Files
loongoffice/sw/source/core/layout/flycnt.cxx
Luboš Luňák 3c873206a9 fix picture jumping to incorrect X position after dragging
If a picture anchored to character is dragged vertically, it can actually
jump to the left, even though X should stay the same. This change
basically reverts part of 5ddd93f4f90b3627a0ba63b62a5367c5e6c112a1.
I haven't figured out how this GetBaseOfstForFly() actually works, but
I'm reasonably sure that the relative X offset introduced by it
in SwFlyAtCntFrm::SetAbsPos() is not undone anywhere in SwFlyFrm::ChgRelPos()
or otherwise acted upon, it simply causes relative X position change, even though
the absolute position remained the same.

Change-Id: Iabf4f4e4268711a36f02aa47ca9624f9007a22a6
2014-08-07 21:46:51 +02:00

1459 lines
54 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <tools/bigint.hxx>
#include "pagefrm.hxx"
#include "txtfrm.hxx"
#include <doc.hxx>
#include <IDocumentUndoRedo.hxx>
#include <IDocumentSettingAccess.hxx>
#include <IDocumentDrawModelAccess.hxx>
#include "frmtool.hxx"
#include "dflyobj.hxx"
#include "hints.hxx"
#include <fmtornt.hxx>
#include <fmtfsize.hxx>
#include <fmtsrnd.hxx>
#include <txatbase.hxx>
#include "tabfrm.hxx"
#include "flyfrms.hxx"
#include "crstate.hxx"
#include "sectfrm.hxx"
#include <tocntntanchoredobjectposition.hxx>
#include <dcontact.hxx>
#include <sortedobjs.hxx>
#include <layouter.hxx>
#include <objectformattertxtfrm.hxx>
#include <HandleAnchorNodeChg.hxx>
using namespace ::com::sun::star;
SwFlyAtCntFrm::SwFlyAtCntFrm( SwFlyFrmFmt *pFmt, SwFrm* pSib, SwFrm *pAnch ) :
SwFlyFreeFrm( pFmt, pSib, pAnch )
{
bAtCnt = true;
bAutoPosition = (FLY_AT_CHAR == pFmt->GetAnchor().GetAnchorId());
}
// #i28701#
TYPEINIT1(SwFlyAtCntFrm,SwFlyFreeFrm);
void SwFlyAtCntFrm::Modify( const SfxPoolItem* pOld, const SfxPoolItem *pNew )
{
sal_uInt16 nWhich = pNew ? pNew->Which() : 0;
const SwFmtAnchor *pAnch = 0;
if( RES_ATTRSET_CHG == nWhich && SFX_ITEM_SET ==
((SwAttrSetChg*)pNew)->GetChgSet()->GetItemState( RES_ANCHOR, false,
(const SfxPoolItem**)&pAnch ))
; // The anchor pointer is set at GetItemState!
else if( RES_ANCHOR == nWhich )
{
//Change anchor, I move myself to a new place.
//The anchor type must not change, this is only possible using
//SwFEShell.
pAnch = (const SwFmtAnchor*)pNew;
}
if( pAnch )
{
OSL_ENSURE( pAnch->GetAnchorId() == GetFmt()->GetAnchor().GetAnchorId(),
"Illegal change of anchor type. " );
//Unregister, get hold of a new anchor and attach it
SwRect aOld( GetObjRectWithSpaces() );
SwPageFrm *pOldPage = FindPageFrm();
const SwFrm *pOldAnchor = GetAnchorFrm();
SwCntntFrm *pCntnt = (SwCntntFrm*)GetAnchorFrm();
AnchorFrm()->RemoveFly( this );
const bool bBodyFtn = (pCntnt->IsInDocBody() || pCntnt->IsInFtn());
// Search the new anchor using the NodeIdx; the relation between old
// and new NodeIdx determines the search direction
const SwNodeIndex aNewIdx( pAnch->GetCntntAnchor()->nNode );
SwNodeIndex aOldIdx( *pCntnt->GetNode() );
//fix: depending on which index was smaller, searching in the do-while
//loop previously was done forward or backwards respectively. This however
//could lead to an infinite loop. To at least avoid the loop, searching
//is now done in only one direction. Getting hold of a frame from the node
//is still possible if the new anchor could not be found. Chances are
//good that this will be the correct one.
const bool bNext = aOldIdx < aNewIdx;
// consider the case that at found anchor frame candidate already a
// fly frame of the given fly format is registered.
// consider, that <pCntnt> is the already
// the new anchor frame.
bool bFound( aOldIdx == aNewIdx );
while ( pCntnt && !bFound )
{
do
{
if ( bNext )
pCntnt = pCntnt->GetNextCntntFrm();
else
pCntnt = pCntnt->GetPrevCntntFrm();
} while ( pCntnt &&
!( bBodyFtn == ( pCntnt->IsInDocBody() ||
pCntnt->IsInFtn() ) ) );
if ( pCntnt )
aOldIdx = *pCntnt->GetNode();
// check, if at found anchor frame candidate already a fly frame
// of the given fly frame format is registered.
bFound = aOldIdx == aNewIdx;
if (bFound && pCntnt && pCntnt->GetDrawObjs())
{
SwFrmFmt* pMyFlyFrmFmt( &GetFrmFmt() );
SwSortedObjs &rObjs = *pCntnt->GetDrawObjs();
for( sal_uInt16 i = 0; i < rObjs.Count(); ++i)
{
SwFlyFrm* pFlyFrm = dynamic_cast<SwFlyFrm*>(rObjs[i]);
if ( pFlyFrm &&
&(pFlyFrm->GetFrmFmt()) == pMyFlyFrmFmt )
{
bFound = false;
break;
}
}
}
}
if ( !pCntnt )
{
SwCntntNode *pNode = aNewIdx.GetNode().GetCntntNode();
pCntnt = pNode->getLayoutFrm( getRootFrm(), &pOldAnchor->Frm().Pos(), 0, false );
OSL_ENSURE( pCntnt, "Neuen Anker nicht gefunden" );
}
//Flys are never attached to a follow, but always on the master which
//we are going to search now.
SwCntntFrm* pFlow = pCntnt;
while ( pFlow->IsFollow() )
pFlow = pFlow->FindMaster();
pCntnt = pFlow;
//and *puff* it's attached...
pCntnt->AppendFly( this );
if ( pOldPage && pOldPage != FindPageFrm() )
NotifyBackground( pOldPage, aOld, PREP_FLY_LEAVE );
//Fix(3495)
_InvalidatePos();
InvalidatePage();
SetNotifyBack();
// #i28701# - reset member <maLastCharRect> and
// <mnLastTopOfLine> for to-character anchored objects.
