forked from amazingfate/loongoffice
This removes the only place that hadn't used transparent impBufferDevice yet - in VclProcessor2D::RenderMaskPrimitive2DPixel. Not clearing the vdev made it draw on whatever garbage was left there from previous paints when the buffer was taken from maFreeBuffers in VDevBuffer::alloc, so since this was also the only place left that didn't clear the buffer explicitly, this makes the clear unconditional in impBufferDevice ctor. Also this makes sure to clear proper rectangle in VDevBuffer::alloc, and to clear mpAlphaVDev in OutputDevice::Erase. Change-Id: I7c1c0cc510a92628f19020b3faf0c0cd81f5a599 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/100674 Tested-by: Jenkins Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <vcl/virdev.hxx>
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namespace basegfx
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{
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class B2DRange;
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}
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// support methods for vcl direct gradient rendering
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namespace drawinglayer
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{
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class impBufferDevice
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{
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OutputDevice& mrOutDev;
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VclPtr<VirtualDevice> mpContent;
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VclPtr<VirtualDevice> mpMask;
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VclPtr<VirtualDevice> mpAlpha;
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tools::Rectangle maDestPixel;
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public:
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impBufferDevice(OutputDevice& rOutDev, const basegfx::B2DRange& rRange);
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~impBufferDevice();
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void paint(double fTrans = 0.0);
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bool isVisible() const { return !maDestPixel.IsEmpty(); }
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VirtualDevice& getContent();
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VirtualDevice& getMask();
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VirtualDevice& getTransparence();
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};
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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