Files
loongoffice/drawinglayer/source/processor3d/zbufferprocessor3d.cxx
Caolán McNamara 2c85769d94 make sure Release is called if one of two Acquires failed
checking the body of ReleaseAccess in vcl its safe to pass
NULL to them, so keep it simple

Change-Id: I5f057f9c79f0787d670869af4114c989e7f1562a
2013-03-07 13:13:23 +00:00

821 lines
36 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
#include <basegfx/raster/bpixelraster.hxx>
#include <vcl/bmpacc.hxx>
#include <basegfx/raster/rasterconvert3d.hxx>
#include <basegfx/raster/bzpixelraster.hxx>
#include <drawinglayer/attribute/materialattribute3d.hxx>
#include <drawinglayer/texture/texture.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <basegfx/polygon/b3dpolygontools.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
//////////////////////////////////////////////////////////////////////////////
using namespace com::sun::star;
//////////////////////////////////////////////////////////////////////////////
namespace
{
BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize)
{
BitmapEx aRetval;
const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth());
const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight());
if(nWidth && nHeight)
{
const Size aDestSize(nWidth, nHeight);
sal_uInt8 nInitAlpha(255);
Bitmap aContent(aDestSize, 24);
AlphaMask aAlpha(aDestSize, &nInitAlpha);
BitmapWriteAccess* pContent = aContent.AcquireWriteAccess();
BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess();
if (pContent && pAlpha)
{
if(mnAntiAlialize)
{
const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize);
for(sal_uInt32 y(0L); y < nHeight; y++)
{
for(sal_uInt32 x(0L); x < nWidth; x++)
{
sal_uInt16 nRed(0);
sal_uInt16 nGreen(0);
sal_uInt16 nBlue(0);
sal_uInt16 nOpacity(0);
sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize));
for(sal_uInt32 c(0); c < mnAntiAlialize; c++)
{
for(sal_uInt32 d(0); d < mnAntiAlialize; d++)
{
const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
nRed = nRed + rPixel.getRed();
nGreen = nGreen + rPixel.getGreen();
nBlue = nBlue + rPixel.getBlue();
nOpacity = nOpacity + rPixel.getOpacity();
}
nIndex += rRaster.getWidth() - mnAntiAlialize;
}
nOpacity = nOpacity / nDivisor;
if(nOpacity)
{
pContent->SetPixel(y, x, BitmapColor(
(sal_uInt8)(nRed / nDivisor),
(sal_uInt8)(nGreen / nDivisor),
(sal_uInt8)(nBlue / nDivisor)));
pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity));
}
}
}
}
else
{
sal_uInt32 nIndex(0L);
for(sal_uInt32 y(0L); y < nHeight; y++)
{
for(sal_uInt32 x(0L); x < nWidth; x++)
{
const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
if(rPixel.getOpacity())
{
pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue()));
pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity()));
}
}
}
}
}
aAlpha.ReleaseAccess(pAlpha);
aContent.ReleaseAccess(pContent);
aRetval = BitmapEx(aContent, aAlpha);
// #i101811# set PrefMapMode and PrefSize at newly created Bitmap
aRetval.SetPrefMapMode(MAP_PIXEL);
aRetval.SetPrefSize(Size(nWidth, nHeight));
}
return aRetval;
}
} // end of anonymous namespace
//////////////////////////////////////////////////////////////////////////////
class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
{
private:
const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor;
basegfx::BZPixelRaster& mrBuffer;
// interpolators for a single line span
basegfx::ip_single maIntZ;
basegfx::ip_triple maIntColor;
basegfx::ip_triple maIntNormal;
basegfx::ip_double maIntTexture;
basegfx::ip_triple maIntInvTexture;
// current material to use for ratsreconversion
const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial;
// bitfield
// some boolean flags for line span interpolator usages
unsigned mbModifyColor : 1;
unsigned mbUseTex : 1;
unsigned mbHasTexCoor : 1;
unsigned mbHasInvTexCoor : 1;
unsigned mbUseNrm : 1;
unsigned mbUseCol : 1;
void getTextureCoor(basegfx::B2DPoint& rTarget) const
{
if(mbHasTexCoor)
{
rTarget.setX(maIntTexture.getX().getVal());
rTarget.setY(maIntTexture.getY().getVal());
}
else if(mbHasInvTexCoor)
{
const double fZFactor(maIntInvTexture.getZ().getVal());
const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
}
}
void incrementLineSpanInterpolators(double fStep)
{
maIntZ.increment(fStep);
if(mbUseTex)
{
if(mbHasTexCoor)
{
maIntTexture.increment(fStep);
}
else if(mbHasInvTexCoor)
{
maIntInvTexture.increment(fStep);
}
}
if(mbUseNrm)
{
maIntNormal.increment(fStep);
}
if(mbUseCol)
{
maIntColor.increment(fStep);
}
}
double decideColorAndOpacity(basegfx::BColor& rColor)
{
// init values with full opacity and material color
OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)");
double fOpacity(1.0);
rColor = mpCurrentMaterial->getColor();
if(mbUseTex)
{
basegfx::B2DPoint aTexCoor(0.0, 0.0);
getTextureCoor(aTexCoor);
if(mrProcessor.getGeoTexSvx().get())
{
// calc color in spot. This may also set to invisible already when
// e.g. bitmap textures have transparent parts
mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
}
if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx().get())
{
// calc opacity. Object has a 2nd texture, a transparence texture
mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
}
}
if(basegfx::fTools::more(fOpacity, 0.0))
{
if(mrProcessor.getGeoTexSvx().get())
{
if(mbUseNrm)
{
// blend texture with phong
rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
rColor,
mpCurrentMaterial->getSpecular(),
mpCurrentMaterial->getEmission(),
mpCurrentMaterial->getSpecularIntensity());
}
else if(mbUseCol)
{
// blend texture with gouraud
basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
rColor *= aBlendColor;
}
else if(mrProcessor.getModulate())
{
// blend texture with single material color
rColor *= mpCurrentMaterial->getColor();
}
}
else
{
if(mbUseNrm)
{
// modify color with phong
rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
rColor,
mpCurrentMaterial->getSpecular(),
mpCurrentMaterial->getEmission(),
mpCurrentMaterial->getSpecularIntensity());
}
else if(mbUseCol)
{
// modify color with gouraud
rColor.setRed(maIntColor.getX().getVal());
rColor.setGreen(maIntColor.getY().getVal());
rColor.setBlue(maIntColor.getZ().getVal());
}
}
if(mbModifyColor)
{
rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
}
}
return fOpacity;
}
void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
{
// get inverse XDelta
const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
// prepare Z-interpolator
const double fZA(rA.getZ().getVal());
const double fZB(rB.getZ().getVal());
maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
// get bools and init other interpolators on demand accordingly
mbModifyColor = mrProcessor.getBColorModifierStack().count();
mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
const bool bTextureActive(mrProcessor.getGeoTexSvx().get() || mrProcessor.getTransparenceGeoTexSvx().get());
mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx().get());
const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate()));
mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
if(mbUseTex)
{
if(mbHasTexCoor)
{
const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
maIntTexture = basegfx::ip_double(
rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
}
else if(mbHasInvTexCoor)
{
const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
maIntInvTexture = basegfx::ip_triple(
rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
}
}
if(mbUseNrm)
{
const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
maIntNormal = basegfx::ip_triple(
rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
}
if(mbUseCol)
{
const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
maIntColor = basegfx::ip_triple(
rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
}
}
virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount);
public:
ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
: basegfx::RasterConverter3D(),
mrProcessor(rProcessor),
mrBuffer(rBuffer),
maIntZ(),
maIntColor(),
maIntNormal(),
maIntTexture(),
maIntInvTexture(),
mpCurrentMaterial(0),
mbModifyColor(false),
mbUseTex(false),
mbHasTexCoor(false),
mbHasInvTexCoor(false),
mbUseNrm(false),
mbUseCol(false)
{}
void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
{
mpCurrentMaterial = &rMaterial;
}
};
void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
{
if(!(nSpanCount & 0x0001))
{
if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight())
{
sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal()))));
const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal()))));
if(nXA < nXB)
{
// prepare the span interpolators
setupLineSpanInterpolators(rA, rB);
// bring span interpolators to start condition by incrementing with the possible difference of
// clamped and non-clamped XStart. Interpolators are setup relying on double precision
// X-values, so that difference is the correct value to compensate for possible clampings
incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
// prepare scanline index
sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
basegfx::BColor aNewColor;
while(nXA < nXB)
{
// early-test Z values if we need to do anything at all
const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal())));
const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
if(nNewZ > rOldZ)
{
// detect color and opacity for this pixel
const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
if(nOpacity > 0)
{
// avoid color overrun
aNewColor.clamp();
if(nOpacity >= 0x00ff)
{
// full opacity (not transparent), set z and color
rOldZ = nNewZ;
mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
}
else
{
basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
if(rDest.getOpacity())
{
// mix new color by using
// color' = color * (1 - opacity) + newcolor * opacity
const sal_uInt16 nTransparence(0x0100 - nOpacity);
rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
if(0xff != rDest.getOpacity())
{
// both are transparent, mix new opacity by using
// opacity = newopacity * (1 - oldopacity) + oldopacity
rDest.setOpacity(((sal_uInt8)((nOpacity * (0x0100 - rDest.getOpacity())) >> 8)) + rDest.getOpacity());
}
}
else
{
// dest is unused, set color
rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity);
}
}
}
}
// increments
nScanlineIndex++;
nXA++;
incrementLineSpanInterpolators(1.0);
}
}
}
}
}
//////////////////////////////////////////////////////////////////////////////
// helper class to buffer output for transparent rasterprimitives (filled areas
// and lines) until the end of processing. To ensure correct transparent
// visualisation, ZBuffers require to not set Z and to mix with the transparent
// color. If transparent rasterprimitives overlap, it gets necessary to
// paint transparent rasterprimitives from back to front to ensure that the
// mixing happens from back to front. For that purpose, transparent
// rasterprimitives are held in this class during the processing run, remember
// all data and will be rendered
class RasterPrimitive3D
{
private:
boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx;
boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx;
drawinglayer::attribute::MaterialAttribute3D maMaterial;
basegfx::B3DPolyPolygon maPolyPolygon;
double mfCenterZ;
// bitfield
bool mbModulate : 1;
bool mbFilter : 1;
bool mbSimpleTextureActive : 1;
bool mbIsLine : 1;
public:
RasterPrimitive3D(
const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
const basegfx::B3DPolyPolygon& rPolyPolygon,
bool bModulate,
bool bFilter,
bool bSimpleTextureActive,
bool bIsLine)
: mpGeoTexSvx(pGeoTexSvx),
mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
maMaterial(rMaterial),
maPolyPolygon(rPolyPolygon),
mfCenterZ(basegfx::tools::getRange(rPolyPolygon).getCenter().getZ()),
mbModulate(bModulate),
mbFilter(bFilter),
mbSimpleTextureActive(bSimpleTextureActive),
mbIsLine(bIsLine)
{
}
RasterPrimitive3D& operator=(const RasterPrimitive3D& rComp)
{
mpGeoTexSvx = rComp.mpGeoTexSvx;
mpTransparenceGeoTexSvx = rComp.mpTransparenceGeoTexSvx;
maMaterial = rComp.maMaterial;
maPolyPolygon = rComp.maPolyPolygon;
mfCenterZ = rComp.mfCenterZ;
mbModulate = rComp.mbModulate;
mbFilter = rComp.mbFilter;
mbSimpleTextureActive = rComp.mbSimpleTextureActive;
mbIsLine = rComp.mbIsLine;
return *this;
}
bool operator<(const RasterPrimitive3D& rComp) const
{
return mfCenterZ < rComp.mfCenterZ;
}
const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
bool getModulate() const { return mbModulate; }
bool getFilter() const { return mbFilter; }
bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
bool getIsLine() const { return mbIsLine; }
};
//////////////////////////////////////////////////////////////////////////////
namespace drawinglayer
{
namespace processor3d
{
void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
{
if(mpBZPixelRaster)
{
if(getTransparenceCounter())
{
// transparent output; record for later sorting and painting from
// back to front
if(!mpRasterPrimitive3Ds)
{
const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
}
mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
getGeoTexSvx(),
getTransparenceGeoTexSvx(),
rMaterial,
basegfx::B3DPolyPolygon(rHairline),
getModulate(),
getFilter(),
getSimpleTextureActive(),
true));
}
else
{
// do rasterconversion
mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
if(mnAntiAlialize > 1)
{
const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
if(bForceLineSnap)
{
basegfx::B3DHomMatrix aTransform;
basegfx::B3DPolygon aSnappedHairline(rHairline);
const double fScaleDown(1.0 / mnAntiAlialize);
const double fScaleUp(mnAntiAlialize);
// take oversampling out
aTransform.scale(fScaleDown, fScaleDown, 1.0);
aSnappedHairline.transform(aTransform);
// snap to integer
aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
// add oversampling again
aTransform.identity();
aTransform.scale(fScaleUp, fScaleUp, 1.0);
aSnappedHairline.transform(aTransform);
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
}
else
{
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
}
}
else
{
mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1);
}
}
}
}
void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
{
if(mpBZPixelRaster)
{
if(getTransparenceCounter())
{
// transparent output; record for later sorting and painting from
// back to front
if(!mpRasterPrimitive3Ds)
{
const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
}
mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
getGeoTexSvx(),
getTransparenceGeoTexSvx(),
rMaterial,
rFill,
getModulate(),
getFilter(),
getSimpleTextureActive(),
false));
}
else
{
mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight());
}
}
}
ZBufferProcessor3D::ZBufferProcessor3D(
const geometry::ViewInformation3D& rViewInformation3D,
const geometry::ViewInformation2D& rViewInformation2D,
const attribute::SdrSceneAttribute& rSdrSceneAttribute,
const attribute::SdrLightingAttribute& rSdrLightingAttribute,
double fSizeX,
double fSizeY,
const basegfx::B2DRange& rVisiblePart,
sal_uInt16 nAntiAlialize)
: DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
mpBZPixelRaster(0),
maInvEyeToView(),
mpZBufferRasterConverter3D(0),
mnAntiAlialize(nAntiAlialize),
mpRasterPrimitive3Ds(0)
{
// generate ViewSizes
const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength());
const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength());
const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth());
const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight());
// generate RasterWidth and RasterHeight
const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1);
const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1);
if(nRasterWidth && nRasterHeight)
{
// create view unit buffer
mpBZPixelRaster = new basegfx::BZPixelRaster(
mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth,
mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight);
OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)");
// create DeviceToView for Z-Buffer renderer since Z is handled
// different from standard 3D transformations (Z is mirrored). Also
// the transformation includes the step from unit device coordinates
// to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
basegfx::B3DHomMatrix aDeviceToView;
{
// step one:
//
// bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
// necessary to
// - flip Y due to screen orientation
// - flip Z due to Z-Buffer orientation from back to front
aDeviceToView.scale(0.5, -0.5, -0.5);
aDeviceToView.translate(0.5, 0.5, 0.5);
}
{
// step two:
//
// bring from [0.0 .. 1.0] in X,Y and Z to view cordinates
//
// #i102611#
// also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
// could be used, but a 'unused' value is needed, so '0' is used what reduces
// the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
// (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
// Instead of checking those by basegfx::fTools methods which would cost
// runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
// range, thus resulting in [1.5 .. 65534.5]
const double fMaxZDepth(65533.0);
aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
if(mnAntiAlialize)
aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
else
aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
aDeviceToView.translate(0.0, 0.0, 1.5);
}
// update local ViewInformation3D with own DeviceToView
const geometry::ViewInformation3D aNewViewInformation3D(
getViewInformation3D().getObjectTransformation(),
getViewInformation3D().getOrientation(),
getViewInformation3D().getProjection(),
aDeviceToView,
getViewInformation3D().getViewTime(),
getViewInformation3D().getExtendedInformationSequence());
updateViewInformation(aNewViewInformation3D);
// prepare inverse EyeToView transformation. This can be done in constructor
// since changes in object transformations when processing TransformPrimitive3Ds
// do not influence this prepared partial transformation
maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
maInvEyeToView.invert();
// prepare maRasterRange
maRasterRange.reset();
maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0));
maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight()));
// create the raster converter
mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this);
}
}
ZBufferProcessor3D::~ZBufferProcessor3D()
{
if(mpBZPixelRaster)
{
delete mpZBufferRasterConverter3D;
delete mpBZPixelRaster;
}
if(mpRasterPrimitive3Ds)
{
OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
delete mpRasterPrimitive3Ds;
}
}
void ZBufferProcessor3D::finish()
{
if(mpRasterPrimitive3Ds)
{
// there are transparent rasterprimitives
const sal_uInt32 nSize(mpRasterPrimitive3Ds->size());
if(nSize > 1)
{
// sort them from back to front
std::sort(mpRasterPrimitive3Ds->begin(), mpRasterPrimitive3Ds->end());
}
for(sal_uInt32 a(0); a < nSize; a++)
{
// paint each one by setting the remembered data and calling
// the render method
const RasterPrimitive3D& rCandidate = (*mpRasterPrimitive3Ds)[a];
mpGeoTexSvx = rCandidate.getGeoTexSvx();
mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
mbModulate = rCandidate.getModulate();
mbFilter = rCandidate.getFilter();
mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
if(rCandidate.getIsLine())
{
rasterconvertB3DPolygon(
rCandidate.getMaterial(),
rCandidate.getPolyPolygon().getB3DPolygon(0));
}
else
{
rasterconvertB3DPolyPolygon(
rCandidate.getMaterial(),
rCandidate.getPolyPolygon());
}
}
// delete them to signal the destructor that all is done and
// to allow asserting there
delete mpRasterPrimitive3Ds;
mpRasterPrimitive3Ds = 0;
}
}
BitmapEx ZBufferProcessor3D::getBitmapEx() const
{
if(mpBZPixelRaster)
{
return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize);
}
return BitmapEx();
}
} // end of namespace processor3d
} // end of namespace drawinglayer
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