ClearCharRectAndTopOfLine();
}
else
SwFlyFrm::Modify( pOld, pNew );
}
//We need some helper classes to monitor the oscillation and a few functions
//to not get lost.
// #i3317# - re-factoring of the position stack
class SwOszControl
{
static const SwFlyFrm *pStk1;
static const SwFlyFrm *pStk2;
static const SwFlyFrm *pStk3;
static const SwFlyFrm *pStk4;
static const SwFlyFrm *pStk5;
const SwFlyFrm *pFly;
// #i3317#
sal_uInt8 mnPosStackSize;
std::vector<Point*> maObjPositions;
public:
SwOszControl( const SwFlyFrm *pFrm );
~SwOszControl();
bool ChkOsz();
static bool IsInProgress( const SwFlyFrm *pFly );
};
const SwFlyFrm *SwOszControl::pStk1 = 0;
const SwFlyFrm *SwOszControl::pStk2 = 0;
const SwFlyFrm *SwOszControl::pStk3 = 0;
const SwFlyFrm *SwOszControl::pStk4 = 0;
const SwFlyFrm *SwOszControl::pStk5 = 0;
SwOszControl::SwOszControl( const SwFlyFrm *pFrm )
: pFly( pFrm ),
// #i3317#
mnPosStackSize( 20 )
{
if ( !SwOszControl::pStk1 )
SwOszControl::pStk1 = pFly;
else if ( !SwOszControl::pStk2 )
SwOszControl::pStk2 = pFly;
else if ( !SwOszControl::pStk3 )
SwOszControl::pStk3 = pFly;
else if ( !SwOszControl::pStk4 )
SwOszControl::pStk4 = pFly;
else if ( !SwOszControl::pStk5 )
SwOszControl::pStk5 = pFly;
}
SwOszControl::~SwOszControl()
{
if ( SwOszControl::pStk1 == pFly )
SwOszControl::pStk1 = 0;
else if ( SwOszControl::pStk2 == pFly )
SwOszControl::pStk2 = 0;
else if ( SwOszControl::pStk3 == pFly )
SwOszControl::pStk3 = 0;
else if ( SwOszControl::pStk4 == pFly )
SwOszControl::pStk4 = 0;
else if ( SwOszControl::pStk5 == pFly )
SwOszControl::pStk5 = 0;
// #i3317#
while ( !maObjPositions.empty() )
{
Point* pPos = maObjPositions.back();
delete pPos;
maObjPositions.pop_back();
}
}
bool SwOszControl::IsInProgress( const SwFlyFrm *pFly )
{
if ( SwOszControl::pStk1 && !pFly->IsLowerOf( SwOszControl::pStk1 ) )
return true;
if ( SwOszControl::pStk2 && !pFly->IsLowerOf( SwOszControl::pStk2 ) )
return true;
if ( SwOszControl::pStk3 && !pFly->IsLowerOf( SwOszControl::pStk3 ) )
return true;
if ( SwOszControl::pStk4 && !pFly->IsLowerOf( SwOszControl::pStk4 ) )
return true;
if ( SwOszControl::pStk5 && !pFly->IsLowerOf( SwOszControl::pStk5 ) )
return true;
return false;
}
bool SwOszControl::ChkOsz()
{
bool bOscillationDetected = false;
if ( maObjPositions.size() == mnPosStackSize )
{
// position stack is full -> oscillation
bOscillationDetected = true;
}
else
{
Point* pNewObjPos = new Point( pFly->GetObjRect().Pos() );
for ( std::vector<Point*>::iterator aObjPosIter = maObjPositions.begin();
aObjPosIter != maObjPositions.end();
++aObjPosIter )
{
if ( *(pNewObjPos) == *(*aObjPosIter) )
{
// position already occurred -> oscillation
bOscillationDetected = true;
delete pNewObjPos;
break;
}
}
if ( !bOscillationDetected )
{
maObjPositions.push_back( pNewObjPos );
}
}
return bOscillationDetected;
}
/**
|* With a paragraph-anchored fly it's absolutely possible that
|* the anchor reacts to changes of the fly. To this reaction the fly must
|* certaily react too. Sadly this can lead to oscillations; for example the
|* fly wants to go down therefore the content can go up - this leads to a
|* smaller TxtFrm thus the fly needs to go up again whereby the text will
|* get pushed down...
|* To avoid such oscillations, a small position stack is built. If the fly
|* reaches a position which it already had once, the action is stopped.
|* To not run into problems, the stack is designed to hold five positions.
|* If the stack flows over, the action is stopped too.
|* Cancellation leads to the situation that the fly has a bad position in
|* the end. In case of cancellation, the frame is set to automatic top
|* alignment to not trigger a 'big oscillation' when calling from outside
|* again.
|*/
void SwFlyAtCntFrm::MakeAll()
{
if ( !GetFmt()->GetDoc()->getIDocumentDrawModelAccess().IsVisibleLayerId( GetVirtDrawObj()->GetLayer() ) )
{
return;
}
if ( !SwOszControl::IsInProgress( this ) && !IsLocked() && !IsColLocked() )
{
// #i28701# - use new method <GetPageFrm()>
if( !GetPageFrm() && GetAnchorFrm() && GetAnchorFrm()->IsInFly() )
{
SwFlyFrm* pFly = AnchorFrm()->FindFlyFrm();
SwPageFrm *pTmpPage = pFly ? pFly->FindPageFrm() : NULL;
if( pTmpPage )
pTmpPage->AppendFlyToPage( this );
}
// #i28701# - use new method <GetPageFrm()>
if( GetPageFrm() )
{
bSetCompletePaintOnInvalidate = true;
{
SwFlyFrmFmt *pFmt = (SwFlyFrmFmt*)GetFmt();
const SwFmtFrmSize &rFrmSz = GetFmt()->GetFrmSize();
if( rFrmSz.GetHeightPercent() != 0xFF &&
rFrmSz.GetHeightPercent() >= 100 )
{
pFmt->LockModify();
SwFmtSurround aMain( pFmt->GetSurround() );
if ( aMain.GetSurround() == SURROUND_NONE )
{
aMain.SetSurround( SURROUND_THROUGHT );
pFmt->SetFmtAttr( aMain );
}
pFmt->UnlockModify();
}
}
SwOszControl aOszCntrl( this );
// #i43255#
// #i50356# - format the anchor frame, which
// contains the anchor position. E.g., for at-character anchored
// object this can be the follow frame of the anchor frame.
