forked from amazingfate/loongoffice
And fix includes all over the place... Change-Id: I6e2696bbeeac6ab7467cac70545fa7209aa981a8 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/117528 Tested-by: Jenkins Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
456 lines
22 KiB
C++
456 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include "viewcontactoftableobj.hxx"
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#include <svx/svdotable.hxx>
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#include <com/sun/star/table/XTable.hpp>
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#include <basegfx/polygon/b2dpolygontools.hxx>
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#include <sdr/primitive2d/sdrattributecreator.hxx>
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#include <sdr/primitive2d/sdrdecompositiontools.hxx>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <sdr/attribute/sdrtextattribute.hxx>
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#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
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#include <editeng/borderline.hxx>
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#include <sdr/attribute/sdrfilltextattribute.hxx>
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#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
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#include <drawinglayer/attribute/sdrlineattribute.hxx>
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#include <drawinglayer/attribute/sdrshadowattribute.hxx>
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#include <drawinglayer/primitive2d/sdrdecompositiontools2d.hxx>
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#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
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#include <basegfx/matrix/b2dhommatrixtools.hxx>
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#include <svx/framelink.hxx>
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#include <svx/framelinkarray.hxx>
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#include <svx/sdooitm.hxx>
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#include <vcl/canvastools.hxx>
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#include <o3tl/unit_conversion.hxx>
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#include <cell.hxx>
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#include "tablelayouter.hxx"
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using editeng::SvxBorderLine;
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using namespace com::sun::star;
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namespace drawinglayer::primitive2d
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{
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namespace {
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class SdrCellPrimitive2D : public BufferedDecompositionPrimitive2D
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{
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private:
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basegfx::B2DHomMatrix maTransform;
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attribute::SdrFillTextAttribute maSdrFTAttribute;
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protected:
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// local decomposition.
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virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& aViewInformation) const override;
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public:
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SdrCellPrimitive2D(
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const basegfx::B2DHomMatrix& rTransform,
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const attribute::SdrFillTextAttribute& rSdrFTAttribute)
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: BufferedDecompositionPrimitive2D(),
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maTransform(rTransform),
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maSdrFTAttribute(rSdrFTAttribute)
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{
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}
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// data access
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const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
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const attribute::SdrFillTextAttribute& getSdrFTAttribute() const { return maSdrFTAttribute; }
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// compare operator
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virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
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// provide unique ID
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virtual sal_uInt32 getPrimitive2DID() const override;
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};
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}
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void SdrCellPrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const
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{
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// prepare unit polygon
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const basegfx::B2DPolyPolygon aUnitPolyPolygon(basegfx::utils::createUnitPolygon());
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// add fill
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if(!getSdrFTAttribute().getFill().isDefault())
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{
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basegfx::B2DPolyPolygon aTransformed(aUnitPolyPolygon);
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aTransformed.transform(getTransform());
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rContainer.push_back(
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createPolyPolygonFillPrimitive(
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aTransformed,
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getSdrFTAttribute().getFill(),
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getSdrFTAttribute().getFillFloatTransGradient()));
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}
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else
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{
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// if no fill create one for HitTest and BoundRect fallback
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rContainer.push_back(
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createHiddenGeometryPrimitives2D(
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true,
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aUnitPolyPolygon,
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getTransform()));
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}
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// add text
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if(!getSdrFTAttribute().getText().isDefault())
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{
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rContainer.push_back(
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createTextPrimitive(
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aUnitPolyPolygon,
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getTransform(),
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getSdrFTAttribute().getText(),
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attribute::SdrLineAttribute(),
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true,
