( sal_uInt16 nFlags = 0 );
virtual void Invalidate( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
virtual void Invalidate( const Region& rRegion, sal_uInt16 nFlags = 0 );
void Validate( sal_uInt16 nFlags = 0 );
bool HasPaintEvent() const;
void Update();
void Flush();
void Sync();
// toggles new docking support, enabled via toolkit
void EnableDocking( bool bEnable = true );
// retrieves the single dockingmanager instance
static DockingManager* GetDockingManager();
void EnablePaint( bool bEnable );
bool IsPaintEnabled() const;
void SetUpdateMode( bool bUpdate );
bool IsUpdateMode() const;
void SetParentUpdateMode( bool bUpdate );
void GrabFocus();
bool HasFocus() const;
bool HasChildPathFocus( bool bSystemWindow = false ) const;
bool IsActive() const;
bool HasActiveChildFrame();
sal_uInt16 GetGetFocusFlags() const;
void GrabFocusToDocument();
/**
* Set this when you need to act as if the window has focus even if it
* doesn't. This is necessary for implementing tab stops inside floating
* windows, but floating windows don't get focus from the system.
*/
void SetFakeFocus( bool bFocus );
bool IsCompoundControl() const;
static sal_uIntPtr SaveFocus();
static bool EndSaveFocus( sal_uIntPtr nSaveId, bool bRestore = true );
void CaptureMouse();
void ReleaseMouse();
bool IsMouseCaptured() const;
void SetPointer( const Pointer& rPointer );
const Pointer& GetPointer() const;
void EnableChildPointerOverwrite( bool bOverwrite );
void SetPointerPosPixel( const Point& rPos );
Point GetPointerPosPixel();
Point GetLastPointerPosPixel();
void ShowPointer( bool bVisible );
void EnterWait();
void LeaveWait();
bool IsWait() const;
void SetCursor( vcl::Cursor* pCursor );
vcl::Cursor* GetCursor() const;
void SetZoom( const Fraction& rZoom );
const Fraction& GetZoom() const;
bool IsZoom() const;
long CalcZoom( long n ) const;
virtual void SetText( const OUString& rStr );
virtual OUString GetText() const;
// return the actual text displayed
// this may have e.g. accelerators removed or portions
// replaced by ellipses
virtual OUString GetDisplayText() const;
// gets the visible background color. for transparent windows
// this may be the parent's background color; for controls
// this may be a child's background color (e.g. ListBox)
virtual const Wallpaper& GetDisplayBackground() const;
void SetHelpText( const OUString& rHelpText );
const OUString& GetHelpText() const;
void SetQuickHelpText( const OUString& rHelpText );
const OUString& GetQuickHelpText() const;
void SetHelpId( const OString& );
const OString& GetHelpId() const;
void SetUniqueId( const OString& );
const OString& GetUniqueId() const;
Window* FindWindow( const Point& rPos ) const;
sal_uInt16 GetChildCount() const;
Window* GetChild( sal_uInt16 nChild ) const;
Window* GetWindow( sal_uInt16 nType ) const;
bool IsChild( const Window* pWindow, bool bSystemWindow = false ) const;
bool IsWindowOrChild( const Window* pWindow, bool bSystemWindow = false ) const;
void SetData( void* pNewData );
void* GetData() const;
/// Add all children to @rAllChildren recursively.
SAL_DLLPRIVATE void CollectChildren(::std::vector<Window *>& rAllChildren );
void ShowFocus( const Rectangle& rRect );
void HideFocus();
void Invert( const Rectangle& rRect, sal_uInt16 nFlags = 0 );
void Invert( const Polygon& rPoly, sal_uInt16 nFlags = 0 );
// transparent background for selected or checked items in toolboxes etc.
