Files
loongoffice/offapi/com/sun/star/rendering/FloatingPointBitmapFormat.idl
Rüdiger Timm 250b4ba300 INTEGRATION: CWS ooo19126 (1.3.50); FILE MERGED
2005/09/05 12:24:54 rt 1.3.50.1: #i54170# Change license header: remove SISSL
2005-09-08 01:48:17 +00:00

107 lines
3.9 KiB
Plaintext

/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: FloatingPointBitmapFormat.idl,v $
*
* $Revision: 1.4 $
*
* last change: $Author: rt $ $Date: 2005-09-08 02:48:03 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
#define __com_sun_star_rendering_FloatingPointBitmapFormat_idl__
module com { module sun { module star { module rendering {
/** This structure describes format of a floating point bitmap.
@since OOo 2.0.0
*/
constants FloatingPointBitmapFormat
{
/** Half-float format, with chunky layout.<p>
The color components are stored in the half-float format,
i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
and a sign bit. The bits of each value are stored consecutive
in memory.<p>
*/
const byte CHUNKY_HALFFLOAT=0;
/** Half-float format, with plane layout.<p>
The color components are stored in the half-float format,
i.e. in a 16 bit value, with 5 bit exponent, 10 bit mantissa
and a sign bit. The bits of each value are stored each bit in
a separate plane, i.e. a plane contains a single bit from
every pixel's components.<p>
*/
const byte PLANES_HALFFLOAT=1;
/** IEEE float format, with chunky layout.<p>
The color components are stored in the IEEE single-precision
floating point format, i.e. in a 32 bit value, with 8 bit
exponent, 23 bit mantissa and a sign bit. The bits of each
value are stored consecutive in memory.<p>
*/
const byte CHUNKY_FLOAT=2;
/** IEEE float format, with plane layout.<p>
The color components are stored in the IEEE single-precision
floating point format, i.e. in a 32 bit value, with 8 bit
exponent, 23 bit mantissa and a sign bit. The bits of each
value are stored each bit in a separate plane, i.e. a plane
contains a single bit from every pixel's components.<p>
*/
const byte PLANES_FLOAT=3;
/** IEEE double format, with chunky layout.<p>
The color components are stored in the IEEE double-precision
floating point format, i.e. in a 64 bit value, with 16 bit
exponent, 47 bit mantissa and a sign bit. The bits of each
value are stored consecutive in memory.<p>
*/
const byte CHUNKY_DOUBLE=4;
/** IEEE double format, with chunky layout.<p>
The color components are stored in the IEEE double-precision
floating point format, i.e. in a 64 bit value, with 16 bit
exponent, 47 bit mantissa and a sign bit. The bits of each
value are stored each bit in a separate plane, i.e. a plane
contains a single bit from every pixel's components.<p>
*/
const byte PLANES_DOUBLE=5;
};
}; }; }; };
#endif