forked from amazingfate/loongoffice
Add initial color stack as an optional processor ctor argument, so that it wouldn't be possibe to modify it after construction from outside randomly (which could break the stack state). Change-Id: I8aae4b806531fa61cc67def865297f5de1cf0755 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/96684 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
1507 lines
62 KiB
C++
1507 lines
62 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* This file incorporates work covered by the following license notice:
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed
|
|
* with this work for additional information regarding copyright
|
|
* ownership. The ASF licenses this file to you under the Apache
|
|
* License, Version 2.0 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
|
|
*/
|
|
|
|
#include "vclprocessor2d.hxx"
|
|
|
|
#include "getdigitlanguage.hxx"
|
|
#include "vclhelperbufferdevice.hxx"
|
|
#include <cmath>
|
|
#include <comphelper/string.hxx>
|
|
#include <tools/debug.hxx>
|
|
#include <vcl/graph.hxx>
|
|
#include <vcl/outdev.hxx>
|
|
#include <rtl/ustrbuf.hxx>
|
|
#include <sal/log.hxx>
|
|
#include <toolkit/helper/vclunohelper.hxx>
|
|
#include <basegfx/polygon/b2dpolygontools.hxx>
|
|
#include <basegfx/polygon/b2dpolypolygontools.hxx>
|
|
#include <basegfx/polygon/b2dpolygonclipper.hxx>
|
|
#include <basegfx/color/bcolor.hxx>
|
|
#include <basegfx/matrix/b2dhommatrixtools.hxx>
|
|
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/fillgraphicprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonHairlinePrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonMarkerPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonStrokePrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonColorPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonGradientPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonHatchPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonGraphicPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/PolyPolygonSelectionPrimitive2D.hxx>
|
|
#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/svggradientprimitive2d.hxx>
|
|
// for support of Title/Description in all apps when embedding pictures
|
|
#include <drawinglayer/primitive2d/objectinfoprimitive2d.hxx>
|
|
// control support
|
|
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
|
|
|
|
#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
|
|
#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
|
|
|
|
using namespace com::sun::star;
|
|
|
|
namespace
|
|
{
|
|
sal_uInt32 calculateStepsForSvgGradient(const basegfx::BColor& rColorA,
|
|
const basegfx::BColor& rColorB, double fDelta,
|
|
double fDiscreteUnit)
|
|
{
|
|
// use color distance, assume to do every color step
|
|
sal_uInt32 nSteps(basegfx::fround(rColorA.getDistance(rColorB) * 255.0));
|
|
|
|
if (nSteps)
|
|
{
|
|
// calc discrete length to change color each discrete unit (pixel)
|
|
const sal_uInt32 nDistSteps(basegfx::fround(fDelta / fDiscreteUnit));
|
|
|
|
nSteps = std::min(nSteps, nDistSteps);
|
|
}
|
|
|
|
// reduce quality to 3 discrete units or every 3rd color step for rendering
|
|
nSteps /= 2;
|
|
|
|
// roughly cut when too big or too small (not full quality, reduce complexity)
|
|
nSteps = std::min(nSteps, sal_uInt32(255));
|
|
nSteps = std::max(nSteps, sal_uInt32(1));
|
|
|
|
return nSteps;
|
|
}
|
|
}
|
|
|
|
namespace drawinglayer::processor2d
|
|
{
|
|
// rendering support
|
|
|
|
// directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
|
|
// information is translated to VCL parameters and set at the font.
|
|
// Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
|
|
// for VCL)
|
|
void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(
|
|
const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
|
|
{
|
|
// decompose matrix to have position and size of text
|
|
basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
|
|
* rTextCandidate.getTextTransform());
|
|
basegfx::B2DVector aFontScaling, aTranslate;
|
|
double fRotate, fShearX;
|
|
aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
|
|
bool bPrimitiveAccepted(false);
|
|
|
|
// tdf#95581: Assume tiny shears are rounding artefacts or whatever and can be ignored,
|
|
// especially if the effect is less than a pixel.
|
|
if (std::abs(aFontScaling.getY() * fShearX) < 1)
|
|
{
|
|
if (basegfx::fTools::less(aFontScaling.getX(), 0.0)
|
|
&& basegfx::fTools::less(aFontScaling.getY(), 0.0))
|
|
{
|
|
// handle special case: If scale is negative in (x,y) (3rd quadrant), it can
|
|
// be expressed as rotation by PI. Use this since the Font rendering will not
|
|
// apply the negative scales in any form
|
|
aFontScaling = basegfx::absolute(aFontScaling);
|
|
fRotate += F_PI;
|
|
}
|
|
|
|
if (basegfx::fTools::more(aFontScaling.getX(), 0.0)
|
|
&& basegfx::fTools::more(aFontScaling.getY(), 0.0))
|
|
{
|
|
// Get the VCL font (use FontHeight as FontWidth)
|
|
vcl::Font aFont(primitive2d::getVclFontFromFontAttribute(
|
|
rTextCandidate.getFontAttribute(), aFontScaling.getX(), aFontScaling.getY(),
|
|
fRotate, rTextCandidate.getLocale()));
|
|
|
|
// set FillColor Attribute
|
|
const Color aFillColor(rTextCandidate.getTextFillColor());
|
|
if (aFillColor != COL_TRANSPARENT)
|
|
{
|
|
aFont.SetFillColor(aFillColor);
|
|
aFont.SetTransparent(false);
|
|
}
|
|
|
|
// Don't draw fonts without height
|
|
if (aFont.GetFontHeight() <= 0)
|
|
return;
|
|
|
|
// handle additional font attributes
|
|
const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP
|
|
= dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>(
|
|
&rTextCandidate);
|
|
|
|
if (pTCPP != nullptr)
|
|
{
|
|
// set the color of text decorations
|
|
const basegfx::BColor aTextlineColor
|
|
= maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
|
|
mpOutputDevice->SetTextLineColor(Color(aTextlineColor));
|
|
|
|
// set Overline attribute
|
|
const FontLineStyle eFontOverline(
|
|
primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontOverline()));
|
|
if (eFontOverline != LINESTYLE_NONE)
|
|
{
|
|
aFont.SetOverline(eFontOverline);
|
|
const basegfx::BColor aOverlineColor
|
|
= maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
|
|
mpOutputDevice->SetOverlineColor(Color(aOverlineColor));
|
|
if (pTCPP->getWordLineMode())
|
|
aFont.SetWordLineMode(true);
|
|
}
|
|
|
|
// set Underline attribute
|
|
const FontLineStyle eFontLineStyle(
|
|
primitive2d::mapTextLineToFontLineStyle(pTCPP->getFontUnderline()));
|
|
if (eFontLineStyle != LINESTYLE_NONE)
|
|
{
|
|
aFont.SetUnderline(eFontLineStyle);
|
|
if (pTCPP->getWordLineMode())
|
|
aFont.SetWordLineMode(true);
|
|
}
|
|
|
|
// set Strikeout attribute
|
|
const FontStrikeout eFontStrikeout(
|
|
primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
|
|
|
|
if (eFontStrikeout != STRIKEOUT_NONE)
|
|
aFont.SetStrikeout(eFontStrikeout);
|
|
|
|
// set EmphasisMark attribute
|
|
FontEmphasisMark eFontEmphasisMark = FontEmphasisMark::NONE;
|
|
switch (pTCPP->getTextEmphasisMark())
|
|
{
|
|
default:
|
|
SAL_WARN("drawinglayer",
|
|
"Unknown EmphasisMark style " << pTCPP->getTextEmphasisMark());
|
|
[[fallthrough]];
|
|
case primitive2d::TEXT_FONT_EMPHASIS_MARK_NONE:
|
|
eFontEmphasisMark = FontEmphasisMark::NONE;
|
|
break;
|
|
case primitive2d::TEXT_FONT_EMPHASIS_MARK_DOT:
|
|
eFontEmphasisMark = FontEmphasisMark::Dot;
|
|
break;
|
|
case primitive2d::TEXT_FONT_EMPHASIS_MARK_CIRCLE:
|
|
eFontEmphasisMark = FontEmphasisMark::Circle;
|
|
break;
|
|
case primitive2d::TEXT_FONT_EMPHASIS_MARK_DISC:
|
|
eFontEmphasisMark = FontEmphasisMark::Disc;
|
|
break;
|
|
case primitive2d::TEXT_FONT_EMPHASIS_MARK_ACCENT:
|
|
eFontEmphasisMark = FontEmphasisMark::Accent;
|
|
break;
|
|
}
|
|
|
|
if (eFontEmphasisMark != FontEmphasisMark::NONE)
|
|
{
|
|
DBG_ASSERT((pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
|
|
"DrawingLayer: Bad EmphasisMark position!");
|
|
if (pTCPP->getEmphasisMarkAbove())
|
|
eFontEmphasisMark |= FontEmphasisMark::PosAbove;
|
|
else
|
|
eFontEmphasisMark |= FontEmphasisMark::PosBelow;
|
|
aFont.SetEmphasisMark(eFontEmphasisMark);
|
|
}
|
|
|
|
// set Relief attribute
|
|
FontRelief eFontRelief = FontRelief::NONE;
|
|
switch (pTCPP->getTextRelief())
|
|
{
|
|
default:
|
|
SAL_WARN("drawinglayer", "Unknown Relief style " << pTCPP->getTextRelief());
|
|
[[fallthrough]];
|
|
case primitive2d::TEXT_RELIEF_NONE:
|
|
eFontRelief = FontRelief::NONE;
|
|
break;
|
|
case primitive2d::TEXT_RELIEF_EMBOSSED:
|
|
eFontRelief = FontRelief::Embossed;
|
|
break;
|
|
case primitive2d::TEXT_RELIEF_ENGRAVED:
|
|
eFontRelief = FontRelief::Engraved;
|
|
break;
|
|
}
|
|
|
|
if (eFontRelief != FontRelief::NONE)
|
|
aFont.SetRelief(eFontRelief);
|
|
|
|
// set Shadow attribute
|
|
if (pTCPP->getShadow())
|
|
aFont.SetShadow(true);
|
|
}
|
|
|
|
// create transformed integer DXArray in view coordinate system
|
|
std::vector<long> aTransformedDXArray;
|
|
|
|
if (!rTextCandidate.getDXArray().empty())
|
|
{
|
|
aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
|
|
const basegfx::B2DVector aPixelVector(maCurrentTransformation
|
|
* basegfx::B2DVector(1.0, 0.0));
|
|
const double fPixelVectorFactor(aPixelVector.getLength());
|
|
|
|
for (auto const& elem : rTextCandidate.getDXArray())
|
|
{
|
|
aTransformedDXArray.push_back(basegfx::fround(elem * fPixelVectorFactor));
|
|
}
|
|
}
|
|
|
|
// set parameters and paint text snippet
|
|
const basegfx::BColor aRGBFontColor(
|
|
maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
|
|
const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
|
|
const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
|
|
const ComplexTextLayoutFlags nOldLayoutMode(mpOutputDevice->GetLayoutMode());
|
|
|
|
if (rTextCandidate.getFontAttribute().getRTL())
|
|
{
|
|
ComplexTextLayoutFlags nRTLLayoutMode(nOldLayoutMode
|
|
& ~ComplexTextLayoutFlags::BiDiStrong);
|
|
nRTLLayoutMode
|
|
|= ComplexTextLayoutFlags::BiDiRtl | ComplexTextLayoutFlags::TextOriginLeft;
|
|
mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
|
|
}
|
|
|
|
mpOutputDevice->SetFont(aFont);
|
|
mpOutputDevice->SetTextColor(Color(aRGBFontColor));
|
|
|
|
OUString aText(rTextCandidate.getText());
|
|
sal_Int32 nPos = rTextCandidate.getTextPosition();
|
|
sal_Int32 nLen = rTextCandidate.getTextLength();
|
|
|
|
long* pDXArray = !aTransformedDXArray.empty() ? aTransformedDXArray.data() : nullptr;
|
|
|
|
if (rTextCandidate.isFilled())
|
|
{
|
|
basegfx::B2DVector aOldFontScaling, aOldTranslate;
|
|
double fOldRotate, fOldShearX;
|
|
rTextCandidate.getTextTransform().decompose(aOldFontScaling, aOldTranslate,
|
|
fOldRotate, fOldShearX);
|
|
|
|
long nWidthToFill = static_cast<long>(
|
|
rTextCandidate.getWidthToFill() * aFontScaling.getX() / aOldFontScaling.getX());
|
|
|
|
long nWidth
|
|
= mpOutputDevice->GetTextArray(rTextCandidate.getText(), pDXArray, 0, 1);
|
|
long nChars = 2;
|
|
if (nWidth)
|
|
nChars = nWidthToFill / nWidth;
|
|
|
|
OUStringBuffer aFilled;
|
|
comphelper::string::padToLength(aFilled, nChars, aText[0]);
|
|
aText = aFilled.makeStringAndClear();
|
|
nPos = 0;
|
|
nLen = nChars;
|
|
}
|
|
|
|
if (!aTransformedDXArray.empty())
|
|
{
|
|
mpOutputDevice->DrawTextArray(aStartPoint, aText, pDXArray, nPos, nLen);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawText(aStartPoint, aText, nPos, nLen);
|
|
}
|
|
|
|
if (rTextCandidate.getFontAttribute().getRTL())
|
|
{
|
|
mpOutputDevice->SetLayoutMode(nOldLayoutMode);
|
|
}
|
|
|
|
bPrimitiveAccepted = true;
|
|
}
|
|
}
|
|
|
|
if (!bPrimitiveAccepted)
|
|
{
|
|
// let break down
|
|
process(rTextCandidate);
|
|
}
|
|
}
|
|
|
|
// direct draw of hairline
|
|
void VclProcessor2D::RenderPolygonHairlinePrimitive2D(
|
|
const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
|
|
{
|
|
const basegfx::BColor aHairlineColor(
|
|
maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
|
|
mpOutputDevice->SetLineColor(Color(aHairlineColor));
|
|
mpOutputDevice->SetFillColor();
|
|
|
|
basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
|
|
aLocalPolygon.transform(maCurrentTransformation);
|
|
|
|
if (bPixelBased && getOptionsDrawinglayer().IsAntiAliasing()
|
|
&& getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
|
|
{
|
|
// #i98289#
|
|
// when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
|
|
// allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
|
|
// not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
|
|
// NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
|
|
aLocalPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
|
|
}
|
|
|
|
mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
|
|
}
|
|
|
|
// direct draw of transformed BitmapEx primitive
|
|
void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
|
|
{
|
|
BitmapEx aBitmapEx(VCLUnoHelper::GetBitmap(rBitmapCandidate.getXBitmap()));
|
|
const basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
|
|
* rBitmapCandidate.getTransform());
|
|
|
|
if (maBColorModifierStack.count())
|
|
{
|
|
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
|
|
|
|
if (aBitmapEx.IsEmpty())
|
|
{
|
|
// color gets completely replaced, get it
|
|
const basegfx::BColor aModifiedColor(
|
|
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
|
|
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
|
|
aPolygon.transform(aLocalTransform);
|
|
|
|
mpOutputDevice->SetFillColor(Color(aModifiedColor));
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->DrawPolygon(aPolygon);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// #122923# do no longer add Alpha channel here; the right place to do this is when really
|
|
// the own transformer is used (see OutputDevice::DrawTransformedBitmapEx).
|
|
|
|
// draw using OutputDevice'sDrawTransformedBitmapEx
|
|
mpOutputDevice->DrawTransformedBitmapEx(aLocalTransform, aBitmapEx);
|
|
}
|
|
|
|
void VclProcessor2D::RenderFillGraphicPrimitive2D(
|
|
const primitive2d::FillGraphicPrimitive2D& rFillBitmapCandidate)
|
|
{
|
|
const attribute::FillGraphicAttribute& rFillGraphicAttribute(
|
|
rFillBitmapCandidate.getFillGraphic());
|
|
bool bPrimitiveAccepted(false);
|
|
|
|
// #121194# when tiling is used and content is bitmap-based, do direct tiling in the
|
|
// renderer on pixel base to ensure tight fitting. Do not do this when
|
|
// the fill is rotated or sheared.
|
|
if (rFillGraphicAttribute.getTiling())
|
|
{
|
|
// content is bitmap(ex)
|
|
//
|
|
// for Vector Graphic Data (SVG, EMF+) support, force decomposition when present. This will lead to use
|
|
// the primitive representation of the vector data directly.
|
|
//
|
|
// when graphic is animated, force decomposition to use the correct graphic, else
|
|
// fill style will not be animated
|
|
if (GraphicType::Bitmap == rFillGraphicAttribute.getGraphic().GetType()
|
|
&& !rFillGraphicAttribute.getGraphic().getVectorGraphicData()
|
|
&& !rFillGraphicAttribute.getGraphic().IsAnimated())
|
|
{
|
|
// decompose matrix to check for shear, rotate and mirroring
|
|
basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation
|
|
* rFillBitmapCandidate.getTransformation());
|
|
basegfx::B2DVector aScale, aTranslate;
|
|
double fRotate, fShearX;
|
|
aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
|
|
|
|
// when nopt rotated/sheared
|
|
if (basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
|
|
{
|
|
// no shear or rotate, draw direct in pixel coordinates
|
|
bPrimitiveAccepted = true;
|
|
|
|
// transform object range to device coordinates (pixels). Use
|
|
// the device transformation for better accuracy
|
|
basegfx::B2DRange aObjectRange(aTranslate, aTranslate + aScale);
|
|
aObjectRange.transform(mpOutputDevice->GetViewTransformation());
|
|
|
|
// extract discrete size of object
|
|
const sal_Int32 nOWidth(basegfx::fround(aObjectRange.getWidth()));
|
|
const sal_Int32 nOHeight(basegfx::fround(aObjectRange.getHeight()));
|
|
|
|
// only do something when object has a size in discrete units
|
|
if (nOWidth > 0 && nOHeight > 0)
|
|
{
|
|
// transform graphic range to device coordinates (pixels). Use
|
|
// the device transformation for better accuracy
|
|
basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
|
|
aGraphicRange.transform(mpOutputDevice->GetViewTransformation()
|
|
* aLocalTransform);
|
|
|
|
// extract discrete size of graphic
|
|
// caution: when getting to zero, nothing would be painted; thus, do not allow this
|
|
const sal_Int32 nBWidth(
|
|
std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getWidth())));
|
|
const sal_Int32 nBHeight(
|
|
std::max(sal_Int32(1), basegfx::fround(aGraphicRange.getHeight())));
|
|
|
|
// only do something when bitmap fill has a size in discrete units
|
|
if (nBWidth > 0 && nBHeight > 0)
|
|
{
|
|
// nBWidth, nBHeight is the pixel size of the needed bitmap. To not need to scale it
|
|
// in vcl many times, create a size-optimized version
|
|
const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
|
|
BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
|
|
const bool bPreScaled(nBWidth * nBHeight < (250 * 250));
|
|
|
|
// ... but only up to a maximum size, else it gets too expensive
|
|
if (bPreScaled)
|
|
{
|
|
// if color depth is below 24bit, expand before scaling for better quality.
|
|
// This is even needed for low colors, else the scale will produce
|
|
// a bitmap in gray or Black/White (!)
|
|
if (aBitmapEx.GetBitCount() < 24)
|
|
{
|
|
aBitmapEx.Convert(BmpConversion::N24Bit);
|
|
}
|
|
|
|
aBitmapEx.Scale(aNeededBitmapSizePixel, BmpScaleFlag::Interpolate);
|
|
}
|
|
|
|
bool bPainted(false);
|
|
|
|
if (maBColorModifierStack.count())
|
|
{
|
|
// when color modifier, apply to bitmap
|
|
aBitmapEx = aBitmapEx.ModifyBitmapEx(maBColorModifierStack);
|
|
|
|
// impModifyBitmapEx uses empty bitmap as sign to return that
|
|
// the content will be completely replaced to mono color, use shortcut
|
|
if (aBitmapEx.IsEmpty())
|
|
{
|
|
// color gets completely replaced, get it
|
|
const basegfx::BColor aModifiedColor(
|
|
maBColorModifierStack.getModifiedColor(basegfx::BColor()));
|
|
basegfx::B2DPolygon aPolygon(basegfx::utils::createUnitPolygon());
|
|
aPolygon.transform(aLocalTransform);
|
|
|
|
mpOutputDevice->SetFillColor(Color(aModifiedColor));
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->DrawPolygon(aPolygon);
|
|
|
|
bPainted = true;
|
|
}
|
|
}
|
|
|
|
if (!bPainted)
|
|
{
|
|
sal_Int32 nBLeft(basegfx::fround(aGraphicRange.getMinX()));
|
|
sal_Int32 nBTop(basegfx::fround(aGraphicRange.getMinY()));
|
|
const sal_Int32 nOLeft(basegfx::fround(aObjectRange.getMinX()));
|
|
const sal_Int32 nOTop(basegfx::fround(aObjectRange.getMinY()));
|
|
sal_Int32 nPosX(0);
|
|
sal_Int32 nPosY(0);
|
|
|
|
if (nBLeft > nOLeft)
|
|
{
|
|
const sal_Int32 nDiff((nBLeft / nBWidth) + 1);
|
|
|
|
nPosX -= nDiff;
|
|
nBLeft -= nDiff * nBWidth;
|
|
}
|
|
|
|
if (nBLeft + nBWidth <= nOLeft)
|
|
{
|
|
const sal_Int32 nDiff(-nBLeft / nBWidth);
|
|
|
|
nPosX += nDiff;
|
|
nBLeft += nDiff * nBWidth;
|
|
}
|
|
|
|
if (nBTop > nOTop)
|
|
{
|
|
const sal_Int32 nDiff((nBTop / nBHeight) + 1);
|
|
|
|
nPosY -= nDiff;
|
|
nBTop -= nDiff * nBHeight;
|
|
}
|
|
|
|
if (nBTop + nBHeight <= nOTop)
|
|
{
|
|
const sal_Int32 nDiff(-nBTop / nBHeight);
|
|
|
|
nPosY += nDiff;
|
|
nBTop += nDiff * nBHeight;
|
|
}
|
|
|
|
// prepare OutDev
|
|
const Point aEmptyPoint(0, 0);
|
|
const ::tools::Rectangle aVisiblePixel(
|
|
aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
|
|
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
|
|
mpOutputDevice->EnableMapMode(false);
|
|
|
|
// check if offset is used
|
|
const sal_Int32 nOffsetX(
|
|
basegfx::fround(rFillGraphicAttribute.getOffsetX() * nBWidth));
|
|
|
|
if (nOffsetX)
|
|
{
|
|
// offset in X, so iterate over Y first and draw lines
|
|
for (sal_Int32 nYPos(nBTop); nYPos < nOTop + nOHeight;
|
|
nYPos += nBHeight, nPosY++)
|
|
{
|
|
for (sal_Int32 nXPos((nPosY % 2) ? nBLeft - nBWidth + nOffsetX
|
|
: nBLeft);
|
|
nXPos < nOLeft + nOWidth; nXPos += nBWidth)
|
|
{
|
|
const ::tools::Rectangle aOutRectPixel(
|
|
Point(nXPos, nYPos), aNeededBitmapSizePixel);
|
|
|
|
if (aOutRectPixel.IsOver(aVisiblePixel))
|
|
{
|
|
if (bPreScaled)
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(
|
|
aOutRectPixel.TopLeft(), aBitmapEx);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(
|
|
aOutRectPixel.TopLeft(), aNeededBitmapSizePixel,
|
|
aBitmapEx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// check if offset is used
|
|
const sal_Int32 nOffsetY(
|
|
basegfx::fround(rFillGraphicAttribute.getOffsetY() * nBHeight));
|
|
|
|
// possible offset in Y, so iterate over X first and draw columns
|
|
for (sal_Int32 nXPos(nBLeft); nXPos < nOLeft + nOWidth;
|
|
nXPos += nBWidth, nPosX++)
|
|
{
|
|
for (sal_Int32 nYPos((nPosX % 2) ? nBTop - nBHeight + nOffsetY
|
|
: nBTop);
|
|
nYPos < nOTop + nOHeight; nYPos += nBHeight)
|
|
{
|
|
const ::tools::Rectangle aOutRectPixel(
|
|
Point(nXPos, nYPos), aNeededBitmapSizePixel);
|
|
|
|
if (aOutRectPixel.IsOver(aVisiblePixel))
|
|
{
|
|
if (bPreScaled)
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(
|
|
aOutRectPixel.TopLeft(), aBitmapEx);
|
|
}
|
|
else
|
|
{
|
|
mpOutputDevice->DrawBitmapEx(
|
|
aOutRectPixel.TopLeft(), aNeededBitmapSizePixel,
|
|
aBitmapEx);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// restore OutDev
|
|
mpOutputDevice->EnableMapMode(bWasEnabled);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bPrimitiveAccepted)
|
|
{
|
|
// do not accept, use decomposition
|
|
process(rFillBitmapCandidate);
|
|
}
|
|
}
|
|
|
|
// direct draw of Graphic
|
|
void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(
|
|
const primitive2d::PolyPolygonGraphicPrimitive2D& rPolygonCandidate)
|
|
{
|
|
bool bDone(false);
|
|
const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
|
|
|
|
// #121194# Todo: check if this works
|
|
if (!rPolyPolygon.count())
|
|
{
|
|
// empty polyPolygon, done
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
const attribute::FillGraphicAttribute& rFillGraphicAttribute
|
|
= rPolygonCandidate.getFillGraphic();
|
|
|
|
// try to catch cases where the graphic will be color-modified to a single
|
|
// color (e.g. shadow)
|
|
switch (rFillGraphicAttribute.getGraphic().GetType())
|
|
{
|
|
case GraphicType::GdiMetafile:
|
|
{
|
|
// metafiles are potentially transparent, cannot optimize, not done
|
|
break;
|
|
}
|
|
case GraphicType::Bitmap:
|
|
{
|
|
if (!rFillGraphicAttribute.getGraphic().IsTransparent()
|
|
&& !rFillGraphicAttribute.getGraphic().IsAlpha())
|
|
{
|
|
// bitmap is not transparent and has no alpha
|
|
const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
|
|
|
|
if (nBColorModifierStackCount)
|
|
{
|
|
const basegfx::BColorModifierSharedPtr& rTopmostModifier
|
|
= maBColorModifierStack.getBColorModifier(nBColorModifierStackCount
|
|
- 1);
|
|
const basegfx::BColorModifier_replace* pReplacer
|
|
= dynamic_cast<const basegfx::BColorModifier_replace*>(
|
|
rTopmostModifier.get());
|
|
|
|
if (pReplacer)
|
|
{
|
|
// the bitmap fill is in unified color, so we can replace it with
|
|
// a single polygon fill. The form of the fill depends on tiling
|
|
if (rFillGraphicAttribute.getTiling())
|
|
{
|
|
// with tiling, fill the whole tools::PolyPolygon with the modifier color
|
|
basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
|
|
|
|
aLocalPolyPolygon.transform(maCurrentTransformation);
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
|
|
mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
|
|
}
|
|
else
|
|
{
|
|
// without tiling, only the area common to the bitmap tile and the
|
|
// tools::PolyPolygon is filled. Create the bitmap tile area in object
|
|
// coordinates. For this, the object transformation needs to be created
|
|
// from the already scaled PolyPolygon. The tile area in object
|
|
// coordinates will always be non-rotated, so it's not necessary to
|
|
// work with a polygon here
|
|
basegfx::B2DRange aTileRange(
|
|
rFillGraphicAttribute.getGraphicRange());
|
|
const basegfx::B2DRange aPolyPolygonRange(
|
|
rPolyPolygon.getB2DRange());
|
|
const basegfx::B2DHomMatrix aNewObjectTransform(
|
|
basegfx::utils::createScaleTranslateB2DHomMatrix(
|
|
aPolyPolygonRange.getRange(),
|
|
aPolyPolygonRange.getMinimum()));
|
|
|
|
aTileRange.transform(aNewObjectTransform);
|
|
|
|
// now clip the object polyPolygon against the tile range
|
|
// to get the common area
|
|
basegfx::B2DPolyPolygon aTarget
|
|
= basegfx::utils::clipPolyPolygonOnRange(
|
|
rPolyPolygon, aTileRange, true, false);
|
|
|
|
if (aTarget.count())
|
|
{
|
|
aTarget.transform(maCurrentTransformation);
|
|
mpOutputDevice->SetLineColor();
|
|
mpOutputDevice->SetFillColor(Color(pReplacer->getBColor()));
|
|
mpOutputDevice->DrawPolyPolygon(aTarget);
|
|
}
|
|
}
|
|
|
|
// simplified output executed, we are done
|
|
bDone = true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default: //GraphicType::NONE, GraphicType::Default
|
|
{
|
|
// empty graphic, we are done
|
|
bDone = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bDone)
|
|
{
|
|
// use default decomposition
|
|
process(rPolygonCandidate);
|
|
}
|
|
}
|
|
|
|
// mask group. Force output to VDev and create mask from given mask
|
|
void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
|
|
{
|
|
if (rMaskCandidate.getChildren().empty())
|
|
return;
|
|
|
|
basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
|
|
|
|
if (!aMask.count())
|
|
return;
|
|
|
|
aMask.transform(maCurrentTransformation);
|
|
const basegfx::B2DRange aRange(basegfx::utils::getRange(aMask));
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
|
|
|
|
if (!aBufferDevice.isVisible())
|
|
return;
|
|
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
|
|
// paint to it
|
|
process(rMaskCandidate.getChildren());
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// if the mask fills the whole area we can skip
|
|
// creating a transparent vd and filling it.
|
|
if (!basegfx::utils::isRectangle(aMask))
|
|
{
|
|
// draw mask
|
|
if (getOptionsDrawinglayer().IsAntiAliasing())
|
|
{
|
|
// with AA, use 8bit AlphaMask to get nice borders
|
|
VirtualDevice& rTransparence = aBufferDevice.getTransparence();
|
|
rTransparence.SetLineColor();
|
|
rTransparence.SetFillColor(COL_BLACK);
|
|
rTransparence.DrawPolyPolygon(aMask);
|
|
}
|
|
else
|
|
{
|
|
// No AA, use 1bit mask
|
|
VirtualDevice& rMask = aBufferDevice.getMask();
|
|
rMask.SetLineColor();
|
|
rMask.SetFillColor(COL_BLACK);
|
|
rMask.DrawPolyPolygon(aMask);
|
|
}
|
|
}
|
|
|
|
// dump buffer to outdev
|
|
aBufferDevice.paint();
|
|
}
|
|
|
|
// modified color group. Force output to unified color.
|
|
void VclProcessor2D::RenderModifiedColorPrimitive2D(
|
|
const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
|
|
{
|
|
if (!rModifiedCandidate.getChildren().empty())
|
|
{
|
|
maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
|
|
process(rModifiedCandidate.getChildren());
|
|
maBColorModifierStack.pop();
|
|
}
|
|
}
|
|
|
|
// unified sub-transparence. Draw to VDev first.
|
|
void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(
|
|
const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
|
|
{
|
|
if (rTransCandidate.getChildren().empty())
|
|
return;
|
|
|
|
if (0.0 == rTransCandidate.getTransparence())
|
|
{
|
|
// no transparence used, so just use the content
|
|
process(rTransCandidate.getChildren());
|
|
}
|
|
else if (rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
|
|
{
|
|
// transparence is in visible range
|
|
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
|
|
aRange.transform(maCurrentTransformation);
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
|
|
|
|
if (aBufferDevice.isVisible())
|
|
{
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
mpOutputDevice->Erase();
|
|
|
|
// paint content to it
|
|
process(rTransCandidate.getChildren());
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// dump buffer to outdev using given transparence
|
|
aBufferDevice.paint(rTransCandidate.getTransparence());
|
|
}
|
|
}
|
|
}
|
|
|
|
// sub-transparence group. Draw to VDev first.
|
|
void VclProcessor2D::RenderTransparencePrimitive2D(
|
|
const primitive2d::TransparencePrimitive2D& rTransCandidate)
|
|
{
|
|
if (rTransCandidate.getChildren().empty())
|
|
return;
|
|
|
|
basegfx::B2DRange aRange(rTransCandidate.getChildren().getB2DRange(getViewInformation2D()));
|
|
aRange.transform(maCurrentTransformation);
|
|
impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
|
|
|
|
if (!aBufferDevice.isVisible())
|
|
return;
|
|
|
|
// remember last OutDev and set to content
|
|
OutputDevice* pLastOutputDevice = mpOutputDevice;
|
|
mpOutputDevice = &aBufferDevice.getContent();
|
|
mpOutputDevice->Erase();
|
|
|
|
// paint content to it
|
|
process(rTransCandidate.getChildren());
|
|
|
|
// set to mask
|
|
mpOutputDevice = &aBufferDevice.getTransparence();
|
|
|
|
// when painting transparence masks, reset the color stack
|
|
basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
|
|
maBColorModifierStack = basegfx::BColorModifierStack();
|
|
|
|
mpOutputDevice->Erase();
|
|
|
|
// paint mask to it (always with transparence intensities, evtl. with AA)
|
|
process(rTransCandidate.getTransparence());
|
|
|
|
// back to old color stack
|
|
maBColorModifierStack = aLastBColorModifierStack;
|
|
|
|
// back to old OutDev
|
|
mpOutputDevice = pLastOutputDevice;
|
|
|
|
// dump buffer to outdev
|
|
aBufferDevice.paint();
|
|
}
|
|
|
|
// transform group.
|
|
void VclProcessor2D::RenderTransformPrimitive2D(
|
|
const primitive2d::TransformPrimitive2D& rTransformCandidate)
|
|
{
|
|
// remember current transformation and ViewInformation
|
|
const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
|
|
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
|
|
|
|
// create new transformations for CurrentTransformation
|
|
// and for local ViewInformation2D
|
|
maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
|
|
const geometry::ViewInformation2D aViewInformation2D(
|
|
getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
|
|
getViewInformation2D().getViewTransformation(), getViewInformation2D().getViewport(),
|
|
getViewInformation2D().getVisualizedPage(), getViewInformation2D().getViewTime(),
|
|
getViewInformation2D().getExtendedInformationSequence());
|
|
updateViewInformation(aViewInformation2D);
|
|
|
|
// process content
|
|
process(rTransformCandidate.getChildren());
|
|
|
|
// restore transformations
|
|
maCurrentTransformation = aLastCurrentTransformation;
|
|
updateViewInformation(aLastViewInformation2D);
|
|
}
|
|
|
|
// new XDrawPage for ViewInformation2D
|
|
void VclProcessor2D::RenderPagePreviewPrimitive2D(
|
|
const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
|
|
{
|
|
// remember current transformation and ViewInformation
|
|
const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
|
|
|
|
// create new local ViewInformation2D
|
|
const geometry::ViewInformation2D aViewInformation2D(
|
|
getViewInformation2D().getObjectTransformation(),
|
|
getViewInformation2D().getViewTransformation(), getViewInformation2D().getViewport(),
|
|
rPagePreviewCandidate.getXDrawPage(), getViewInformation2D().getViewTime(),
|
|
getViewInformation2D().getExtendedInformationSequence());
|
|
updateViewInformation(aViewInformation2D);
|
|
|
|
// process decomposed content
|
|
process(rPagePreviewCandidate);
|
|
|
|
// restore transformations
|
|
updateViewInformation(aLastViewInformation2D);
|
|
}
|
|
|
|
// marker
|
|
void VclProcessor2D::RenderMarkerArrayPrimitive2D(
|
|
const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
|
|
{
|
|
// get data
|
|
const std::vector<basegfx::B2DPoint>& rPositions = rMarkArrayCandidate.getPositions();
|
|
const sal_uInt32 nCount(rPositions.size());
|
|
|
|
if (!(nCount && !rMarkArrayCandidate.getMarker().IsEmpty()))
|
|
return;
|
|
|
|
// get pixel size
|
|
const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
|
|
const Size aBitmapSize(rMarker.GetSizePixel());
|
|
|
|
if (!(aBitmapSize.Width() && aBitmapSize.Height()))
|
|
return;
|
|
|
|
// get discrete half size
|
|
const basegfx::B2DVector aDiscreteHalfSize((aBitmapSize.getWidth() - 1.0) * 0.5,
|
|
(aBitmapSize.getHeight() - 1.0) * 0.5);
|
|
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
|
|
|
|
// do not forget evtl. moved origin in target device MapMode when
|
|
// switching it off; it would be missing and lead to wrong positions.
|
|
// All his could be done using logic sizes and coordinates, too, but
|
|
// we want a 1:1 bitmap rendering here, so it's more safe and faster
|
|
// to work with switching off MapMode usage completely.
|
|
const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
|
|
|
|
mpOutputDevice->EnableMapMode(false);
|
|
|
|
for (auto const& pos : rPositions)
|
|
{
|
|
const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * pos)
|
|
- aDiscreteHalfSize);
|
|
const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()),
|
|
basegfx::fround(aDiscreteTopLeft.getY()));
|
|
|
|
mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
|
|
}
|
|
|
|
mpOutputDevice->EnableMapMode(bWasEnabled);
|
|
}
|
|
|
|
// point
|
|
void VclProcessor2D::RenderPointArrayPrimitive2D(
|
|
const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
|
|
{
|
|
const std::vector<basegfx::B2DPoint>& rPositions = rPointArrayCandidate.getPositions();
|
|
const basegfx::BColor aRGBColor(
|
|
maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
|
|
const Color aVCLColor(aRGBColor);
|
|
|
|
for (auto const& pos : rPositions)
|
|
{
|
|
const basegfx::B2DPoint aViewPosition(maCurrentTransformation * pos);
|
|
const Point aPos(basegfx::fround(aViewPosition.getX()),
|
|
basegfx::fround(aViewPosition.getY()));
|
|
|
|
mpOutputDevice->DrawPixel(aPos, aVCLColor);
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderPolygonStrokePrimitive2D(
|
|
const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
|
|
{
|
|
// #i101491# method restructured to clearly use the DrawPolyLine
|
|
// calls starting from a defined line width
|
|
const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
|
|
const double fLineWidth(rLineAttribute.getWidth());
|
|
bool bDone(false);
|
|
|
|
if (basegfx::fTools::more(fLineWidth, 0.0))
|
|
{
|
|
const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation
|
|
* basegfx::B2DVector(fLineWidth, 0.0));
|
|
const double fDiscreteLineWidth(aDiscreteUnit.getLength());
|
|
const attribute::StrokeAttribute& rStrokeAttribute
|
|
= rPolygonStrokeCandidate.getStrokeAttribute();
|
|
const basegfx::BColor aHairlineColor(
|
|
maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
|
|
basegfx::B2DPolyPolygon aHairlinePolyPolygon;
|
|
|
|
mpOutputDevice->SetLineColor(Color(aHairlineColor));
|
|
mpOutputDevice->SetFillColor();
|
|
|
|
if (0.0 == rStrokeAttribute.getFullDotDashLen())
|
|
{
|
|
// no line dashing, just copy
|
|
aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
|
|
}
|
|
else
|
|
{
|
|
// else apply LineStyle
|
|
basegfx::utils::applyLineDashing(
|
|
rPolygonStrokeCandidate.getB2DPolygon(), rStrokeAttribute.getDotDashArray(),
|
|
&aHairlinePolyPolygon, nullptr, rStrokeAttribute.getFullDotDashLen());
|
|
}
|
|
|
|
const sal_uInt32 nCount(aHairlinePolyPolygon.count());
|
|
|
|
if (nCount)
|
|
{
|
|
const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
|
|
aHairlinePolyPolygon.transform(maCurrentTransformation);
|
|
|
|
if (bAntiAliased)
|
|
{
|
|
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
|
|
{
|
|
// line in range ]0.0 .. 1.0[
|
|
// paint as simple hairline
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
|
|
{
|
|
// line in range [1.0 .. 2.0[
|
|
// paint as 2x2 with dynamic line distance
|
|
basegfx::B2DHomMatrix aMat;
|
|
const double fDistance(fDiscreteLineWidth - 1.0);
|
|
const double fHalfDistance(fDistance * 0.5);
|
|
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
|
|
aMat.set(0, 2, -fHalfDistance);
|
|
aMat.set(1, 2, -fHalfDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 0.0);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
|
|
{
|
|
// line in range [2.0 .. 3.0]
|
|
// paint as cross in a 3x3 with dynamic line distance
|
|
basegfx::B2DHomMatrix aMat;
|
|
const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
|
|
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, -fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, fDistance);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -fDistance);
|
|
aMat.set(1, 2, fDistance);
|
|
aCandidate.transform(aMat);
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
// #i101491# line width above 3.0
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
|
|
{
|
|
// line width below 1.5, draw the basic hairline polygon
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a), 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else if (basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
|
|
{
|
|
// line width is in range ]1.5 .. 2.5], use four hairlines
|
|
// drawn in a square
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
|
|
basegfx::B2DHomMatrix aMat;
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 1.0);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, 0.0);
|
|
aMat.set(1, 2, 1.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
|
|
aMat.set(0, 2, -1.0);
|
|
aMat.set(1, 2, 0.0);
|
|
aCandidate.transform(aMat);
|
|
|
|
mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
else
|
|
{
|
|
// #i101491# line width is above 2.5
|
|
}
|
|
}
|
|
|
|
if (!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
|
|
{
|
|
// #i101491# If the polygon complexity uses more than a given amount, do
|
|
// use OutputDevice::DrawPolyLine directly; this will avoid buffering all
|
|
// decompositions in primitives (memory) and fallback to old line painting
|
|
// for very complex polygons, too
|
|
for (sal_uInt32 a(0); a < nCount; a++)
|
|
{
|
|
mpOutputDevice->DrawPolyLine(aHairlinePolyPolygon.getB2DPolygon(a),
|
|
fDiscreteLineWidth, rLineAttribute.getLineJoin(),
|
|
rLineAttribute.getLineCap(),
|
|
rLineAttribute.getMiterMinimumAngle());
|
|
}
|
|
|
|
bDone = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bDone)
|
|
{
|
|
// remember that we enter a PolygonStrokePrimitive2D decomposition,
|
|
// used for AA thick line drawing
|
|
mnPolygonStrokePrimitive2D++;
|
|
|
|
// line width is big enough for standard filled polygon visualisation or zero
|
|
process(rPolygonStrokeCandidate);
|
|
|
|
// leave PolygonStrokePrimitive2D
|
|
mnPolygonStrokePrimitive2D--;
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
|
|
{
|
|
// The new decomposition of Metafiles made it necessary to add an Eps
|
|
// primitive to handle embedded Eps data. On some devices, this can be
|
|
// painted directly (mac, printer).
|
|
// To be able to handle the replacement correctly, i need to handle it myself
|
|
// since DrawEPS will not be able e.g. to rotate the replacement. To be able
|
|
// to do that, i added a boolean return to OutputDevice::DrawEPS(..)
|
|
// to know when EPS was handled directly already.
|
|
basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
|
|
aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
|
|
|
|
if (aRange.isEmpty())
|
|
return;
|
|
|
|
const ::tools::Rectangle aRectangle(static_cast<sal_Int32>(floor(aRange.getMinX())),
|
|
static_cast<sal_Int32>(floor(aRange.getMinY())),
|
|
static_cast<sal_Int32>(ceil(aRange.getMaxX())),
|
|
static_cast<sal_Int32>(ceil(aRange.getMaxY())));
|
|
|
|
if (aRectangle.IsEmpty())
|
|
return;
|
|
|
|
bool bWillReallyRender = mpOutputDevice->IsDeviceOutputNecessary();
|
|
// try to paint EPS directly without fallback visualisation
|
|
const bool bEPSPaintedDirectly
|
|
= bWillReallyRender
|
|
&& mpOutputDevice->DrawEPS(aRectangle.TopLeft(), aRectangle.GetSize(),
|
|
rEpsPrimitive2D.getGfxLink());
|
|
|
|
if (!bEPSPaintedDirectly)
|
|
{
|
|
// use the decomposition which will correctly handle the
|
|
// fallback visualisation using full transformation (e.g. rotation)
|
|
process(rEpsPrimitive2D);
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderObjectInfoPrimitive2D(
|
|
const primitive2d::ObjectInfoPrimitive2D& rObjectInfoPrimitive2D)
|
|
{
|
|
// remember current ObjectInfoPrimitive2D and set new current one (build a stack - push)
|
|
const primitive2d::ObjectInfoPrimitive2D* pLast(getObjectInfoPrimitive2D());
|
|
mpObjectInfoPrimitive2D = &rObjectInfoPrimitive2D;
|
|
|
|
// process content
|
|
process(rObjectInfoPrimitive2D.getChildren());
|
|
|
|
// restore current ObjectInfoPrimitive2D (pop)
|
|
mpObjectInfoPrimitive2D = pLast;
|
|
}
|
|
|
|
void VclProcessor2D::RenderSvgLinearAtomPrimitive2D(
|
|
const primitive2d::SvgLinearAtomPrimitive2D& rCandidate)
|
|
{
|
|
const double fDelta(rCandidate.getOffsetB() - rCandidate.getOffsetA());
|
|
|
|
if (!basegfx::fTools::more(fDelta, 0.0))
|
|
return;
|
|
|
|
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
|
|
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
|
|
|
|
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
|
|
const basegfx::B2DVector aDiscreteVector(
|
|
getViewInformation2D().getInverseObjectToViewTransformation()
|
|
* basegfx::B2DVector(1.0, 1.0));
|
|
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
|
|
|
|
// use color distance and discrete lengths to calculate step count
|
|
const sal_uInt32 nSteps(calculateStepsForSvgGradient(aColorA, aColorB, fDelta, fDiscreteUnit));
|
|
|
|
// switch off line painting
|
|
mpOutputDevice->SetLineColor();
|
|
|
|
// prepare polygon in needed width at start position (with discrete overlap)
|
|
const basegfx::B2DPolygon aPolygon(basegfx::utils::createPolygonFromRect(
|
|
basegfx::B2DRange(rCandidate.getOffsetA() - fDiscreteUnit, 0.0,
|
|
rCandidate.getOffsetA() + (fDelta / nSteps) + fDiscreteUnit, 1.0)));
|
|
|
|
// prepare loop ([0.0 .. 1.0[)
|
|
double fUnitScale(0.0);
|
|
const double fUnitStep(1.0 / nSteps);
|
|
|
|
// loop and paint
|
|
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
|
|
{
|
|
basegfx::B2DPolygon aNew(aPolygon);
|
|
|
|
aNew.transform(maCurrentTransformation
|
|
* basegfx::utils::createTranslateB2DHomMatrix(fDelta * fUnitScale, 0.0));
|
|
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorA, aColorB, fUnitScale)));
|
|
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::RenderSvgRadialAtomPrimitive2D(
|
|
const primitive2d::SvgRadialAtomPrimitive2D& rCandidate)
|
|
{
|
|
const double fDeltaScale(rCandidate.getScaleB() - rCandidate.getScaleA());
|
|
|
|
if (!basegfx::fTools::more(fDeltaScale, 0.0))
|
|
return;
|
|
|
|
const basegfx::BColor aColorA(maBColorModifierStack.getModifiedColor(rCandidate.getColorA()));
|
|
const basegfx::BColor aColorB(maBColorModifierStack.getModifiedColor(rCandidate.getColorB()));
|
|
|
|
// calculate discrete unit in WorldCoordinates; use diagonal (1.0, 1.0) and divide by sqrt(2)
|
|
const basegfx::B2DVector aDiscreteVector(
|
|
getViewInformation2D().getInverseObjectToViewTransformation()
|
|
* basegfx::B2DVector(1.0, 1.0));
|
|
const double fDiscreteUnit(aDiscreteVector.getLength() * (1.0 / 1.414213562373));
|
|
|
|
// use color distance and discrete lengths to calculate step count
|
|
const sal_uInt32 nSteps(
|
|
calculateStepsForSvgGradient(aColorA, aColorB, fDeltaScale, fDiscreteUnit));
|
|
|
|
// switch off line painting
|
|
mpOutputDevice->SetLineColor();
|
|
|
|
// prepare loop ([0.0 .. 1.0[, full polygons, no polypolygons with holes)
|
|
double fUnitScale(0.0);
|
|
const double fUnitStep(1.0 / nSteps);
|
|
|
|
for (sal_uInt32 a(0); a < nSteps; a++, fUnitScale += fUnitStep)
|
|
{
|
|
basegfx::B2DHomMatrix aTransform;
|
|
const double fEndScale(rCandidate.getScaleB() - (fDeltaScale * fUnitScale));
|
|
|
|
if (rCandidate.isTranslateSet())
|
|
{
|
|
const basegfx::B2DVector aTranslate(basegfx::interpolate(
|
|
rCandidate.getTranslateB(), rCandidate.getTranslateA(), fUnitScale));
|
|
|
|
aTransform = basegfx::utils::createScaleTranslateB2DHomMatrix(
|
|
fEndScale, fEndScale, aTranslate.getX(), aTranslate.getY());
|
|
}
|
|
else
|
|
{
|
|
aTransform = basegfx::utils::createScaleB2DHomMatrix(fEndScale, fEndScale);
|
|
}
|
|
|
|
basegfx::B2DPolygon aNew(basegfx::utils::createPolygonFromUnitCircle());
|
|
|
|
aNew.transform(maCurrentTransformation * aTransform);
|
|
mpOutputDevice->SetFillColor(Color(basegfx::interpolate(aColorB, aColorA, fUnitScale)));
|
|
mpOutputDevice->DrawPolyPolygon(basegfx::B2DPolyPolygon(aNew));
|
|
}
|
|
}
|
|
|
|
void VclProcessor2D::adaptLineToFillDrawMode() const
|
|
{
|
|
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
|
|
|
|
if (!(nOriginalDrawMode
|
|
& (DrawModeFlags::BlackLine | DrawModeFlags::GrayLine | DrawModeFlags::WhiteLine
|
|
| DrawModeFlags::SettingsLine)))
|
|
return;
|
|
|
|
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::BlackLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::GrayLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::WhiteLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::SettingsLine)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
|
|
}
|
|
|
|
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
|
|
}
|
|
|
|
void VclProcessor2D::adaptTextToFillDrawMode() const
|
|
{
|
|
const DrawModeFlags nOriginalDrawMode(mpOutputDevice->GetDrawMode());
|
|
if (!(nOriginalDrawMode
|
|
& (DrawModeFlags::BlackText | DrawModeFlags::GrayText | DrawModeFlags::WhiteText
|
|
| DrawModeFlags::SettingsText)))
|
|
return;
|
|
|
|
DrawModeFlags nAdaptedDrawMode(nOriginalDrawMode);
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::BlackText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::BlackFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::BlackFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::GrayText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::GrayFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::GrayFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::WhiteText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::WhiteFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::WhiteFill;
|
|
}
|
|
|
|
if (nOriginalDrawMode & DrawModeFlags::SettingsText)
|
|
{
|
|
nAdaptedDrawMode |= DrawModeFlags::SettingsFill;
|
|
}
|
|
else
|
|
{
|
|
nAdaptedDrawMode &= ~DrawModeFlags::SettingsFill;
|
|
}
|
|
|
|
mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
|
|
}
|
|
|
|
// process support
|
|
|
|
VclProcessor2D::VclProcessor2D(const geometry::ViewInformation2D& rViewInformation,
|
|
OutputDevice& rOutDev,
|
|
const basegfx::BColorModifierStack& rInitStack)
|
|
: BaseProcessor2D(rViewInformation)
|
|
, mpOutputDevice(&rOutDev)
|
|
, maBColorModifierStack(rInitStack)
|
|
, maCurrentTransformation()
|
|
, maDrawinglayerOpt()
|
|
, mnPolygonStrokePrimitive2D(0)
|
|
, mpObjectInfoPrimitive2D(nullptr)
|
|
{
|
|
// set digit language, derived from SvtCTLOptions to have the correct
|
|
// number display for arabic/hindi numerals
|
|
rOutDev.SetDigitLanguage(drawinglayer::detail::getDigitLanguage());
|
|
}
|
|
|
|
VclProcessor2D::~VclProcessor2D() {}
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|