void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly );
// the same, but fills a passed Color with a text color complementing the selection background
void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, Color* pSelectionTextColor );
// support rounded edges in the selection rect
void DrawSelectionBackground( const Rectangle& rRect, sal_uInt16 highlight, bool bChecked, bool bDrawBorder, bool bDrawExtBorderOnly, long nCornerRadius, Color* pSelectionTextColor, Color* pPaintColor );
void ShowTracking( const Rectangle& rRect,
sal_uInt16 nFlags = SHOWTRACK_SMALL );
void HideTracking();
void InvertTracking( const Rectangle& rRect,
sal_uInt16 nFlags = SHOWTRACK_SMALL );
void InvertTracking( const Polygon& rPoly, sal_uInt16 nFlags = 0 );
void StartTracking( sal_uInt16 nFlags = 0 );
void EndTracking( sal_uInt16 nFlags = 0 );
bool IsTracking() const;
void StartAutoScroll( sal_uInt16 nFlags );
void EndAutoScroll();
bool HandleScrollCommand( const CommandEvent& rCmd,
ScrollBar* pHScrl = NULL,
ScrollBar* pVScrl = NULL );
void SaveBackground( const Point& rPos, const Size& rSize,
const Point& rDestOff, VirtualDevice& rSaveDevice );
const SystemEnvData* GetSystemData() const;
::com::sun::star::uno::Any GetSystemDataAny() const;
// API to set/query the component interfaces
virtual ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer >
GetComponentInterface( sal_Bool bCreate = sal_True );
virtual void SetComponentInterface( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xIFace );
/** @name Accessibility
*/
///@{
public:
::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible >
GetAccessible( bool bCreate = true );
virtual ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible >
CreateAccessible();
void SetAccessible( ::com::sun::star::uno::Reference< ::com::sun::star::accessibility::XAccessible > );
Window* GetAccessibleParentWindow() const;
sal_uInt16 GetAccessibleChildWindowCount();
Window* GetAccessibleChildWindow( sal_uInt16 n );
void SetAccessibleRole( sal_uInt16 nRole );
sal_uInt16 GetAccessibleRole() const;
void SetAccessibleName( const OUString& rName );
OUString GetAccessibleName() const;
void SetAccessibleDescription( const OUString& rDescr );
OUString GetAccessibleDescription() const;
void SetAccessibleRelationLabeledBy( Window* pLabeledBy );
Window* GetAccessibleRelationLabeledBy() const;
void SetAccessibleRelationLabelFor( Window* pLabelFor );
Window* GetAccessibleRelationLabelFor() const;
void SetAccessibleRelationMemberOf( Window* pMemberOf );
Window* GetAccessibleRelationMemberOf() const;
// to avoid sending accessibility events in cases like closing dialogs
// by default checks complete parent path
bool IsAccessibilityEventsSuppressed( bool bTraverseParentPath = true );
void SetAccessibilityEventsSuppressed(bool bSuppressed);
// Deprecated - can use SetAccessibleRelationLabelFor/By nowadys
virtual Window* GetParentLabelFor( const Window* pLabel ) const;
virtual Window* GetParentLabeledBy( const Window* pLabeled ) const;
KeyEvent GetActivationKey() const;
protected:
// These eventually are supposed to go when everything is converted to .ui
SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationMemberOf() const;
SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationLabeledBy() const;
SAL_DLLPRIVATE Window* getLegacyNonLayoutAccessibleRelationLabelFor() const;
// Let Label override the code part of GetAccessibleRelationLabelFor
virtual Window* getAccessibleRelationLabelFor() const;
virtual sal_uInt16 getDefaultAccessibleRole() const;
virtual OUString getDefaultAccessibleName() const;
/*
* Advisory Sizing - what is a good size for this widget
*
* Retrieves the preferred size of a widget ignoring
* "width-request" and "height-request" properties.
*
* Implement this in sub-classes to tell layout
* the preferred widget size.