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false));
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}
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}
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bool SdrCellPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
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{
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if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
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{
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const SdrCellPrimitive2D& rCompare = static_cast<const SdrCellPrimitive2D&>(rPrimitive);
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return (getTransform() == rCompare.getTransform()
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&& getSdrFTAttribute() == rCompare.getSdrFTAttribute());
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}
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return false;
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}
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// provide unique ID
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sal_uInt32 SdrCellPrimitive2D::getPrimitive2DID() const
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{
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return PRIMITIVE2D_ID_SDRCELLPRIMITIVE2D;
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}
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} // end of namespace
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namespace sdr::contact
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{
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static svx::frame::Style impGetLineStyle(
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const sdr::table::TableLayouter& rLayouter,
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sal_Int32 nX,
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sal_Int32 nY,
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bool bHorizontal,
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sal_Int32 nColCount,
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sal_Int32 nRowCount,
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bool bIsRTL)
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{
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if(nX >= 0 && nX <= nColCount && nY >= 0 && nY <= nRowCount)
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{
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const SvxBorderLine* pLine = rLayouter.getBorderLine(nX, nY, bHorizontal);
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if(pLine)
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{
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// copy line content
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SvxBorderLine aLine(*pLine);
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// check for mirroring. This shall always be done when it is
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// not a top- or rightmost line
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bool bMirror(aLine.isDouble());
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if(bMirror)
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{
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if(bHorizontal)
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{
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// mirror all bottom lines
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bMirror = (0 != nY);
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}
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else
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{
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// mirror all left lines
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bMirror = (bIsRTL ? 0 != nX : nX != nColCount);
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}
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}
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if(bMirror)
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{
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aLine.SetMirrorWidths( );
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}
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constexpr double fTwipsToMM(
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o3tl::convert(1.0, o3tl::Length::twip, o3tl::Length::mm100));
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return svx::frame::Style(&aLine, fTwipsToMM);
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}
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}
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// no success, copy empty line
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return svx::frame::Style();
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}
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drawinglayer::primitive2d::Primitive2DContainer ViewContactOfTableObj::createViewIndependentPrimitive2DSequence() const
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{
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const sdr::table::SdrTableObj& rTableObj = static_cast<const sdr::table::SdrTableObj&>(GetSdrObject());
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const uno::Reference< css::table::XTable > xTable = rTableObj.getTable();
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if(xTable.is())
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{
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// create primitive representation for table. Cell info goes
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// directly to aRetval, Border info to aBorderSequence and added
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// later to get the correct overlapping
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drawinglayer::primitive2d::Primitive2DContainer aRetval;
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drawinglayer::primitive2d::Primitive2DContainer aRetvalForShadow;
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const sal_Int32 nRowCount(xTable->getRowCount());
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const sal_Int32 nColCount(xTable->getColumnCount());
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const sal_Int32 nAllCount(nRowCount * nColCount);
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if(nAllCount)
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{
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const sdr::table::TableLayouter& rTableLayouter(rTableObj.getTableLayouter());
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const bool bIsRTL(css::text::WritingMode_RL_TB == rTableObj.GetWritingMode());
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sdr::table::CellPos aCellPos;
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sdr::table::CellRef xCurrentCell;
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basegfx::B2IRectangle aCellArea;
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// create range using the model data directly. This is in SdrTextObj::aRect which i will access using
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// GetGeoRect() to not trigger any calculations. It's the unrotated geometry.
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const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
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// To create the CellBorderPrimitives, use the tolling from svx::frame::Array
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// which is capable of creating the needed visualization. Fill it during the
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// anyways needed run over the table.
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svx::frame::Array aArray;
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// initialize CellBorderArray for primitive creation
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aArray.Initialize(nColCount, nRowCount);
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// create single primitives per cell
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for(aCellPos.mnRow = 0; aCellPos.mnRow < nRowCount; aCellPos.mnRow++)
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{
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// add RowHeight to CellBorderArray for primitive creation
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aArray.SetRowHeight(aCellPos.mnRow, rTableLayouter.getRowHeight(aCellPos.mnRow));
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for(aCellPos.mnCol = 0; aCellPos.mnCol < nColCount; aCellPos.mnCol++)
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{
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// add ColWidth to CellBorderArray for primitive creation, only
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// needs to be done in the 1st run
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if(0 == aCellPos.mnRow)
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{
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aArray.SetColWidth(aCellPos.mnCol, rTableLayouter.getColumnWidth(aCellPos.mnCol));
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}
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// access the cell
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xCurrentCell.set(dynamic_cast< sdr::table::Cell* >(xTable->getCellByPosition(aCellPos.mnCol, aCellPos.mnRow).get()));
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if(xCurrentCell.is())
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{
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// copy styles for current cell to CellBorderArray for primitive creation
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aArray.SetCellStyleLeft(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL));
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aArray.SetCellStyleRight(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol + 1, aCellPos.mnRow, false, nColCount, nRowCount, bIsRTL));
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aArray.SetCellStyleTop(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow, true, nColCount, nRowCount, bIsRTL));
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aArray.SetCellStyleBottom(aCellPos.mnCol, aCellPos.mnRow, impGetLineStyle(rTableLayouter, aCellPos.mnCol, aCellPos.mnRow + 1, true, nColCount, nRowCount, bIsRTL));
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// ignore merged cells (all except the top-left of a merged cell)
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if(!xCurrentCell->isMerged())
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{
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// check if we are the top-left of a merged cell
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const sal_Int32 nXSpan(xCurrentCell->getColumnSpan());
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const sal_Int32 nYSpan(xCurrentCell->getRowSpan());
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if(nXSpan > 1 || nYSpan > 1)
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{
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// if merged, set so at CellBorderArray for primitive creation
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aArray.SetMergedRange(aCellPos.mnCol, aCellPos.mnRow, aCellPos.mnCol + nXSpan - 1, aCellPos.mnRow + nYSpan - 1);
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}
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}
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}
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if(xCurrentCell.is() && !xCurrentCell->isMerged())
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{
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if(rTableLayouter.getCellArea(xCurrentCell, aCellPos, aCellArea))
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{
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// create cell transformation matrix
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basegfx::B2DHomMatrix aCellMatrix;
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aCellMatrix.set(0, 0, static_cast<double>(aCellArea.getWidth()));
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aCellMatrix.set(1, 1, static_cast<double>(aCellArea.getHeight()));
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aCellMatrix.set(0, 2, static_cast<double>(aCellArea.getMinX()) + aObjectRange.getMinX());
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aCellMatrix.set(1, 2, static_cast<double>(aCellArea.getMinY()) + aObjectRange.getMinY());
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// handle cell fillings and text
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const SfxItemSet& rCellItemSet = xCurrentCell->GetItemSet();
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const sal_uInt32 nTextIndex(nColCount * aCellPos.mnRow + aCellPos.mnCol);
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const SdrText* pSdrText = rTableObj.getText(nTextIndex);
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drawinglayer::attribute::SdrFillTextAttribute aAttribute;
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if(pSdrText)
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{
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// #i101508# take cell's local text frame distances into account
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const sal_Int32 nLeft(xCurrentCell->GetTextLeftDistance());
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const sal_Int32 nRight(xCurrentCell->GetTextRightDistance());
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const sal_Int32 nUpper(xCurrentCell->GetTextUpperDistance());
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const sal_Int32 nLower(xCurrentCell->GetTextLowerDistance());
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aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
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rCellItemSet,
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pSdrText,
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&nLeft,
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&nUpper,
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&nRight,
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&nLower);
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}
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else
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{
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aAttribute = drawinglayer::primitive2d::createNewSdrFillTextAttribute(
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rCellItemSet,
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pSdrText);
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}
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// always create cell primitives for BoundRect and HitTest
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{
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const drawinglayer::primitive2d::Primitive2DReference xCellReference(
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new drawinglayer::primitive2d::SdrCellPrimitive2D(
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aCellMatrix, aAttribute));
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aRetval.append(xCellReference);
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}
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// Create cell primitive without text.
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aAttribute
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= drawinglayer::primitive2d::createNewSdrFillTextAttribute(
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rCellItemSet, nullptr);
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const drawinglayer::primitive2d::Primitive2DReference
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xCellReference(
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new drawinglayer::primitive2d::SdrCellPrimitive2D(
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aCellMatrix, aAttribute));
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aRetvalForShadow.append(xCellReference);
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}
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}
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}
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}
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// now create all CellBorderPrimitives
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const drawinglayer::primitive2d::Primitive2DContainer aCellBorderPrimitives(aArray.CreateB2DPrimitiveArray());
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if(!aCellBorderPrimitives.empty())
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{
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// this is already scaled (due to Table in non-uniform coordinates), so
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// first transform removing scale
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basegfx::B2DHomMatrix aTransform(
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basegfx::utils::createScaleB2DHomMatrix(
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1.0 / aObjectRange.getWidth(),
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1.0 / aObjectRange.getHeight()));
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// If RTL, mirror the whole unified table in X and move right.
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// This is much easier than taking this into account for the whole
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// index calculations
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if(bIsRTL)
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{
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aTransform.scale(-1.0, 1.0);
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aTransform.translate(1.0, 0.0);
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}
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// create object matrix
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const GeoStat& rGeoStat(rTableObj.GetGeoStat());
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const double fShearX(-rGeoStat.mfTanShearAngle);
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const double fRotate(rGeoStat.nRotationAngle ? (36000 - rGeoStat.nRotationAngle.get()) * F_PI18000 : 0.0);
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const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
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aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
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aObjectRange.getMinX(), aObjectRange.getMinY()));
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// add object matrix to transform. By doing so theoretically
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// CellBorders could be also rotated/sheared for the first time ever.
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// To completely make that work, the primitives already created in
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// aRetval would also have to be based on ObjectMatrix, not only on
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// ObjectRange as it currently is.
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aTransform *= aObjectMatrix;
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// create a transform primitive with this and embed CellBorders
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// and append to retval
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aRetval.append(
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new drawinglayer::primitive2d::TransformPrimitive2D(
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aTransform,
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aCellBorderPrimitives));
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// Borders are always the same for shadow as well.
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aRetvalForShadow.append(new drawinglayer::primitive2d::TransformPrimitive2D(
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aTransform, aCellBorderPrimitives));
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}
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}
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if(!aRetval.empty())
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{
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// check and create evtl. shadow for created content
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const SfxItemSet& rObjectItemSet = rTableObj.GetMergedItemSet();
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const drawinglayer::attribute::SdrShadowAttribute aNewShadowAttribute(
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drawinglayer::primitive2d::createNewSdrShadowAttribute(rObjectItemSet));
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if(!aNewShadowAttribute.isDefault())
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{
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bool bDirectShadow
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= rObjectItemSet.Get(SDRATTR_SHADOW, /*bSrchInParent=*/false)
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.GetValue();
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if (bDirectShadow)
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{
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// Shadow as direct formatting: no shadow for text, to be compatible
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// with PowerPoint.
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basegfx::B2DHomMatrix aMatrix;
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aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
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aRetval, aNewShadowAttribute, aMatrix, &aRetvalForShadow);
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}
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else
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{
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// Shadow as style: shadow for text, to be backwards-compatible.
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aRetval = drawinglayer::primitive2d::createEmbeddedShadowPrimitive(
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aRetval, aNewShadowAttribute);
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}
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}
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}
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return aRetval;
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}
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else
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{
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// take unrotated snap rect (direct model data) for position and size
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const basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(rTableObj.GetGeoRect());
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// create object matrix
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const GeoStat& rGeoStat(rTableObj.GetGeoStat());
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const double fShearX(-rGeoStat.mfTanShearAngle);
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const double fRotate(rGeoStat.nRotationAngle ? (36000 - rGeoStat.nRotationAngle.get()) * F_PI18000 : 0.0);
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const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
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aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
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aObjectRange.getMinX(), aObjectRange.getMinY()));
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// created an invisible outline for the cases where no visible content exists
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const drawinglayer::primitive2d::Primitive2DReference xReference(
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drawinglayer::primitive2d::createHiddenGeometryPrimitives2D(
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aObjectMatrix));
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return drawinglayer::primitive2d::Primitive2DContainer { xReference };
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}
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}
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ViewContactOfTableObj::ViewContactOfTableObj(sdr::table::SdrTableObj& rTableObj)
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: ViewContactOfSdrObj(rTableObj)
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{
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}
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ViewContactOfTableObj::~ViewContactOfTableObj()
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{
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}
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} // end of namespace
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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