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loongoffice/offapi/com/sun/star/rendering/TexturingMode.idl
Rüdiger Timm 5d17e00db2 INTEGRATION: CWS ooo19126 (1.3.50); FILE MERGED
2005/09/05 12:25:02 rt 1.3.50.1: #i54170# Change license header: remove SISSL
2005-09-08 01:55:53 +00:00

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/*************************************************************************
*
* OpenOffice.org - a multi-platform office productivity suite
*
* $RCSfile: TexturingMode.idl,v $
*
* $Revision: 1.4 $
*
* last change: $Author: rt $ $Date: 2005-09-08 02:55:24 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
*
*
* GNU Lesser General Public License Version 2.1
* =============================================
* Copyright 2005 by Sun Microsystems, Inc.
* 901 San Antonio Road, Palo Alto, CA 94303, USA
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software Foundation.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*
************************************************************************/
#ifndef __com_sun_star_rendering_Texture_idl__
#define __com_sun_star_rendering_Texture_idl__
module com { module sun { module star { module rendering {
/** Enumeration of possible values to spread a texture across a
primitive.
@since OOo 2.0.0
*/
constants TexturingMode
{
/** Clamp texture coordinate.<p>
This value clamps the texture coordinate to the range
[0,1]. This results in only one instance of the texture
generated per textured primitive.<p>
*/
const byte CLAMP=0;
//-------------------------------------------------------------------------
/** Repeat the texture.<p>
This value repeats the texture over the textured primitive,
for the given texture coordinate.<p>
*/
const byte REPEAT=1;
};
}; }; }; };
#endif