forked from amazingfate/loongoffice
71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
/*************************************************************************
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*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* Copyright 2000, 2010 Oracle and/or its affiliates.
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* This file is part of OpenOffice.org.
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*
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* OpenOffice.org is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License version 3
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* only, as published by the Free Software Foundation.
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*
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* OpenOffice.org is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License version 3 for more details
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* (a copy is included in the LICENSE file that accompanied this code).
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*
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* You should have received a copy of the GNU Lesser General Public License
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* version 3 along with OpenOffice.org. If not, see
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* <http://www.openoffice.org/license.html>
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* for a copy of the LGPLv3 License.
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*
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************************************************************************/
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// MARKER(update_precomp.py): autogen include statement, do not remove
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#include "precompiled_accessibility.hxx"
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#include <floatingwindowaccessible.hxx>
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#include <com/sun/star/accessibility/AccessibleRelationType.hpp>
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#include <unotools/accessiblerelationsethelper.hxx>
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#include <vcl/window.hxx>
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namespace uno = ::com::sun::star::uno;
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using ::com::sun::star::accessibility::AccessibleRelation;
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namespace AccessibleRelationType = ::com::sun::star::accessibility::AccessibleRelationType;
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//-------------------------------------------------------------------
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FloatingWindowAccessible::FloatingWindowAccessible(VCLXWindow* pWindow) :
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VCLXAccessibleComponent(pWindow)
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{
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}
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//-------------------------------------------------------------------
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FloatingWindowAccessible::~FloatingWindowAccessible()
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{
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}
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//-------------------------------------------------------------------
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void FloatingWindowAccessible::FillAccessibleRelationSet(utl::AccessibleRelationSetHelper& rRelationSet)
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{
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Window* pWindow = GetWindow();
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if ( pWindow )
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{
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Window* pParentWindow = pWindow->GetParent();
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if( pParentWindow )
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{
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uno::Sequence< uno::Reference< uno::XInterface > > aSequence(1);
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aSequence[0] = pParentWindow->GetAccessible();
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rRelationSet.AddRelation( AccessibleRelation( AccessibleRelationType::SUB_WINDOW_OF, aSequence ) );
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}
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}
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}
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