*
* Use get_preferred_size to retrieve this value
* mediated via height and width requests
*/
virtual Size GetOptimalSize() const;
private:
SAL_DLLPRIVATE bool ImplIsAccessibleCandidate() const;
SAL_DLLPRIVATE bool ImplIsAccessibleNativeFrame() const;
SAL_DLLPRIVATE sal_uInt16 ImplGetAccessibleCandidateChildWindowCount( sal_uInt16 nFirstWindowType ) const;
SAL_DLLPRIVATE Window* ImplGetAccessibleCandidateChild( sal_uInt16 nChild, sal_uInt16& rChildCount, sal_uInt16 nFirstWindowType, bool bTopLevel = true ) const;
SAL_DLLPRIVATE bool ImplRegisterAccessibleNativeFrame();
SAL_DLLPRIVATE void ImplRevokeAccessibleNativeFrame();
///@}
/*
* Retrieves the preferred size of a widget taking
* into account the "width-request" and "height-request" properties.
*
* Overrides the result of GetOptimalSize to honor the
* width-request and height-request properties.
*
* So the same as get_ungrouped_preferred_size except
* it ignores groups. A building block of get_preferred_size
* that access the size cache
*
* @see get_preferred_size
*/
Size get_ungrouped_preferred_size() const;
public:
/// request XCanvas render interface for this window
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvas >
GetCanvas() const;
/// request XSpriteCanvas render interface for this window
::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSpriteCanvas >
GetSpriteCanvas() const;
/* records all DrawText operations within the passed rectangle;
* a synchronous paint is sent to achieve this
*/
void RecordLayoutData( vcl::ControlLayoutData* pLayout, const Rectangle& rRect );
// set and retrieve for Toolkit
VCLXWindow* GetWindowPeer() const;
void SetWindowPeer( ::com::sun::star::uno::Reference< ::com::sun::star::awt::XWindowPeer > xPeer, VCLXWindow* pVCLXWindow );
// remember if it was generated by Toolkit
bool IsCreatedWithToolkit() const;
void SetCreatedWithToolkit( bool b );
// Drag and Drop interfaces
virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDropTarget > GetDropTarget();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragSource > GetDragSource();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::dnd::XDragGestureRecognizer > GetDragGestureRecognizer();
// Clipboard/Selection interfaces
virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetClipboard();
virtual ::com::sun::star::uno::Reference< ::com::sun::star::datatransfer::clipboard::XClipboard > GetPrimarySelection();
/*
* Widgets call this to inform their owner container that the widget wants
* to renegotiate its size. Should be called when a widget has a new size
* request. e.g. a FixedText Control gets a new label.
*
* akin to gtk_widget_queue_resize
*/
virtual void queue_resize(StateChangedType eReason = STATE_CHANGE_LAYOUT);
/*
* Sets the "width-request" property
*
* Override for width request of the widget, or -1 if natural request
* should be used.
*
* @see get_preferred_size, set_width_request
*/
void set_height_request(sal_Int32 nHeightRequest);
sal_Int32 get_height_request() const;
/*
* Sets the "height-request" property
*
* Override for height request of the widget, or -1 if natural request
* should be used.
*
* @see get_preferred_size, set_height_request
*/
void set_width_request(sal_Int32 nWidthRequest);
sal_Int32 get_width_request() const;
/*
* Retrieves the preferred size of a widget taking
* into account the "width-request" and "height-request" properties.
*
* Overrides the result of GetOptimalSize to honor the
* width-request and height-request properties.
*
* @see GetOptimalSize
*
* akin to gtk_widget_get_preferred_size
*/
Size get_preferred_size() const;
/*
* How to horizontally align this widget
*/
VclAlign get_halign() const;
void set_halign(VclAlign eAlign);
/*
* How to vertically align this widget
*/
VclAlign get_valign() const;
void set_valign(VclAlign eAlign);
/*
* Whether the widget would like to use any available extra horizontal
* space.
*/
bool get_hexpand() const;
void set_hexpand(bool bExpand);
/*
* Whether the widget would like to use any available extra vertical
* space.
*/
bool get_vexpand() const;
void set_vexpand(bool bExpand);
/*
* Whether the widget would like to use any available extra space.
*/
bool get_expand() const;
void set_expand(bool bExpand);
/*
* Whether the widget should receive extra space when the parent grows
*/
bool get_fill() const;
void set_fill(bool bFill);
void set_border_width(sal_Int32 nBorderWidth);
sal_Int32 get_border_width() const;
void set_margin_left(sal_Int32 nWidth);
sal_Int32 get_margin_left() const;
void set_margin_right(sal_Int32 nWidth);
sal_Int32 get_margin_right() const;
void set_margin_top(sal_Int32 nWidth);
sal_Int32 get_margin_top() const;
void set_margin_bottom(sal_Int32 nWidth);
sal_Int32 get_margin_bottom() const;
/*
* How the widget is packed with reference to the start or end of the parent
*/
VclPackType get_pack_type() const;
void set_pack_type(VclPackType ePackType);
/*
* The extra space to put between the widget and its neighbors
*/
sal_Int32 get_padding() const;
void set_padding(sal_Int32 nPadding);
/*
* The number of columns that the widget spans
*/
sal_Int32 get_grid_width() const;
void set_grid_width(sal_Int32 nCols);
/*
* The column number to attach the left side of the widget to
*/
sal_Int32 get_grid_left_attach() const;
void set_grid_left_attach(sal_Int32 nAttach);
/*
* The number of row that the widget spans
*/
sal_Int32 get_grid_height() const;
void set_grid_height(sal_Int32 nRows);
/*
* The row number to attach the top side of the widget to
*/
sal_Int32 get_grid_top_attach() const;
void set_grid_top_attach(sal_Int32 nAttach);
/*
* If true this child appears in a secondary layout group of children
* e.g. help buttons in a buttonbox
*/
bool get_secondary() const;
void set_secondary(bool bSecondary);
/*
* If true this child is exempted from homogenous sizing
* e.g. special button in a buttonbox
*/
bool get_non_homogeneous() const;
void set_non_homogeneous(bool bNonHomogeneous);
/*
* Sets a widget property
*
* @return false if property is unknown
*/
virtual bool set_property(const OString &rKey, const OString &rValue);
/*
* Sets a font attribute
*
* @return false if attribute is unknown
*/
bool set_font_attribute(const OString &rKey, const OString &rValue);
/*
* Adds this widget to the xGroup VclSizeGroup
*
*/
void add_to_size_group(boost::shared_ptr< VclSizeGroup > xGroup);
void remove_from_all_size_groups();
/*
* add/remove mnemonic label
*/
void add_mnemonic_label(FixedText *pLabel);
void remove_mnemonic_label(FixedText *pLabel);
std::vector<FixedText*> list_mnemonic_labels() const;
/*
* Move this widget to be the nNewPosition'd child of its parent
*/
void reorderWithinParent(sal_uInt16 nNewPosition);
// Native Widget Rendering functions
// form controls must never use native widgets, this can be toggled here
void EnableNativeWidget( bool bEnable = true );
bool IsNativeWidgetEnabled() const;
// a helper method for a Control's Draw method
void PaintToDevice( OutputDevice* pDevice, const Point& rPos, const Size& rSize );
/* mark Window for deletion in top of event queue
*/
void doLazyDelete();
// Keyboard access functions
/** Query the states of keyboard indicators - Caps Lock, Num Lock and
Scroll Lock. Use the following mask to retrieve the state of each
indicator:
INDICATOR_CAPS_LOCK
INDICATOR_NUM_LOCK
INDICATOR_SCROLL_LOCK
*/
sal_uInt16 GetIndicatorState() const;
void SimulateKeyPress( sal_uInt16 nKeyCode ) const;
virtual OUString GetSurroundingText() const;
virtual Selection GetSurroundingTextSelection() const;
};
#endif // INCLUDED_VCL_WINDOW_HXX
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