Files
loongoffice/include/drawinglayer/processor2d/hittestprocessor2d.hxx
Stephan Bergmann 91dd2db17b loplugin:override: No more need for the "MSVC dtor override" workaround
The issue of 362d4f0cd4e50111edfae9d30c90602c37ed65a2 "Explicitly mark
overriding destructors as 'virtual'" appears to no longer be a problem with
MSVC 2013.

(The little change in the rewriting code of compilerplugins/clang/override.cxx
was necessary to prevent an endless loop when adding "override" to

  OOO_DLLPUBLIC_CHARTTOOLS    virtual ~CloseableLifeTimeManager();

in chart2/source/inc/LifeTime.hxx, getting stuck in the leading
OOO_DLLPUBLIC_CHARTTOOLS macro.  Can't remember what that
isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.)

Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
2016-09-13 13:19:22 +02:00

85 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
namespace basegfx { class B2DPolygon; }
namespace basegfx { class B2DPolyPolygon; }
namespace drawinglayer { namespace primitive2d { class ScenePrimitive2D; }}
namespace drawinglayer
{
namespace processor2d
{
/** HitTestProcessor2D class
This processor implements a HitTest with the feeded primitives,
given tolerance and extras
*/
class DRAWINGLAYER_DLLPUBLIC HitTestProcessor2D : public BaseProcessor2D
{
private:
/// discrete HitTest position
basegfx::B2DPoint maDiscreteHitPosition;
/// discrete HitTolerance
double mfDiscreteHitTolerance;
bool mbHit : 1;
bool mbHitToleranceUsed : 1;
/// flag to concentrate on text hits only
bool mbHitTextOnly : 1;
/// tooling methods
void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) override;
bool checkHairlineHitWithTolerance(
const basegfx::B2DPolygon& rPolygon,
double fDiscreteHitTolerance);
bool checkFillHitWithTolerance(
const basegfx::B2DPolyPolygon& rPolyPolygon,
double fDiscreteHitTolerance);
void check3DHit(const primitive2d::ScenePrimitive2D& rCandidate);
public:
HitTestProcessor2D(
const geometry::ViewInformation2D& rViewInformation,
const basegfx::B2DPoint& rLogicHitPosition,
double fLogicHitTolerance,
bool bHitTextOnly);
virtual ~HitTestProcessor2D() override;
/// data read access
const basegfx::B2DPoint& getDiscreteHitPosition() const { return maDiscreteHitPosition; }
double getDiscreteHitTolerance() const { return mfDiscreteHitTolerance; }
bool getHit() const { return mbHit; }
bool getHitTextOnly() const { return mbHitTextOnly; }
};
} // end of namespace processor2d
} // end of namespace drawinglayer
#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */