forked from amazingfate/loongoffice
While writing a new Task, I was wondering, why it didn't schedule immediatly after calling Start(). Turned out Start() wasn't even calling Task::StartTimer(...) to trigger / wake up the Scheduler. So this changes Task's Start() to call StartTimer(0) to immediatly trigger the Scheduler at the end of Start(), but Tasks can opt out of it, if they aren't ready yet (like Timers). Change-Id: Ia2fdb45f502866c83f432b045e70bf27ccb61012 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/117947 Tested-by: Jenkins Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
117 lines
4.4 KiB
C++
117 lines
4.4 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/*
|
|
* This file is part of the LibreOffice project.
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
|
|
*
|
|
* This file incorporates work covered by the following license notice:
|
|
*
|
|
* Licensed to the Apache Software Foundation (ASF) under one or more
|
|
* contributor license agreements. See the NOTICE file distributed
|
|
* with this work for additional information regarding copyright
|
|
* ownership. The ASF licenses this file to you under the Apache
|
|
* License, Version 2.0 (the "License"); you may not use this file
|
|
* except in compliance with the License. You may obtain a copy of
|
|
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
|
|
*/
|
|
|
|
#ifndef INCLUDED_VCL_TASK_HXX
|
|
#define INCLUDED_VCL_TASK_HXX
|
|
|
|
#include <vcl/dllapi.h>
|
|
|
|
struct ImplSchedulerData;
|
|
|
|
enum class TaskPriority
|
|
{
|
|
HIGHEST, ///< These events should run very fast!
|
|
DEFAULT, ///< Default priority used, e.g. the default timer priority
|
|
// Input from the OS event queue is processed before HIGH_IDLE tasks.
|
|
HIGH_IDLE, ///< Important idle events to be run before processing drawing events
|
|
RESIZE, ///< Resize runs before repaint, so we won't paint twice
|
|
REPAINT, ///< All repaint events should go in here
|
|
POST_PAINT, ///< Everything running directly after painting
|
|
DEFAULT_IDLE, ///< Default idle priority
|
|
LOWEST ///< Low, very idle cleanup tasks
|
|
};
|
|
|
|
#define PRIO_COUNT (static_cast<int>(TaskPriority::LOWEST) + 1)
|
|
|
|
class VCL_DLLPUBLIC Task
|
|
{
|
|
friend class Scheduler;
|
|
friend struct ImplSchedulerData;
|
|
|
|
ImplSchedulerData *mpSchedulerData; ///< Pointer to the element in scheduler list
|
|
const char *mpDebugName; ///< Useful for debugging
|
|
TaskPriority mePriority; ///< Task priority
|
|
bool mbActive; ///< Currently in the scheduler
|
|
bool mbStatic; ///< Is a static object
|
|
|
|
protected:
|
|
static void StartTimer( sal_uInt64 nMS );
|
|
|
|
const ImplSchedulerData* GetSchedulerData() const { return mpSchedulerData; }
|
|
|
|
virtual void SetDeletionFlags();
|
|
|
|
/**
|
|
* How long (in MS) until the Task is ready to be dispatched?
|
|
*
|
|
* Simply return Scheduler::ImmediateTimeoutMs if you're ready, like an
|
|
* Idle. If you have to return Scheduler::InfiniteTimeoutMs, you probably
|
|
* need another mechanism to wake up the Scheduler or rely on other
|
|
* Tasks to be scheduled, or simply use a polling Timer.
|
|
*
|
|
* @param nTimeNow the current time
|
|
* @return the sleep time of the Task to become ready
|
|
*/
|
|
virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nTimeNow ) const = 0;
|
|
|
|
public:
|
|
Task( const char *pDebugName );
|
|
Task( const Task& rTask );
|
|
virtual ~Task() COVERITY_NOEXCEPT_FALSE;
|
|
Task& operator=( const Task& rTask );
|
|
|
|
void SetPriority(TaskPriority ePriority);
|
|
TaskPriority GetPriority() const { return mePriority; }
|
|
|
|
void SetDebugName( const char *pDebugName ) { mpDebugName = pDebugName; }
|
|
const char *GetDebugName() const { return mpDebugName; }
|
|
|
|
// Call handler
|
|
virtual void Invoke() = 0;
|
|
|
|
/**
|
|
* Schedules the task for execution
|
|
*
|
|
* If the timer is already active, it's reset!
|
|
* Check with Task::IsActive() to prevent reset.
|
|
*
|
|
* If you unset bStartTimer, the Task must call Task::StartTimer(...) to be correctly scheduled!
|
|
* Otherwise it might just be picked up when the Scheduler runs the next time.
|
|
*
|
|
* @param bStartTimer if false, don't schedule the Task by calling Task::StartTimer(0).
|
|
*/
|
|
virtual void Start(bool bStartTimer = true);
|
|
void Stop();
|
|
|
|
bool IsActive() const { return mbActive; }
|
|
|
|
/**
|
|
* This function must be called for static tasks, so the Task destructor
|
|
* ignores the scheduler mutex, as it may not be available anymore.
|
|
* The cleanup is still correct, as it has already happened in
|
|
* DeInitScheduler call well before the static destructor calls.
|
|
*/
|
|
void SetStatic() { mbStatic = true; }
|
|
bool IsStatic() const { return mbStatic; }
|
|
};
|
|
|
|
#endif // INCLUDED_VCL_TASK_HXX
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|