forked from amazingfate/loongoffice
108 lines
3.6 KiB
Plaintext
108 lines
3.6 KiB
Plaintext
/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* $RCSfile: IntegerBitmapLayout.idl,v $
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*
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* $Revision: 1.4 $
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*
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* last change: $Author: rt $ $Date: 2005-09-08 02:49:33 $
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#ifndef __com_sun_star_rendering_IntegerBitmapLayout_idl__
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#define __com_sun_star_rendering_IntegerBitmapLayout_idl__
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#ifndef __com_sun_star_rendering_Endianness_idl__
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#include <com/sun/star/rendering/Endianness.idl>
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#endif
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#ifndef __com_sun_star_rendering_IntegerBitmapFormat_idl__
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#include <com/sun/star/rendering/IntegerBitmapFormat.idl>
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#endif
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module com { module sun { module star { module rendering {
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/** This structure describes the memory layout of a bitmap having
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integer color channels.<p>
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This structure collects all necessary information to describe the
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memory layout of a bitmap having integer color channels<p>
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@since OOo 2.0.0
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*/
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struct IntegerBitmapLayout
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{
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/// Number of scanlines for this bitmap.
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long ScanLines;
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/// Number of data bytes per scanline.
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long ScanLineBytes;
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/// Byte offset between the start of two consecutive scanlines.
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long ScanLineStride;
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/// Byte offset between the start of two consecutive planes.
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long PlaneStride;
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/// Number of color components per pixel.
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long NumComponents;
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/** Mask values for packed bitmaps
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This member contains NumComponents 64 bit masks, which can be
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used to mask out the corresponding color component from the
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bitmap data. For the typical 32 bit RGBA color data, the four
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mask values would look like 0xFF000000, 0x00FF0000,
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0x0000FF00, and 0x000000FF.
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*/
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sequence<hyper> ComponentMasks;
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/** Endianness of the pixel values.
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This value must be one of the <type>Endianness</type> constants
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*/
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byte Endianness;
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/** Format type of this bitmap.<p>
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This value must be one of the <type>IntegerBitmapFormat</type>
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constants. The precise layout of the color channels within a
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bitmap pixel is further specified via the ComponentMasks member.<p>
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*/
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byte Format;
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/** This member determines whether the bitmap data are actually
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indices into a color map.<p>
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The member must not be true for bitmap formats of more than
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eight bits per pixel.<p>
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*/
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boolean IsPseudoColor;
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};
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}; }; }; };
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#endif
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