const bool bFormatAnchor =
!static_cast<const SwTxtFrm*>( GetAnchorFrmContainingAnchPos() )->IsAnyJoinLocked() &&
!ConsiderObjWrapInfluenceOnObjPos() &&
!ConsiderObjWrapInfluenceOfOtherObjs();
const SwFrm* pFooter = GetAnchorFrm()->FindFooterOrHeader();
if( pFooter && !pFooter->IsFooterFrm() )
pFooter = NULL;
bool bOsz = false;
bool bExtra = Lower() && Lower()->IsColumnFrm();
// #i3317# - boolean, to apply temporarly the
// 'straightforward positioning process' for the frame due to its
// overlapping with a previous column.
bool bConsiderWrapInfluenceDueToOverlapPrevCol( false );
// #i35911# - boolean, to apply temporarly the
// 'straightforward positioning process' for the frame due to fact
// that it causes the complete content of its layout environment
// to move forward.
// #i40444# - extend usage of this boolean:
// apply temporarly the 'straightforward positioning process' for
// the frame due to the fact that the frame clears the area for
// the anchor frame, thus it has to move forward.
bool bConsiderWrapInfluenceDueToMovedFwdAnchor( false );
do {
SWRECTFN( this )
Point aOldPos( (Frm().*fnRect->fnGetPos)() );
SwFlyFreeFrm::MakeAll();
const bool bPosChgDueToOwnFormat =
aOldPos != (Frm().*fnRect->fnGetPos)();
// #i3317#
if ( !ConsiderObjWrapInfluenceOnObjPos() &&
OverlapsPrevColumn() )
{
bConsiderWrapInfluenceDueToOverlapPrevCol = true;
}
// #i28701# - no format of anchor frame, if
// wrapping style influence is considered on object positioning
if ( bFormatAnchor )
{
SwTxtFrm& rAnchPosAnchorFrm =
dynamic_cast<SwTxtFrm&>(*GetAnchorFrmContainingAnchPos());
// #i58182# - For the usage of new method
// <SwObjectFormatterTxtFrm::CheckMovedFwdCondition(..)>
// to check move forward of anchor frame due to the object
// positioning it's needed to know, if the object is anchored
// at the master frame before the anchor frame is formatted.
const bool bAnchoredAtMaster(!rAnchPosAnchorFrm.IsFollow());
// #i56300#
// perform complete format of anchor text frame and its
// previous frames, which have become invalid due to the
// fly frame format.
SwObjectFormatterTxtFrm::FormatAnchorFrmAndItsPrevs( rAnchPosAnchorFrm );
// #i35911#
// #i40444#
// #i58182# - usage of new method
// <SwObjectFormatterTxtFrm::CheckMovedFwdCondition(..)>
sal_uInt32 nToPageNum( 0L );
bool bDummy( false );
if ( SwObjectFormatterTxtFrm::CheckMovedFwdCondition(
*this, GetPageFrm()->GetPhyPageNum(),
bAnchoredAtMaster, nToPageNum, bDummy ) )
{
bConsiderWrapInfluenceDueToMovedFwdAnchor = true;
// mark anchor text frame
// directly, that it is moved forward by object positioning.
SwTxtFrm* pAnchorTxtFrm( static_cast<SwTxtFrm*>(AnchorFrm()) );
bool bInsert( true );
sal_uInt32 nAnchorFrmToPageNum( 0L );
const SwDoc& rDoc = *(GetFrmFmt().GetDoc());
if ( SwLayouter::FrmMovedFwdByObjPos(
rDoc, *pAnchorTxtFrm, nAnchorFrmToPageNum ) )
{
if ( nAnchorFrmToPageNum < nToPageNum )
SwLayouter::RemoveMovedFwdFrm( rDoc, *pAnchorTxtFrm );
else
bInsert = false;
}
if ( bInsert )
{
SwLayouter::InsertMovedFwdFrm( rDoc, *pAnchorTxtFrm,
nToPageNum );
}
}
}
if ( aOldPos != (Frm().*fnRect->fnGetPos)() ||
( !GetValidPosFlag() &&
( pFooter || bPosChgDueToOwnFormat ) ) )
{
bOsz = aOszCntrl.ChkOsz();
// special loop prevention for dedicated document:
if ( bOsz &&
HasFixSize() && IsClipped() &&
GetAnchorFrm()->GetUpper()->IsCellFrm() )
{
SwFrmFmt* pFmt = GetFmt();
const SwFmtFrmSize& rFrmSz = pFmt->GetFrmSize();
if ( rFrmSz.GetWidthPercent() &&
rFrmSz.GetHeightPercent() == 0xFF )
{
SwFmtSurround aSurround( pFmt->GetSurround() );
if ( aSurround.GetSurround() == SURROUND_NONE )
{
pFmt->LockModify();
aSurround.SetSurround( SURROUND_THROUGHT );
pFmt->SetFmtAttr( aSurround );
pFmt->UnlockModify();
bOsz = false;
OSL_FAIL( "<SwFlyAtCntFrm::MakeAll()> - special loop prevention for dedicated document of b6403541 applied" );
}
}
}
}
if ( bExtra && Lower() && !Lower()->GetValidPosFlag() )
{
// If a multi column frame leaves invalid columns because of
// a position change, we loop once more and format
// our content using FormatWidthCols again.
_InvalidateSize();
bExtra = false; // Ensure only one additional loop run
}
} while ( !IsValid() && !bOsz &&
// #i3317#
!bConsiderWrapInfluenceDueToOverlapPrevCol &&
// #i40444#
!bConsiderWrapInfluenceDueToMovedFwdAnchor &&
GetFmt()->GetDoc()->getIDocumentDrawModelAccess().IsVisibleLayerId( GetVirtDrawObj()->GetLayer() ) );
// #i3317# - instead of attribute change apply
// temporarly the 'straightforward positioning process'.
// #i80924#
// handle special case during splitting of table rows
if ( bConsiderWrapInfluenceDueToMovedFwdAnchor &&
GetAnchorFrm()->IsInTab() &&
GetAnchorFrm()->IsInFollowFlowRow() )
{
const SwFrm* pCellFrm = GetAnchorFrm();
while ( pCellFrm && !pCellFrm->IsCellFrm() )
{
pCellFrm = pCellFrm->GetUpper();
}
if ( pCellFrm )
{
SWRECTFN( pCellFrm )
if ( (pCellFrm->Frm().*fnRect->fnGetTop)() == 0 &&
(pCellFrm->Frm().*fnRect->fnGetHeight)() == 0 )
{
bConsiderWrapInfluenceDueToMovedFwdAnchor = false;
}
}
}
if ( bOsz || bConsiderWrapInfluenceDueToOverlapPrevCol ||
// #i40444#
bConsiderWrapInfluenceDueToMovedFwdAnchor )
{
SetTmpConsiderWrapInfluence( true );
SetRestartLayoutProcess( true );
SetTmpConsiderWrapInfluenceOfOtherObjs( true );
}
bSetCompletePaintOnInvalidate = false;
}
}
}
/** method to determine, if a <MakeAll()> on the Writer fly frame is possible
#i28701#
*/
bool SwFlyAtCntFrm::IsFormatPossible() const
{
return SwFlyFreeFrm::IsFormatPossible() &&
!SwOszControl::IsInProgress( this );
}
class SwDistance
{
public:
SwTwips nMain, nSub;
SwDistance() { nMain = nSub = 0; }
SwDistance& operator=( const SwDistance &rTwo )
{ nMain = rTwo.nMain; nSub = rTwo.nSub; return *this; }
bool operator<( const SwDistance& rTwo ) const
{ return nMain < rTwo.nMain || ( nMain == rTwo.nMain && nSub &&
rTwo.nSub && nSub < rTwo.nSub ); }
bool operator<=( const SwDistance& rTwo ) const
{ return nMain < rTwo.nMain || ( nMain == rTwo.nMain && ( !nSub ||
!rTwo.nSub || nSub <= rTwo.nSub ) ); }
};
static const SwFrm * lcl_CalcDownDist( SwDistance &rRet,
const Point &rPt,
const SwCntntFrm *pCnt )
{
rRet.nSub = 0;
//If the point stays inside the Cnt everything is clear already; the Cntnt
//automatically has a distance of 0.
if ( pCnt->Frm().IsInside( rPt ) )
{
rRet.nMain = 0;
return pCnt;
}
else
{
const SwLayoutFrm *pUp = pCnt->IsInTab() ? pCnt->FindTabFrm()->GetUpper() : pCnt->GetUpper();
// single column sections need to interconnect to their upper
while( pUp->IsSctFrm() )
pUp = pUp->GetUpper();
const bool bVert = pUp->IsVertical();
const bool bVertL2R = pUp->IsVertLR();
//Follow the text flow.
// #i70582#
// --> OD 2009-03-05 - adopted for Support for Classical Mongolian Script
const SwTwips nTopForObjPos =
bVert
? ( bVertL2R
? ( pCnt->Frm().Left() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() )
: ( pCnt->Frm().Left() +
pCnt->Frm().Width() -
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() ) )
: ( pCnt->Frm().Top() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() );
if ( pUp->Frm().IsInside( rPt ) )
{
// <rPt> point is inside environment of given content frame
// #i70582#
if( bVert )
{
if ( bVertL2R )
rRet.nMain = rPt.X() - nTopForObjPos;
else
rRet.nMain = nTopForObjPos - rPt.X();
}
else
rRet.nMain = rPt.Y() - nTopForObjPos;
return pCnt;
}
else if ( rPt.Y() <= pUp->Frm().Top() )
{
// <rPt> point is above environment of given content frame
// correct for vertical layout?
rRet.nMain = LONG_MAX;
}
else if( rPt.X() < pUp->Frm().Left() &&
rPt.Y() <= ( bVert ? pUp->Frm().Top() : pUp->Frm().Bottom() ) )
{
// <rPt> point is left of environment of given content frame
// seems not to be correct for vertical layout!?
const SwFrm *pLay = pUp->GetLeaf( MAKEPAGE_NONE, false, pCnt );
if( !pLay ||
(bVert && (pLay->Frm().Top() + pLay->Prt().Bottom()) <rPt.Y())||
(!bVert && (pLay->Frm().Left() + pLay->Prt().Right())<rPt.X()) )
{
// <rPt> point is in left border of environment
// #i70582#
if( bVert )
{
if ( bVertL2R )
rRet.nMain = rPt.X() - nTopForObjPos;
else
rRet.nMain = nTopForObjPos - rPt.X();
}
else
rRet.nMain = rPt.Y() - nTopForObjPos;
return pCnt;
}
else
rRet.nMain = LONG_MAX;
}
else
{
rRet.nMain = bVert
? ( bVertL2R
? ( (pUp->Frm().Left() + pUp->Prt().Right()) - nTopForObjPos )
: ( nTopForObjPos - (pUp->Frm().Left() + pUp->Prt().Left() ) ) )
: ( (pUp->Frm().Top() + pUp->Prt().Bottom()) - nTopForObjPos );
const SwFrm *pPre = pCnt;
const SwFrm *pLay = pUp->GetLeaf( MAKEPAGE_NONE, true, pCnt );
SwTwips nFrmTop = 0;
SwTwips nPrtHeight = 0;
bool bSct = false;
const SwSectionFrm *pSect = pUp->FindSctFrm();
if( pSect )
{
rRet.nSub = rRet.nMain;
rRet.nMain = 0;
}
if( pSect && !pSect->IsAnLower( pLay ) )
{
bSct = false;
const SwSectionFrm* pNxtSect = pLay ? pLay->FindSctFrm() : 0;
if( pSect->IsAnFollow( pNxtSect ) )
{
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
nFrmTop = pLay->Frm().Left();
else
nFrmTop = pLay->Frm().Left() + pLay->Frm().Width();
nPrtHeight = pLay->Prt().Width();
}
else
{
nFrmTop = pLay->Frm().Top();
nPrtHeight = pLay->Prt().Height();
}
pSect = pNxtSect;
}
else
{
pLay = pSect->GetUpper();
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
{
nFrmTop = pSect->Frm().Right();
nPrtHeight = pLay->Frm().Left() + pLay->Prt().Left()
+ pLay->Prt().Width() - pSect->Frm().Left()
- pSect->Frm().Width();
}
else
{
nFrmTop = pSect->Frm().Left();
nPrtHeight = pSect->Frm().Left() - pLay->Frm().Left()
- pLay->Prt().Left();
}
}
else
{
nFrmTop = pSect->Frm().Bottom();
nPrtHeight = pLay->Frm().Top() + pLay->Prt().Top()
+ pLay->Prt().Height() - pSect->Frm().Top()
- pSect->Frm().Height();
}
pSect = 0;
}
}
else if( pLay )
{
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
{
nFrmTop = pLay->Frm().Left();
nPrtHeight = pLay->Prt().Width();
}
else
{
nFrmTop = pLay->Frm().Left() + pLay->Frm().Width();
nPrtHeight = pLay->Prt().Width();
}
}
else
{
nFrmTop = pLay->Frm().Top();
nPrtHeight = pLay->Prt().Height();
}
bSct = 0 != pSect;
}
while ( pLay && !pLay->Frm().IsInside( rPt ) &&
( pLay->Frm().Top() <= rPt.Y() || pLay->IsInFly() ||
( pLay->IsInSct() &&
pLay->FindSctFrm()->GetUpper()->Frm().Top() <= rPt.Y())) )
{
if ( pLay->IsFtnContFrm() )
{
if ( !((SwLayoutFrm*)pLay)->Lower() )
{
SwFrm *pDel = (SwFrm*)pLay;
pDel->Cut();
delete pDel;
return pPre;
}
return 0;
}
else
{
if( bSct || pSect )
rRet.nSub += nPrtHeight;
else
rRet.nMain += nPrtHeight;
pPre = pLay;
pLay = pLay->GetLeaf( MAKEPAGE_NONE, true, pCnt );
if( pSect && !pSect->IsAnLower( pLay ) )
{ // If we're leaving a SwSectionFrm, the next Leaf-Frm
// is the part of the upper below the SectionFrm.
const SwSectionFrm* pNxtSect = pLay ?
pLay->FindSctFrm() : NULL;
bSct = false;
if( pSect->IsAnFollow( pNxtSect ) )
{
pSect = pNxtSect;
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
{
nFrmTop = pLay->Frm().Left();
nPrtHeight = pLay->Prt().Width();
}
else
{
nFrmTop = pLay->Frm().Left() + pLay->Frm().Width();
nPrtHeight = pLay->Prt().Width();
}
}
else
{
nFrmTop = pLay->Frm().Top();
nPrtHeight = pLay->Prt().Height();
}
}
else
{
pLay = pSect->GetUpper();
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
{
nFrmTop = pSect->Frm().Right();
nPrtHeight = pLay->Frm().Left()+pLay->Prt().Left()
+ pLay->Prt().Width() - pSect->Frm().Left()
- pSect->Frm().Width();
}
else
{
nFrmTop = pSect->Frm().Left();
nPrtHeight = pSect->Frm().Left() -
pLay->Frm().Left() - pLay->Prt().Left();
}
}
else
{
nFrmTop = pSect->Frm().Bottom();
nPrtHeight = pLay->Frm().Top()+pLay->Prt().Top()
+ pLay->Prt().Height() - pSect->Frm().Top()
- pSect->Frm().Height();
}
pSect = 0;
}
}
else if( pLay )
{
if( pLay->IsVertical() )
{
if ( pLay->IsVertLR() )
{
nFrmTop = pLay->Frm().Left();
nPrtHeight = pLay->Prt().Width();
}
else
{
nFrmTop = pLay->Frm().Left() + pLay->Frm().Width();
nPrtHeight = pLay->Prt().Width();
}
}
else
{
nFrmTop = pLay->Frm().Top();
nPrtHeight = pLay->Prt().Height();
}
bSct = 0 != pSect;
}
}
}
if ( pLay )
{
if ( pLay->Frm().IsInside( rPt ) )
{
SwTwips nDiff = pLay->IsVertical() ? ( pLay->IsVertLR() ? ( rPt.X() - nFrmTop ) : ( nFrmTop - rPt.X() ) )
: ( rPt.Y() - nFrmTop );
if( bSct || pSect )
rRet.nSub += nDiff;
else
rRet.nMain += nDiff;
}
if ( pLay->IsFtnContFrm() && !((SwLayoutFrm*)pLay)->Lower() )
{
SwFrm *pDel = (SwFrm*)pLay;
pDel->Cut();
delete pDel;
return 0;
}
return pLay;
}
else
rRet.nMain = LONG_MAX;
}
}
return 0;
}
static sal_uInt64 lcl_FindCntDiff( const Point &rPt, const SwLayoutFrm *pLay,
const SwCntntFrm *& rpCnt,
const bool bBody, const bool bFtn )
{
// Searches below pLay the nearest Cnt to the point. The reference point of
//the Cntnts is always the left upper corner.
//The Cnt should preferably be above the point.
rpCnt = 0;
sal_uInt64 nDistance = SAL_MAX_UINT64;
sal_uInt64 nNearest = SAL_MAX_UINT64;
const SwCntntFrm *pCnt = pLay ? pLay->ContainsCntnt() : NULL;
while ( pCnt && (bBody != pCnt->IsInDocBody() || bFtn != pCnt->IsInFtn()))
{
pCnt = pCnt->GetNextCntntFrm();
if ( !pLay->IsAnLower( pCnt ) )
pCnt = 0;
}
const SwCntntFrm *pNearest = pCnt;
if ( pCnt )
{
do
{
//Calculate the distance between those two points.
//'delta' X^2 + 'delta' Y^2 = 'distance'^2
sal_uInt64 dX = std::max( pCnt->Frm().Left(), rPt.X() ) -
std::min( pCnt->Frm().Left(), rPt.X() ),
dY = std::max( pCnt->Frm().Top(), rPt.Y() ) -
std::min( pCnt->Frm().Top(), rPt.Y() );
// square of the difference will do fine here
const sal_uInt64 nDiff = (dX * dX) + (dY * dY);
if ( pCnt->Frm().Top() <= rPt.Y() )
{
if ( nDiff < nDistance )
{
//This one is the nearer one
nDistance = nNearest = nDiff;
rpCnt = pNearest = pCnt;
}
}
else if ( nDiff < nNearest )
{
nNearest = nDiff;
pNearest = pCnt;
}
pCnt = pCnt->GetNextCntntFrm();
while ( pCnt &&
(bBody != pCnt->IsInDocBody() || bFtn != pCnt->IsInFtn()))
pCnt = pCnt->GetNextCntntFrm();
} while ( pCnt && pLay->IsAnLower( pCnt ) );
}
if (nDistance == SAL_MAX_UINT64)
{ rpCnt = pNearest;
return nNearest;
}
return nDistance;
}
static const SwCntntFrm * lcl_FindCnt( const Point &rPt, const SwCntntFrm *pCnt,
const bool bBody, const bool bFtn )
{
//Starting from pCnt searches the CntntFrm whose left upper corner is the
//nearest to the point.
//Always returns a CntntFrm.
//First the nearest Cntnt inside the page which contains the Cntnt is
//searched. Starting from this page the pages in both directions need to
//be considered. If possible a Cntnt is returned whose Y-position is
//above the point.
const SwCntntFrm *pRet, *pNew;
const SwLayoutFrm *pLay = pCnt->FindPageFrm();
sal_uInt64 nDist; // not sure if a sal_Int32 would be enough?
nDist = ::lcl_FindCntDiff( rPt, pLay, pNew, bBody, bFtn );
if ( pNew )
pRet = pNew;
else
{ pRet = pCnt;
nDist = SAL_MAX_UINT64;
}
const SwCntntFrm *pNearest = pRet;
sal_uInt64 nNearest = nDist;
if ( pLay )
{
const SwLayoutFrm *pPge = pLay;
sal_uInt64 nOldNew = SAL_MAX_UINT64;
for ( sal_uInt16 i = 0; pPge->GetPrev() && (i < 3); ++i )
{
pPge = (SwLayoutFrm*)pPge->GetPrev();
const sal_uInt64 nNew = ::lcl_FindCntDiff( rPt, pPge, pNew, bBody, bFtn );
if ( nNew < nDist )
{
if ( pNew->Frm().Top() <= rPt.Y() )
{
pRet = pNearest = pNew;
nDist = nNearest = nNew;
}
else if ( nNew < nNearest )
{
pNearest = pNew;
nNearest = nNew;
}
}
else if (nOldNew != SAL_MAX_UINT64 && nNew > nOldNew)
break;
else
nOldNew = nNew;
}
pPge = pLay;
nOldNew = SAL_MAX_UINT64;
for ( sal_uInt16 j = 0; pPge->GetNext() && (j < 3); ++j )
{
pPge = (SwLayoutFrm*)pPge->GetNext();
const sal_uInt64 nNew = ::lcl_FindCntDiff( rPt, pPge, pNew, bBody, bFtn );
if ( nNew < nDist )
{
if ( pNew->Frm().Top() <= rPt.Y() )
{
pRet = pNearest = pNew;
nDist = nNearest = nNew;
}
else if ( nNew < nNearest )
{
pNearest = pNew;
nNearest = nNew;
}
}
else if (nOldNew != SAL_MAX_UINT64 && nNew > nOldNew)
break;
else
nOldNew = nNew;
}
}
if ( (pRet->Frm().Top() > rPt.Y()) )
return pNearest;
else
return pRet;
}
static void lcl_PointToPrt( Point &rPoint, const SwFrm *pFrm )
{
SwRect aTmp( pFrm->Prt() );
aTmp += pFrm->Frm().Pos();
if ( rPoint.getX() < aTmp.Left() )
rPoint.setX(aTmp.Left());
else if ( rPoint.getX() > aTmp.Right() )
rPoint.setX(aTmp.Right());
if ( rPoint.getY() < aTmp.Top() )
rPoint.setY(aTmp.Top());
else if ( rPoint.getY() > aTmp.Bottom() )
rPoint.setY(aTmp.Bottom());
}
/** Searches an anchor for paragraph bound objects starting from pOldAnch.
*
* This is used to show anchors as well as changing anchors
* when dragging paragraph bound objects.
*/
const SwCntntFrm *FindAnchor( const SwFrm *pOldAnch, const Point &rNew,
const bool bBodyOnly )
{
//Search the nearest Cnt around the given document position in the text
//flow. The given anchor is the starting Frm.
const SwCntntFrm* pCnt;
if ( pOldAnch->IsCntntFrm() )
{
pCnt = (const SwCntntFrm*)pOldAnch;
}
else
{
Point aTmp( rNew );
SwLayoutFrm *pTmpLay = (SwLayoutFrm*)pOldAnch;
if( pTmpLay->IsRootFrm() )
{
SwRect aTmpRect( aTmp, Size(0,0) );
pTmpLay = (SwLayoutFrm*)::FindPage( aTmpRect, pTmpLay->Lower() );
}
pCnt = pTmpLay->GetCntntPos( aTmp, false, bBodyOnly );
}
//Take care to use meaningful ranges during search. This means to not enter
//or leave header/footer in this case.
const bool bBody = pCnt->IsInDocBody() || bBodyOnly;
const bool bFtn = !bBodyOnly && pCnt->IsInFtn();
Point aNew( rNew );
if ( bBody )
{
//#38848 drag from page margin into the body.
const SwFrm *pPage = pCnt->FindPageFrm();
::lcl_PointToPrt( aNew, pPage->GetUpper() );
SwRect aTmp( aNew, Size( 0, 0 ) );
pPage = ::FindPage( aTmp, pPage );
::lcl_PointToPrt( aNew, pPage );
}
if ( pCnt->IsInDocBody() == bBody && pCnt->Frm().IsInside( aNew ) )
return pCnt;
else if ( pOldAnch->IsInDocBody() || pOldAnch->IsPageFrm() )
{
// Maybe the selected anchor is on the same page as the current anchor.
// With this we won't run into problems with the columns.
Point aTmp( aNew );
const SwCntntFrm *pTmp = pCnt->FindPageFrm()->
GetCntntPos( aTmp, false, true, false );
if ( pTmp && pTmp->Frm().IsInside( aNew ) )
return pTmp;
}
//Starting from the anchor we now search in both directions until we found
//the nearest one respectively.
//Not the direct distance is relevant but the distance which needs to be
//traveled through the text flow.
const SwCntntFrm *pUpLst;
const SwCntntFrm *pUpFrm = pCnt;
SwDistance nUp, nUpLst;
::lcl_CalcDownDist( nUp, aNew, pUpFrm );
SwDistance nDown = nUp;
bool bNegAllowed = true;// Make it possible to leave the negative section once.
do
{
pUpLst = pUpFrm; nUpLst = nUp;
pUpFrm = pUpLst->GetPrevCntntFrm();
while ( pUpFrm &&
(bBody != pUpFrm->IsInDocBody() || bFtn != pUpFrm->IsInFtn()))
pUpFrm = pUpFrm->GetPrevCntntFrm();
if ( pUpFrm )
{
::lcl_CalcDownDist( nUp, aNew, pUpFrm );
//It makes sense to search further, if the distance grows inside
//a table.
if ( pUpLst->IsInTab() && pUpFrm->IsInTab() )
{
while ( pUpFrm && ((nUpLst < nUp && pUpFrm->IsInTab()) ||
bBody != pUpFrm->IsInDocBody()) )
{
pUpFrm = pUpFrm->GetPrevCntntFrm();
if ( pUpFrm )
::lcl_CalcDownDist( nUp, aNew, pUpFrm );
}
}
}
if ( !pUpFrm )
nUp.nMain = LONG_MAX;
if ( nUp.nMain >= 0 && LONG_MAX != nUp.nMain )
{
bNegAllowed = false;
if ( nUpLst.nMain < 0 ) //don't take the wrong one, if the value
//just changed from negative to positive.
{ pUpLst = pUpFrm;
nUpLst = nUp;
}
}
} while ( pUpFrm && ( ( bNegAllowed && nUp.nMain < 0 ) || ( nUp <= nUpLst ) ) );
const SwCntntFrm *pDownLst;
const SwCntntFrm *pDownFrm = pCnt;
SwDistance nDownLst;
if ( nDown.nMain < 0 )
nDown.nMain = LONG_MAX;
do
{
pDownLst = pDownFrm; nDownLst = nDown;
pDownFrm = pDownLst->GetNextCntntFrm();
while ( pDownFrm &&
(bBody != pDownFrm->IsInDocBody() || bFtn != pDownFrm->IsInFtn()))
pDownFrm = pDownFrm->GetNextCntntFrm();
if ( pDownFrm )
{
::lcl_CalcDownDist( nDown, aNew, pDownFrm );
if ( nDown.nMain < 0 )
nDown.nMain = LONG_MAX;
//It makes sense to search further, if the distance grows inside
//a table.
if ( pDownLst->IsInTab() && pDownFrm->IsInTab() )
{
while ( pDownFrm && ( ( nDown.nMain != LONG_MAX && pDownFrm->IsInTab()) || bBody != pDownFrm->IsInDocBody() ) )
{
pDownFrm = pDownFrm->GetNextCntntFrm();
if ( pDownFrm )
::lcl_CalcDownDist( nDown, aNew, pDownFrm );
if ( nDown.nMain < 0 )
nDown.nMain = LONG_MAX;
}
}
}
if ( !pDownFrm )
nDown.nMain = LONG_MAX;
} while ( pDownFrm && nDown <= nDownLst &&
nDown.nMain != LONG_MAX && nDownLst.nMain != LONG_MAX );
//If we couldn't find one in both directions, we'll search the Cntnt whose
//left upper corner is the nearest to the point. Such a situation may
//happen, if the point doesn't lay in the text flow but in any margin.
if ( nDownLst.nMain == LONG_MAX && nUpLst.nMain == LONG_MAX )
{
// If an OLE objects, which is contained in a fly frame
// is resized in inplace mode and the new Position is outside the
// fly frame, we do not want to leave our fly frame.
if ( pCnt->IsInFly() )
return pCnt;
return ::lcl_FindCnt( aNew, pCnt, bBody, bFtn );
}
else
return nDownLst < nUpLst ? pDownLst : pUpLst;
}
void SwFlyAtCntFrm::SetAbsPos( const Point &rNew )
{
SwPageFrm *pOldPage = FindPageFrm();
const SwRect aOld( GetObjRectWithSpaces() );
Point aNew( rNew );
if( ( GetAnchorFrm()->IsVertical() && !GetAnchorFrm()->IsVertLR() ) || GetAnchorFrm()->IsRightToLeft() )
aNew.setX(aNew.getX() + Frm().Width());
SwCntntFrm *pCnt = (SwCntntFrm*)::FindAnchor( GetAnchorFrm(), aNew );
if( pCnt->IsProtected() )
pCnt = (SwCntntFrm*)GetAnchorFrm();
SwPageFrm *pTmpPage = 0;
const bool bVert = pCnt->IsVertical();
const bool bVertL2R = pCnt->IsVertLR();
const bool bRTL = pCnt->IsRightToLeft();
if( ( !bVert != !GetAnchorFrm()->IsVertical() ) ||
( !bRTL != !GetAnchorFrm()->IsRightToLeft() ) )
{
if( bVert || bRTL )
aNew.setX(aNew.getX() + Frm().Width());
else
aNew.setX(aNew.getX() - Frm().Width());
}
if ( pCnt->IsInDocBody() )
{
//#38848 drag from page margin into the body.
pTmpPage = pCnt->FindPageFrm();
::lcl_PointToPrt( aNew, pTmpPage->GetUpper() );
SwRect aTmp( aNew, Size( 0, 0 ) );
pTmpPage = (SwPageFrm*)::FindPage( aTmp, pTmpPage );
::lcl_PointToPrt( aNew, pTmpPage );
}
//Setup RelPos, only invalidate if requested.
//rNew is an absolute position. We need to calculate the distance from rNew
//to the anchor inside the text flow to correctly set RelPos.
//!!!!!We can optimize here: FindAnchor could also return RelPos!
const SwFrm *pFrm = 0;
SwTwips nY;
if ( pCnt->Frm().IsInside( aNew ) )
{
// #i70582#
const SwTwips nTopForObjPos =
bVert
? ( bVertL2R
? ( pCnt->Frm().Left() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() )
: ( pCnt->Frm().Left() +
pCnt->Frm().Width() -
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() ) )
: ( pCnt->Frm().Top() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() );
if( bVert )
{
if ( bVertL2R )
nY = rNew.X() - nTopForObjPos;
else
nY = nTopForObjPos - rNew.X() - Frm().Width();
}
else
{
nY = rNew.Y() - nTopForObjPos;
}
}
else
{
SwDistance aDist;
pFrm = ::lcl_CalcDownDist( aDist, aNew, pCnt );
nY = aDist.nMain + aDist.nSub;
}
SwTwips nX = 0;
if ( pCnt->IsFollow() )
{
// Flys are never attached to the follow but always to the master,
// which we're going to search now.
const SwCntntFrm *pOriginal = pCnt;
const SwCntntFrm *pFollow = pCnt;
while ( pCnt->IsFollow() )
{
do
{ pCnt = pCnt->GetPrevCntntFrm();
} while ( pCnt->GetFollow() != pFollow );
pFollow = pCnt;
}
SwTwips nDiff = 0;
do
{ const SwFrm *pUp = pFollow->GetUpper();
if( pUp->IsVertical() )
{
if ( pUp->IsVertLR() )
nDiff += pUp->Prt().Width() - pFollow->GetRelPos().getX();
else
nDiff += pFollow->Frm().Left() + pFollow->Frm().Width()
- pUp->Frm().Left() - pUp->Prt().Left();
}
else
nDiff += pUp->Prt().Height() - pFollow->GetRelPos().Y();
pFollow = pFollow->GetFollow();
} while ( pFollow != pOriginal );
nY += nDiff;
if( bVert )
nX = pCnt->Frm().Top() - pOriginal->Frm().Top();
else
nX = pCnt->Frm().Left() - pOriginal->Frm().Left();
}
if ( nY == LONG_MAX )
{
// #i70582#
const SwTwips nTopForObjPos =
bVert
? ( bVertL2R
? ( pCnt->Frm().Left() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() )
: ( pCnt->Frm().Left() +
pCnt->Frm().Width() -
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() ) )
: ( pCnt->Frm().Top() +
pCnt->GetUpperSpaceAmountConsideredForPrevFrmAndPageGrid() );
if( bVert )
{
if ( bVertL2R )
nY = rNew.X() - nTopForObjPos;
else
nY = nTopForObjPos - rNew.X();
}
else
{
nY = rNew.Y() - nTopForObjPos;
}
}
SwFlyFrmFmt *pFmt = (SwFlyFrmFmt*)GetFmt();
if( bVert )
{
if( !pFrm )
nX += rNew.Y() - pCnt->Frm().Top();
else
nX = rNew.Y() - pFrm->Frm().Top();
}
else
{
if( !pFrm )
{
if ( pCnt->IsRightToLeft() )
nX += pCnt->Frm().Right() - rNew.X() - Frm().Width();
else
nX += rNew.X() - pCnt->Frm().Left();
}
else
{
if ( pFrm->IsRightToLeft() )
nX += pFrm->Frm().Right() - rNew.X() - Frm().Width();
else
nX = rNew.X() - pFrm->Frm().Left();
}
}
GetFmt()->GetDoc()->GetIDocumentUndoRedo().StartUndo( UNDO_START, NULL );
if( pCnt != GetAnchorFrm() || ( IsAutoPos() && pCnt->IsTxtFrm() &&
GetFmt()->getIDocumentSettingAccess()->get(IDocumentSettingAccess::HTML_MODE)) )
{
//Set the anchor attribute according to the new Cnt.
SwFmtAnchor aAnch( pFmt->GetAnchor() );
SwPosition *pPos = (SwPosition*)aAnch.GetCntntAnchor();
if( IsAutoPos() && pCnt->IsTxtFrm() )
{
SwCrsrMoveState eTmpState( MV_SETONLYTEXT );
Point aPt( rNew );
if( pCnt->GetCrsrOfst( pPos, aPt, &eTmpState )
&& pPos->nNode == *pCnt->GetNode() )
{
if ( pCnt->GetNode()->GetTxtNode() != NULL )
{
const SwTxtAttr* pTxtInputFld =
pCnt->GetNode()->GetTxtNode()->GetTxtAttrAt( pPos->nContent.GetIndex(), RES_TXTATR_INPUTFIELD, SwTxtNode::PARENT );
if ( pTxtInputFld != NULL )
{
pPos->nContent = pTxtInputFld->GetStart();
}
}
ResetLastCharRectHeight();
if( text::RelOrientation::CHAR == pFmt->GetVertOrient().GetRelationOrient() )
nY = LONG_MAX;
if( text::RelOrientation::CHAR == pFmt->GetHoriOrient().GetRelationOrient() )
nX = LONG_MAX;
}
else
{
pPos->nNode = *pCnt->GetNode();
pPos->nContent.Assign( pCnt->GetNode(), 0 );
}
}
else
{
pPos->nNode = *pCnt->GetNode();
pPos->nContent.Assign( pCnt->GetNode(), 0 );
}
// handle change of anchor node:
// if count of the anchor frame also change, the fly frames have to be
// re-created. Thus, delete all fly frames except the <this> before the
// anchor attribute is change and re-create them afterwards.
{
SwHandleAnchorNodeChg aHandleAnchorNodeChg( *pFmt, aAnch, this );
pFmt->GetDoc()->SetAttr( aAnch, *pFmt );
}
}
else if ( pTmpPage && pTmpPage != GetPageFrm() )
GetPageFrm()->MoveFly( this, pTmpPage );
const Point aRelPos = bVert ? Point( -nY, nX ) : Point( nX, nY );
ChgRelPos( aRelPos );
GetFmt()->GetDoc()->GetIDocumentUndoRedo().EndUndo( UNDO_END, NULL );
if ( pOldPage != FindPageFrm() )
::Notify_Background( GetVirtDrawObj(), pOldPage, aOld, PREP_FLY_LEAVE, false );
}
/** method to assure that anchored object is registered at the correct
page frame
#i28701#
takes over functionality of deleted method <SwFlyAtCntFrm::AssertPage()>
*/
void SwFlyAtCntFrm::RegisterAtCorrectPage()
{
SwPageFrm* pPageFrm( 0L );
if ( GetVertPosOrientFrm() )
{
pPageFrm = const_cast<SwPageFrm*>(GetVertPosOrientFrm()->FindPageFrm());
}
if ( pPageFrm && GetPageFrm() != pPageFrm )
{
if ( GetPageFrm() )
GetPageFrm()->MoveFly( this, pPageFrm );
else
pPageFrm->AppendFlyToPage( this );
}
}
// #i26791#
void SwFlyAtCntFrm::MakeObjPos()
{
// if fly frame position is valid, nothing is to do. Thus, return
if ( mbValidPos )
{
return;
}
// #i26791# - validate position flag here.
mbValidPos = true;
// #i35911# - no calculation of new position, if
// anchored object is marked that it clears its environment and its
// environment is already cleared.
// before checking for cleared environment
// check, if member <mpVertPosOrientFrm> is set.
if ( GetVertPosOrientFrm() &&
ClearedEnvironment() && HasClearedEnvironment() )
{
return;
}
// use new class to position object
objectpositioning::SwToCntntAnchoredObjectPosition
aObjPositioning( *GetVirtDrawObj() );
aObjPositioning.CalcPosition();
SetVertPosOrientFrm ( aObjPositioning.GetVertPosOrientFrm() );
}
// #i28701#
bool SwFlyAtCntFrm::_InvalidationAllowed( const InvalidationType _nInvalid ) const
{
bool bAllowed( SwFlyFreeFrm::_InvalidationAllowed( _nInvalid ) );
// forbiddance of base instance can't be over ruled.
if ( bAllowed )
{
if ( _nInvalid == INVALID_POS ||
_nInvalid == INVALID_ALL )
{
bAllowed = InvalidationOfPosAllowed();
}
}
return bAllowed;
}
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