Files
loongoffice/svx/source/xoutdev/_xpoly.cxx
Caolán McNamara cd29cab883 check for self-assign
Change-Id: I6ffaaa36f2e594a2e8155589a4d7000db21ab30b
2014-06-26 16:29:13 +01:00

1112 lines
33 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <osl/endian.h>
#include <tools/stream.hxx>
#include <tools/debug.hxx>
#include <tools/poly.hxx>
#include <tools/helpers.hxx>
#include <tools/gen.hxx>
#include <svx/xpoly.hxx>
#include "xpolyimp.hxx"
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/vector/b2dvector.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <basegfx/range/b2drange.hxx>
#include <basegfx/numeric/ftools.hxx>
ImpXPolygon::ImpXPolygon(sal_uInt16 nInitSize, sal_uInt16 _nResize)
: pPointAry(NULL)
, pFlagAry(NULL)
, pOldPointAry(NULL)
, bDeleteOldPoints(false)
, nSize(0)
, nResize(_nResize)
, nPoints(0)
, nRefCount(1)
{
Resize(nInitSize);
}
ImpXPolygon::ImpXPolygon( const ImpXPolygon& rImpXPoly )
: pPointAry(NULL)
, pFlagAry(NULL)
, pOldPointAry(NULL)
, bDeleteOldPoints(false)
, nSize(0)
, nResize(rImpXPoly.nResize)
, nPoints(0)
, nRefCount(1)
{
( (ImpXPolygon&) rImpXPoly ).CheckPointDelete();
Resize( rImpXPoly.nSize );
// copy
nPoints = rImpXPoly.nPoints;
memcpy( pPointAry, rImpXPoly.pPointAry, nSize*sizeof( Point ) );
memcpy( pFlagAry, rImpXPoly.pFlagAry, nSize );
}
ImpXPolygon::~ImpXPolygon()
{
delete[] (char*) pPointAry;
delete[] pFlagAry;
if ( bDeleteOldPoints )
delete[] (char*) pOldPointAry;
}
bool ImpXPolygon::operator==(const ImpXPolygon& rImpXPoly) const
{
return nPoints==rImpXPoly.nPoints &&
(nPoints==0 ||
(memcmp(pPointAry,rImpXPoly.pPointAry,nPoints*sizeof(Point))==0 &&
memcmp(pFlagAry,rImpXPoly.pFlagAry,nPoints)==0));
}
/** Change polygon size
*
* @param nNewSize the new size of the polygon
* @param bDeletePoints if FALSE, do not delete the point array directly but
* wait for the next call before doing so. This prevents
* errors with XPoly[n] = XPoly[0] where a resize might
* destroy the right side point array too early.
*/
void ImpXPolygon::Resize( sal_uInt16 nNewSize, bool bDeletePoints )
{
if( nNewSize == nSize )
return;
sal_uInt8* pOldFlagAry = pFlagAry;
sal_uInt16 nOldSize = nSize;
CheckPointDelete();
pOldPointAry = pPointAry;
// Round the new size to a multiple of nResize, if
// the object was not newly created (nSize != 0)
if ( nSize != 0 && nNewSize > nSize )
{
DBG_ASSERT(nResize, "Trying to resize but nResize = 0 !");
nNewSize = nSize + ((nNewSize-nSize-1) / nResize + 1) * nResize;
}
// create point array
nSize = nNewSize;
pPointAry = (Point*)new char[ nSize*sizeof( Point ) ];
memset( pPointAry, 0, nSize*sizeof( Point ) );
// create flag array
pFlagAry = new sal_uInt8[ nSize ];
memset( pFlagAry, 0, nSize );
// copy if needed
if( nOldSize )
{
if( nOldSize < nSize )
{
memcpy( pPointAry, pOldPointAry, nOldSize*sizeof( Point ) );
memcpy( pFlagAry, pOldFlagAry, nOldSize );
}
else
{
memcpy( pPointAry, pOldPointAry, nSize*sizeof( Point ) );
memcpy( pFlagAry, pOldFlagAry, nSize );
// adjust number of valid points
if( nPoints > nSize )
nPoints = nSize;
}
if ( bDeletePoints ) delete[] (char*) pOldPointAry;
else bDeleteOldPoints = true;
delete[] pOldFlagAry;
}
}
void ImpXPolygon::InsertSpace( sal_uInt16 nPos, sal_uInt16 nCount )
{
CheckPointDelete();
if ( nPos > nPoints )
nPos = nPoints;
// if the polygon is too small than enlarge it
if( (nPoints + nCount) > nSize )
Resize( nPoints + nCount );
// If the insert is not at the last position, move everything after backwards
if( nPos < nPoints )
{
sal_uInt16 nMove = nPoints - nPos;
memmove( &pPointAry[nPos+nCount], &pPointAry[nPos],
nMove * sizeof(Point) );
memmove( &pFlagAry[nPos+nCount], &pFlagAry[nPos], nMove );
}
memset( &pPointAry[nPos], 0, nCount * sizeof( Point ) );
memset( &pFlagAry [nPos], 0, nCount );
nPoints = nPoints + nCount;
}
void ImpXPolygon::Remove( sal_uInt16 nPos, sal_uInt16 nCount )
{
CheckPointDelete();
if( (nPos + nCount) <= nPoints )
{
sal_uInt16 nMove = nPoints - nPos - nCount;
if( nMove )
{
memmove( &pPointAry[nPos], &pPointAry[nPos+nCount],
nMove * sizeof(Point) );
memmove( &pFlagAry[nPos], &pFlagAry[nPos+nCount], nMove );
}
memset( &pPointAry[nPoints - nCount], 0, nCount * sizeof( Point ) );
memset( &pFlagAry [nPoints - nCount], 0, nCount );
nPoints = nPoints - nCount;
}
}
XPolygon::XPolygon( sal_uInt16 nSize, sal_uInt16 nResize )
{
pImpXPolygon = new ImpXPolygon( nSize, nResize );
}
XPolygon::XPolygon( const XPolygon& rXPoly )
{
pImpXPolygon = rXPoly.pImpXPolygon;
pImpXPolygon->nRefCount++;
}
/// create a XPolygon out of a standard polygon
XPolygon::XPolygon( const Polygon& rPoly )
{
sal_uInt16 nSize = rPoly.GetSize();
pImpXPolygon = new ImpXPolygon( nSize );
pImpXPolygon->nPoints = nSize;
for( sal_uInt16 i = 0; i < nSize; i++ )
{
pImpXPolygon->pPointAry[i] = rPoly[i];
pImpXPolygon->pFlagAry[i] = (sal_uInt8) rPoly.GetFlags( i );
}
}
/// create a rectangle (also with rounded corners) as a Bézier polygon
XPolygon::XPolygon(const Rectangle& rRect, long nRx, long nRy)
{
pImpXPolygon = new ImpXPolygon(17);
long nWh = (rRect.GetWidth() - 1) / 2;
long nHh = (rRect.GetHeight() - 1) / 2;
if ( nRx > nWh ) nRx = nWh;
if ( nRy > nHh ) nRy = nHh;
// negate Rx => circle clockwise
nRx = -nRx;
// factor for control points of the Bézier curve: 8/3 * (sin(45g) - 0.5)
long nXHdl = (long)(0.552284749 * nRx);
long nYHdl = (long)(0.552284749 * nRy);
sal_uInt16 nPos = 0;
if ( nRx && nRy )
{
Point aCenter;
for (sal_uInt16 nQuad = 0; nQuad < 4; nQuad++)
{
switch ( nQuad )
{
case 0: aCenter = rRect.TopLeft();
aCenter.X() -= nRx;
aCenter.Y() += nRy;
break;
case 1: aCenter = rRect.TopRight();
aCenter.X() += nRx;
aCenter.Y() += nRy;
break;
case 2: aCenter = rRect.BottomRight();
aCenter.X() += nRx;
aCenter.Y() -= nRy;
break;
case 3: aCenter = rRect.BottomLeft();
aCenter.X() -= nRx;
aCenter.Y() -= nRy;
break;
}
GenBezArc(aCenter, nRx, nRy, nXHdl, nYHdl, 0, 900, nQuad, nPos);
pImpXPolygon->pFlagAry[nPos ] = (sal_uInt8) XPOLY_SMOOTH;
pImpXPolygon->pFlagAry[nPos+3] = (sal_uInt8) XPOLY_SMOOTH;
nPos += 4;
}
}
else
{
pImpXPolygon->pPointAry[nPos++] = rRect.TopLeft();
pImpXPolygon->pPointAry[nPos++] = rRect.TopRight();
pImpXPolygon->pPointAry[nPos++] = rRect.BottomRight();
pImpXPolygon->pPointAry[nPos++] = rRect.BottomLeft();
}
pImpXPolygon->pPointAry[nPos] = pImpXPolygon->pPointAry[0];
pImpXPolygon->nPoints = nPos + 1;
}
/// create a ellipse (curve) as Bézier polygon
XPolygon::XPolygon(const Point& rCenter, long nRx, long nRy,
sal_uInt16 nStartAngle, sal_uInt16 nEndAngle, bool bClose)
{
pImpXPolygon = new ImpXPolygon(17);
nStartAngle %= 3600;
if ( nEndAngle > 3600 ) nEndAngle %= 3600;
bool bFull = (nStartAngle == 0 && nEndAngle == 3600);
// factor for control points of the Bézier curve: 8/3 * (sin(45g) - 0.5)
long nXHdl = (long)(0.552284749 * nRx);
long nYHdl = (long)(0.552284749 * nRy);
sal_uInt16 nPos = 0;
bool bLoopEnd = false;
do
{
sal_uInt16 nA1, nA2;
sal_uInt16 nQuad = nStartAngle / 900;
if ( nQuad == 4 ) nQuad = 0;
bLoopEnd = CheckAngles(nStartAngle, nEndAngle, nA1, nA2);
GenBezArc(rCenter, nRx, nRy, nXHdl, nYHdl, nA1, nA2, nQuad, nPos);
nPos += 3;
if ( !bLoopEnd )
pImpXPolygon->pFlagAry[nPos] = (sal_uInt8) XPOLY_SMOOTH;
} while ( !bLoopEnd );
// if not a full circle than connect edges with center point if necessary
if ( !bFull && bClose )
pImpXPolygon->pPointAry[++nPos] = rCenter;
if ( bFull )
{
pImpXPolygon->pFlagAry[0 ] = (sal_uInt8) XPOLY_SMOOTH;
pImpXPolygon->pFlagAry[nPos] = (sal_uInt8) XPOLY_SMOOTH;
}
pImpXPolygon->nPoints = nPos + 1;
}
XPolygon::~XPolygon()
{
if( pImpXPolygon->nRefCount > 1 )
pImpXPolygon->nRefCount--;
else
delete pImpXPolygon;
}
/// check reference counter and decouple if > 1
void XPolygon::CheckReference()
{
if( pImpXPolygon->nRefCount > 1 )
{
pImpXPolygon->nRefCount--;
pImpXPolygon = new ImpXPolygon( *pImpXPolygon );
}
}
void XPolygon::SetPointCount( sal_uInt16 nPoints )
{
pImpXPolygon->CheckPointDelete();
CheckReference();
if( pImpXPolygon->nSize < nPoints )
pImpXPolygon->Resize( nPoints );
if ( nPoints < pImpXPolygon->nPoints )
{
sal_uInt16 nSize = pImpXPolygon->nPoints - nPoints;
memset( &pImpXPolygon->pPointAry[nPoints], 0, nSize * sizeof( Point ) );
memset( &pImpXPolygon->pFlagAry [nPoints], 0, nSize );
}
pImpXPolygon->nPoints = nPoints;
}
sal_uInt16 XPolygon::GetSize() const
{
pImpXPolygon->CheckPointDelete();
return pImpXPolygon->nSize;
}
sal_uInt16 XPolygon::GetPointCount() const
{
pImpXPolygon->CheckPointDelete();
return pImpXPolygon->nPoints;
}
void XPolygon::Insert( sal_uInt16 nPos, const Point& rPt, XPolyFlags eFlags )
{
CheckReference();
if (nPos>pImpXPolygon->nPoints) nPos=pImpXPolygon->nPoints;
pImpXPolygon->InsertSpace( nPos, 1 );
pImpXPolygon->pPointAry[nPos] = rPt;
pImpXPolygon->pFlagAry[nPos] = (sal_uInt8)eFlags;
}
void XPolygon::Insert( sal_uInt16 nPos, const XPolygon& rXPoly )
{
CheckReference();
if (nPos>pImpXPolygon->nPoints) nPos=pImpXPolygon->nPoints;
sal_uInt16 nPoints = rXPoly.GetPointCount();
pImpXPolygon->InsertSpace( nPos, nPoints );
memcpy( &(pImpXPolygon->pPointAry[nPos]),
rXPoly.pImpXPolygon->pPointAry,
nPoints*sizeof( Point ) );
memcpy( &(pImpXPolygon->pFlagAry[nPos]),
rXPoly.pImpXPolygon->pFlagAry,
nPoints );
}
void XPolygon::Remove( sal_uInt16 nPos, sal_uInt16 nCount )
{
CheckReference();
pImpXPolygon->Remove( nPos, nCount );
}
void XPolygon::Move( long nHorzMove, long nVertMove )
{
if ( !nHorzMove && !nVertMove )
return;
CheckReference();
// move points
sal_uInt16 nCount = pImpXPolygon->nPoints;
for ( sal_uInt16 i = 0; i < nCount; i++ )
{
Point* pPt = &(pImpXPolygon->pPointAry[i]);
pPt->X() += nHorzMove;
pPt->Y() += nVertMove;
}
}
Rectangle XPolygon::GetBoundRect() const
{
pImpXPolygon->CheckPointDelete();
Rectangle aRetval;
if(pImpXPolygon->nPoints)
{
// #i37709#
// For historical reasons the control points are not part of the
// BoundRect. This makes it necessary to subdivide the polygon to
// get a relatively correct BoundRect. Numerically, this is not
// correct and never was.
const basegfx::B2DRange aPolygonRange(basegfx::tools::getRange(getB2DPolygon()));
aRetval = Rectangle(
FRound(aPolygonRange.getMinX()), FRound(aPolygonRange.getMinY()),
FRound(aPolygonRange.getMaxX()), FRound(aPolygonRange.getMaxY()));
}
return aRetval;
}
const Point& XPolygon::operator[]( sal_uInt16 nPos ) const
{
DBG_ASSERT(nPos < pImpXPolygon->nPoints, "Ungueltiger Index bei const-Arrayzugriff auf XPolygon");
pImpXPolygon->CheckPointDelete();
return pImpXPolygon->pPointAry[nPos];
}
Point& XPolygon::operator[]( sal_uInt16 nPos )
{
pImpXPolygon->CheckPointDelete();
CheckReference();
if( nPos >= pImpXPolygon->nSize )
{
DBG_ASSERT(pImpXPolygon->nResize, "Ungueltiger Index bei Arrayzugriff auf XPolygon");
pImpXPolygon->Resize(nPos + 1, false);
}
if( nPos >= pImpXPolygon->nPoints )
pImpXPolygon->nPoints = nPos + 1;
return pImpXPolygon->pPointAry[nPos];
}
XPolygon& XPolygon::operator=( const XPolygon& rXPoly )
{
if (this == &rXPoly)
return *this;
pImpXPolygon->CheckPointDelete();
rXPoly.pImpXPolygon->nRefCount++;
if( pImpXPolygon->nRefCount > 1 )
pImpXPolygon->nRefCount--;
else
delete pImpXPolygon;
pImpXPolygon = rXPoly.pImpXPolygon;
return *this;
}
bool XPolygon::operator==( const XPolygon& rXPoly ) const
{
pImpXPolygon->CheckPointDelete();
if (rXPoly.pImpXPolygon==pImpXPolygon) return true;
return *rXPoly.pImpXPolygon == *pImpXPolygon;
}
bool XPolygon::operator!=( const XPolygon& rXPoly ) const
{
pImpXPolygon->CheckPointDelete();
if (rXPoly.pImpXPolygon==pImpXPolygon) return false;
return *rXPoly.pImpXPolygon != *pImpXPolygon;
}
/// get the flags for the point at the given position
XPolyFlags XPolygon::GetFlags( sal_uInt16 nPos ) const
{
pImpXPolygon->CheckPointDelete();
return (XPolyFlags) pImpXPolygon->pFlagAry[nPos];
}
/// set the flags for the point at the given position
void XPolygon::SetFlags( sal_uInt16 nPos, XPolyFlags eFlags )
{
pImpXPolygon->CheckPointDelete();
CheckReference();
pImpXPolygon->pFlagAry[nPos] = (sal_uInt8) eFlags;
}
/// short path to read the CONTROL flag directly (TODO: better explain what the sense behind this flag is!)
bool XPolygon::IsControl(sal_uInt16 nPos) const
{
return ( (XPolyFlags) pImpXPolygon->pFlagAry[nPos] == XPOLY_CONTROL );
}
/// short path to read the SMOOTH and SYMMTR flag directly (TODO: better explain what the sense behind these flags is!)
bool XPolygon::IsSmooth(sal_uInt16 nPos) const
{
XPolyFlags eFlag = (XPolyFlags) pImpXPolygon->pFlagAry[nPos];
return ( eFlag == XPOLY_SMOOTH || eFlag == XPOLY_SYMMTR );
}
/** calculate the euclidean distance between two points
*
* @param nP1 The first point
* @param nP2 The second point
*/
double XPolygon::CalcDistance(sal_uInt16 nP1, sal_uInt16 nP2)
{
const Point& rP1 = pImpXPolygon->pPointAry[nP1];
const Point& rP2 = pImpXPolygon->pPointAry[nP2];
double fDx = rP2.X() - rP1.X();
double fDy = rP2.Y() - rP1.Y();
return sqrt(fDx * fDx + fDy * fDy);
}
void XPolygon::SubdivideBezier(sal_uInt16 nPos, bool bCalcFirst, double fT)
{
Point* pPoints = pImpXPolygon->pPointAry;
double fT2 = fT * fT;
double fT3 = fT * fT2;
double fU = 1.0 - fT;
double fU2 = fU * fU;
double fU3 = fU * fU2;
sal_uInt16 nIdx = nPos;
short nPosInc, nIdxInc;
if ( bCalcFirst )
{
nPos += 3;
nPosInc = -1;
nIdxInc = 0;
}
else
{
nPosInc = 1;
nIdxInc = 1;
}
pPoints[nPos].X() = (long) (fU3 * pPoints[nIdx ].X() +
fT * fU2 * pPoints[nIdx+1].X() * 3 +
fT2 * fU * pPoints[nIdx+2].X() * 3 +
fT3 * pPoints[nIdx+3].X());
pPoints[nPos].Y() = (long) (fU3 * pPoints[nIdx ].Y() +
fT * fU2 * pPoints[nIdx+1].Y() * 3 +
fT2 * fU * pPoints[nIdx+2].Y() * 3 +
fT3 * pPoints[nIdx+3].Y());
nPos = nPos + nPosInc;
nIdx = nIdx + nIdxInc;
pPoints[nPos].X() = (long) (fU2 * pPoints[nIdx ].X() +
fT * fU * pPoints[nIdx+1].X() * 2 +
fT2 * pPoints[nIdx+2].X());
pPoints[nPos].Y() = (long) (fU2 * pPoints[nIdx ].Y() +
fT * fU * pPoints[nIdx+1].Y() * 2 +
fT2 * pPoints[nIdx+2].Y());
nPos = nPos + nPosInc;
nIdx = nIdx + nIdxInc;
pPoints[nPos].X() = (long) (fU * pPoints[nIdx ].X() +
fT * pPoints[nIdx+1].X());
pPoints[nPos].Y() = (long) (fU * pPoints[nIdx ].Y() +
fT * pPoints[nIdx+1].Y());
}
/// Generate a Bézier arc
void XPolygon::GenBezArc(const Point& rCenter, long nRx, long nRy,
long nXHdl, long nYHdl, sal_uInt16 nStart, sal_uInt16 nEnd,
sal_uInt16 nQuad, sal_uInt16 nFirst)
{
Point* pPoints = pImpXPolygon->pPointAry;
pPoints[nFirst ] = rCenter;
pPoints[nFirst+3] = rCenter;
if ( nQuad == 1 || nQuad == 2 )
{
nRx = -nRx; nXHdl = -nXHdl;
}
if ( nQuad == 0 || nQuad == 1 )
{
nRy = -nRy; nYHdl = -nYHdl;
}
if ( nQuad == 0 || nQuad == 2 )
{
pPoints[nFirst].X() += nRx; pPoints[nFirst+3].Y() += nRy;
}
else
{
pPoints[nFirst].Y() += nRy; pPoints[nFirst+3].X() += nRx;
}
pPoints[nFirst+1] = pPoints[nFirst];
pPoints[nFirst+2] = pPoints[nFirst+3];
if ( nQuad == 0 || nQuad == 2 )
{
pPoints[nFirst+1].Y() += nYHdl; pPoints[nFirst+2].X() += nXHdl;
}
else
{
pPoints[nFirst+1].X() += nXHdl; pPoints[nFirst+2].Y() += nYHdl;
}
if ( nStart > 0 )
SubdivideBezier(nFirst, false, (double)nStart / 900);
if ( nEnd < 900 )
SubdivideBezier(nFirst, true, (double)(nEnd-nStart) / (900-nStart));
SetFlags(nFirst+1, XPOLY_CONTROL);
SetFlags(nFirst+2, XPOLY_CONTROL);
}
bool XPolygon::CheckAngles(sal_uInt16& nStart, sal_uInt16 nEnd, sal_uInt16& nA1, sal_uInt16& nA2)
{
if ( nStart == 3600 ) nStart = 0;
if ( nEnd == 0 ) nEnd = 3600;
sal_uInt16 nStPrev = nStart;
sal_uInt16 nMax = (nStart / 900 + 1) * 900;
sal_uInt16 nMin = nMax - 900;
if ( nEnd >= nMax || nEnd <= nStart ) nA2 = 900;
else nA2 = nEnd - nMin;
nA1 = nStart - nMin;
nStart = nMax;
// returns true when the last segment was calculated
return (nStPrev < nEnd && nStart >= nEnd);
}
/** Calculate a smooth transition to connect two Bézier curves
*
* This is done by projecting the corresponding point onto a line between
* two other points.
*
* @param nCenter The point at the end or beginning of the curve.
* If nCenter is at the end of the polygon the point is moved
* to the opposite side.
* @param nDrag The moved point that specifies the relocation.
* @param nPnt The point to modify.
*/
void XPolygon::CalcSmoothJoin(sal_uInt16 nCenter, sal_uInt16 nDrag, sal_uInt16 nPnt)
{
CheckReference();
// If nPoint is no control point, i.e. cannot be moved, than
// move nDrag instead on the line between nCenter and nPnt
if ( !IsControl(nPnt) )
{
sal_uInt16 nTmp = nDrag;
nDrag = nPnt;
nPnt = nTmp;
}
Point* pPoints = pImpXPolygon->pPointAry;
Point aDiff = pPoints[nDrag] - pPoints[nCenter];
double fDiv = CalcDistance(nCenter, nDrag);
if ( fDiv )
{
double fRatio = CalcDistance(nCenter, nPnt) / fDiv;
// keep the length if SMOOTH
if ( GetFlags(nCenter) == XPOLY_SMOOTH || !IsControl(nDrag) )
{
aDiff.X() = (long) (fRatio * aDiff.X());
aDiff.Y() = (long) (fRatio * aDiff.Y());
}
pPoints[nPnt] = pPoints[nCenter] - aDiff;
}
}
/** Calculate tangent between two Bézier curves
*
* @param nCenter start or end point of the curves
* @param nPrev previous reference point
* @param nNext next reference point
*/
void XPolygon::CalcTangent(sal_uInt16 nCenter, sal_uInt16 nPrev, sal_uInt16 nNext)
{
CheckReference();
double fAbsLen = CalcDistance(nNext, nPrev);
if ( fAbsLen )
{
const Point& rCenter = pImpXPolygon->pPointAry[nCenter];
Point& rNext = pImpXPolygon->pPointAry[nNext];
Point& rPrev = pImpXPolygon->pPointAry[nPrev];
Point aDiff = rNext - rPrev;
double fNextLen = CalcDistance(nCenter, nNext) / fAbsLen;
double fPrevLen = CalcDistance(nCenter, nPrev) / fAbsLen;
// same length for both sides if SYMMTR
if ( GetFlags(nCenter) == XPOLY_SYMMTR )
{
fPrevLen = (fNextLen + fPrevLen) / 2;
fNextLen = fPrevLen;
}
rNext.X() = rCenter.X() + (long) (fNextLen * aDiff.X());
rNext.Y() = rCenter.Y() + (long) (fNextLen * aDiff.Y());
rPrev.X() = rCenter.X() - (long) (fPrevLen * aDiff.X());
rPrev.Y() = rCenter.Y() - (long) (fPrevLen * aDiff.Y());
}
}
/// convert four polygon points into a Bézier curve
void XPolygon::PointsToBezier(sal_uInt16 nFirst)
{
double nFullLength, nPart1Length, nPart2Length;
double fX0, fY0, fX1, fY1, fX2, fY2, fX3, fY3;
double fTx1, fTx2, fTy1, fTy2;
double fT1, fU1, fT2, fU2, fV;
Point* pPoints = pImpXPolygon->pPointAry;
if ( nFirst > pImpXPolygon->nPoints - 4 || IsControl(nFirst) ||
IsControl(nFirst+1) || IsControl(nFirst+2) || IsControl(nFirst+3) )
return;
CheckReference();
fTx1 = pPoints[nFirst+1].X();
fTy1 = pPoints[nFirst+1].Y();
fTx2 = pPoints[nFirst+2].X();
fTy2 = pPoints[nFirst+2].Y();
fX0 = pPoints[nFirst ].X();
fY0 = pPoints[nFirst ].Y();
fX3 = pPoints[nFirst+3].X();
fY3 = pPoints[nFirst+3].Y();
nPart1Length = CalcDistance(nFirst, nFirst+1);
nPart2Length = nPart1Length + CalcDistance(nFirst+1, nFirst+2);
nFullLength = nPart2Length + CalcDistance(nFirst+2, nFirst+3);
if ( nFullLength < 20 )
return;
if ( nPart2Length == nFullLength )
nPart2Length -= 1;
if ( nPart1Length == nFullLength )
nPart1Length = nPart2Length - 1;
if ( nPart1Length <= 0 )
nPart1Length = 1;
if ( nPart2Length <= 0 || nPart2Length == nPart1Length )
nPart2Length = nPart1Length + 1;
fT1 = nPart1Length / nFullLength;
fU1 = 1.0 - fT1;
fT2 = nPart2Length / nFullLength;
fU2 = 1.0 - fT2;
fV = 3 * (1.0 - (fT1 * fU2) / (fT2 * fU1));
fX1 = fTx1 / (fT1 * fU1 * fU1) - fTx2 * fT1 / (fT2 * fT2 * fU1 * fU2);
fX1 /= fV;
fX1 -= fX0 * ( fU1 / fT1 + fU2 / fT2) / 3;
fX1 += fX3 * ( fT1 * fT2 / (fU1 * fU2)) / 3;
fY1 = fTy1 / (fT1 * fU1 * fU1) - fTy2 * fT1 / (fT2 * fT2 * fU1 * fU2);
fY1 /= fV;
fY1 -= fY0 * ( fU1 / fT1 + fU2 / fT2) / 3;
fY1 += fY3 * ( fT1 * fT2 / (fU1 * fU2)) / 3;
fX2 = fTx2 / (fT2 * fT2 * fU2 * 3) - fX0 * fU2 * fU2 / ( fT2 * fT2 * 3);
fX2 -= fX1 * fU2 / fT2;
fX2 -= fX3 * fT2 / (fU2 * 3);
fY2 = fTy2 / (fT2 * fT2 * fU2 * 3) - fY0 * fU2 * fU2 / ( fT2 * fT2 * 3);
fY2 -= fY1 * fU2 / fT2;
fY2 -= fY3 * fT2 / (fU2 * 3);
pPoints[nFirst+1] = Point((long) fX1, (long) fY1);
pPoints[nFirst+2] = Point((long) fX2, (long) fY2);
SetFlags(nFirst+1, XPOLY_CONTROL);
SetFlags(nFirst+2, XPOLY_CONTROL);
}
/// scale in X- and/or Y-direction
void XPolygon::Scale(double fSx, double fSy)
{
pImpXPolygon->CheckPointDelete();
CheckReference();
sal_uInt16 nPntCnt = pImpXPolygon->nPoints;
for (sal_uInt16 i = 0; i < nPntCnt; i++)
{
Point& rPnt = pImpXPolygon->pPointAry[i];
rPnt.X() = (long)(fSx * rPnt.X());
rPnt.Y() = (long)(fSy * rPnt.Y());
}
}
/**
* Distort a polygon by scaling its coordinates relative to a reference
* rectangle into an arbitrary rectangle.
*
* Mapping between polygon corners and reference rectangle:
* 0: top left 0----1
* 1: top right | |
* 2: bottom right 3----2
* 3: bottom left
*/
void XPolygon::Distort(const Rectangle& rRefRect,
const XPolygon& rDistortedRect)
{
pImpXPolygon->CheckPointDelete();
CheckReference();
long Xr, Wr;
long Yr, Hr;
Xr = rRefRect.Left();
Yr = rRefRect.Top();
Wr = rRefRect.GetWidth();
Hr = rRefRect.GetHeight();
if ( Wr && Hr )
{
long X1, X2, X3, X4;
long Y1, Y2, Y3, Y4;
DBG_ASSERT(rDistortedRect.pImpXPolygon->nPoints >= 4,
"Distort: rectangle to small");
X1 = rDistortedRect[0].X();
Y1 = rDistortedRect[0].Y();
X2 = rDistortedRect[1].X();
Y2 = rDistortedRect[1].Y();
X3 = rDistortedRect[3].X();
Y3 = rDistortedRect[3].Y();
X4 = rDistortedRect[2].X();
Y4 = rDistortedRect[2].Y();
sal_uInt16 nPntCnt = pImpXPolygon->nPoints;
for (sal_uInt16 i = 0; i < nPntCnt; i++)
{
double fTx, fTy, fUx, fUy;
Point& rPnt = pImpXPolygon->pPointAry[i];
fTx = (double)(rPnt.X() - Xr) / Wr;
fTy = (double)(rPnt.Y() - Yr) / Hr;
fUx = 1.0 - fTx;
fUy = 1.0 - fTy;
rPnt.X() = (long) ( fUy * (fUx * X1 + fTx * X2) +
fTy * (fUx * X3 + fTx * X4) );
rPnt.Y() = (long) ( fUx * (fUy * Y1 + fTy * Y3) +
fTx * (fUy * Y2 + fTy * Y4) );
}
}
}
basegfx::B2DPolygon XPolygon::getB2DPolygon() const
{
// #i74631# use tools Polygon class for conversion to not have the code doubled
// here. This needs one more conversion but avoids different convertors in
// the long run
DBG_ASSERT(pImpXPolygon != 0, "XPolygon::getB2DPolygon(): XPolygon has no implementation incarnated (!)");
const Polygon aSource(GetPointCount(), pImpXPolygon->pPointAry, pImpXPolygon->pFlagAry);
return aSource.getB2DPolygon();
}
XPolygon::XPolygon(const basegfx::B2DPolygon& rPolygon)
{
// #i74631# use tools Polygon class for conversion to not have the code doubled
// here. This needs one more conversion but avoids different convertors in
// the long run
const Polygon aSource(rPolygon);
sal_uInt16 nSize = aSource.GetSize();
pImpXPolygon = new ImpXPolygon( nSize );
pImpXPolygon->nPoints = nSize;
for( sal_uInt16 i = 0; i < nSize; i++ )
{
pImpXPolygon->pPointAry[i] = aSource[i];
pImpXPolygon->pFlagAry[i] = (sal_uInt8) aSource.GetFlags( i );
}
}
// XPolyPolygon
ImpXPolyPolygon::ImpXPolyPolygon( const ImpXPolyPolygon& rImpXPolyPoly ) :
aXPolyList( rImpXPolyPoly.aXPolyList )
{
nRefCount = 1;
// duplicate elements
for ( size_t i = 0, n = aXPolyList.size(); i < n; ++i )
aXPolyList[ i ] = new XPolygon( *aXPolyList[ i ] );
}
ImpXPolyPolygon::~ImpXPolyPolygon()
{
for ( size_t i = 0, n = aXPolyList.size(); i < n; ++i )
delete aXPolyList[ i ];
aXPolyList.clear();
}
bool ImpXPolyPolygon::operator==(const ImpXPolyPolygon& rImpXPolyPoly) const
{
size_t nAnz = aXPolyList.size();
const XPolygonList& rCmpList = rImpXPolyPoly.aXPolyList;
if ( nAnz != rCmpList.size() ) return false;
bool bEq=true;
for ( size_t i = nAnz; i > 0 && bEq; )
{
i--;
bEq = ( *aXPolyList[ i ] == *rCmpList[ i ] );
}
return bEq;
}
XPolyPolygon::XPolyPolygon( sal_uInt16 /*nInitSize*/, sal_uInt16 /*nResize*/ )
{
pImpXPolyPolygon = new ImpXPolyPolygon();
}
XPolyPolygon::XPolyPolygon( const XPolyPolygon& rXPolyPoly )
{
pImpXPolyPolygon = rXPolyPoly.pImpXPolyPolygon;
pImpXPolyPolygon->nRefCount++;
}
XPolyPolygon::~XPolyPolygon()
{
if( pImpXPolyPolygon->nRefCount > 1 )
pImpXPolyPolygon->nRefCount--;
else
delete pImpXPolyPolygon;
}
/// check reference counter and decouple if > 1
void XPolyPolygon::CheckReference()
{
if( pImpXPolyPolygon->nRefCount > 1 )
{
pImpXPolyPolygon->nRefCount--;
pImpXPolyPolygon = new ImpXPolyPolygon( *pImpXPolyPolygon );
}
}
void XPolyPolygon::Insert( const XPolygon& rXPoly, sal_uInt16 nPos )
{
CheckReference();
XPolygon* pXPoly = new XPolygon( rXPoly );
if ( nPos < pImpXPolyPolygon->aXPolyList.size() )
{
XPolygonList::iterator it = pImpXPolyPolygon->aXPolyList.begin();
::std::advance( it, nPos );
pImpXPolyPolygon->aXPolyList.insert( it, pXPoly );
}
else
pImpXPolyPolygon->aXPolyList.push_back( pXPoly );
}
/// insert all XPolygons of a XPolyPolygon
void XPolyPolygon::Insert( const XPolyPolygon& rXPolyPoly, sal_uInt16 nPos )
{
CheckReference();
for ( size_t i = 0; i < rXPolyPoly.Count(); i++)
{
XPolygon* pXPoly = new XPolygon( rXPolyPoly[i] );
if ( nPos < pImpXPolyPolygon->aXPolyList.size() )
{
XPolygonList::iterator it = pImpXPolyPolygon->aXPolyList.begin();
::std::advance( it, nPos );
pImpXPolyPolygon->aXPolyList.insert( it, pXPoly );
nPos++;
}
else
pImpXPolyPolygon->aXPolyList.push_back( pXPoly );
}
}
XPolygon XPolyPolygon::Remove( sal_uInt16 nPos )
{
CheckReference();
XPolygonList::iterator it = pImpXPolyPolygon->aXPolyList.begin();
::std::advance( it, nPos );
XPolygon* pTmpXPoly = *it;
pImpXPolyPolygon->aXPolyList.erase( it );
XPolygon aXPoly( *pTmpXPoly );
delete pTmpXPoly;
return aXPoly;
}
const XPolygon& XPolyPolygon::GetObject( sal_uInt16 nPos ) const
{
return *(pImpXPolyPolygon->aXPolyList[ nPos ]);
}
void XPolyPolygon::Clear()
{
if ( pImpXPolyPolygon->nRefCount > 1 )
{
pImpXPolyPolygon->nRefCount--;
pImpXPolyPolygon = new ImpXPolyPolygon();
}
else
{
for( size_t i = 0, n = pImpXPolyPolygon->aXPolyList.size(); i < n; ++i )
delete pImpXPolyPolygon->aXPolyList[ i ];
pImpXPolyPolygon->aXPolyList.clear();
}
}
sal_uInt16 XPolyPolygon::Count() const
{
return (sal_uInt16)(pImpXPolyPolygon->aXPolyList.size());
}
Rectangle XPolyPolygon::GetBoundRect() const
{
size_t nXPoly = pImpXPolyPolygon->aXPolyList.size();
Rectangle aRect;
for ( size_t n = 0; n < nXPoly; n++ )
{
const XPolygon* pXPoly = pImpXPolyPolygon->aXPolyList[ n ];
aRect.Union( pXPoly->GetBoundRect() );
}
return aRect;
}
XPolygon& XPolyPolygon::operator[]( sal_uInt16 nPos )
{
CheckReference();
return *( pImpXPolyPolygon->aXPolyList[ nPos ] );
}
XPolyPolygon& XPolyPolygon::operator=( const XPolyPolygon& rXPolyPoly )
{
rXPolyPoly.pImpXPolyPolygon->nRefCount++;
if( pImpXPolyPolygon->nRefCount > 1 )
pImpXPolyPolygon->nRefCount--;
else
delete pImpXPolyPolygon;
pImpXPolyPolygon = rXPolyPoly.pImpXPolyPolygon;
return *this;
}
bool XPolyPolygon::operator==( const XPolyPolygon& rXPolyPoly ) const
{
if (pImpXPolyPolygon==rXPolyPoly.pImpXPolyPolygon) return true;
return *pImpXPolyPolygon == *rXPolyPoly.pImpXPolyPolygon;
}
bool XPolyPolygon::operator!=( const XPolyPolygon& rXPolyPoly ) const
{
if (pImpXPolyPolygon==rXPolyPoly.pImpXPolyPolygon) return false;
return *pImpXPolyPolygon != *rXPolyPoly.pImpXPolyPolygon;
}
/**
* Distort a polygon by scaling its coordinates relative to a reference
* rectangle into an arbitrary rectangle.
*
* Mapping between polygon corners and reference rectangle:
* 0: top left 0----1
* 1: top right | |
* 2: bottom right 3----2
* 3: bottom left
*/
void XPolyPolygon::Distort(const Rectangle& rRefRect,
const XPolygon& rDistortedRect)
{
CheckReference();
for (size_t i = 0; i < Count(); i++)
pImpXPolyPolygon->aXPolyList[ i ]->Distort(rRefRect, rDistortedRect);
}
basegfx::B2DPolyPolygon XPolyPolygon::getB2DPolyPolygon() const
{
basegfx::B2DPolyPolygon aRetval;
for(sal_uInt16 a(0L); a < Count(); a++)
{
const XPolygon& rPoly = (*this)[a];
aRetval.append(rPoly.getB2DPolygon());
}
return aRetval;
}
XPolyPolygon::XPolyPolygon(const basegfx::B2DPolyPolygon& rPolyPolygon)
{
pImpXPolyPolygon = new ImpXPolyPolygon();
for(sal_uInt32 a(0L); a < rPolyPolygon.count(); a++)
{
basegfx::B2DPolygon aCandidate = rPolyPolygon.getB2DPolygon(a);
XPolygon aNewPoly(aCandidate);
Insert(aNewPoly);
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */