forked from amazingfate/loongoffice
Where we can prove that the virtual method is never overriden. In the case of pure-virtual methods, we remove the method entirely. Sometimes this leads to entire methods and fields being eliminated. Change-Id: I138ef81c95f115dbd8c023a83cfc7e9d5d6d14ae
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.