forked from amazingfate/loongoffice
The issue of 362d4f0cd4e50111edfae9d30c90602c37ed65a2 "Explicitly mark overriding destructors as 'virtual'" appears to no longer be a problem with MSVC 2013. (The little change in the rewriting code of compilerplugins/clang/override.cxx was necessary to prevent an endless loop when adding "override" to OOO_DLLPUBLIC_CHARTTOOLS virtual ~CloseableLifeTimeManager(); in chart2/source/inc/LifeTime.hxx, getting stuck in the leading OOO_DLLPUBLIC_CHARTTOOLS macro. Can't remember what that isAtEndOfImmediateMacroExpansion thing was originally necessary for, anyway.) Change-Id: I534c634504d7216b9bb632c2775c04eaf27e927e
349 lines
12 KiB
C++
349 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE_HXX
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#define INCLUDED_DRAWINGLAYER_TEXTURE_TEXTURE_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <basegfx/matrix/b2dhommatrix.hxx>
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#include <basegfx/range/b2drange.hxx>
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#include <basegfx/color/bcolor.hxx>
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#include <basegfx/tools/gradienttools.hxx>
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#include <vector>
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvx
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{
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public:
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GeoTexSvx();
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virtual ~GeoTexSvx();
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// compare operator
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virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const;
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bool operator!=(const GeoTexSvx& rGeoTexSvx) const { return !operator==(rGeoTexSvx); }
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// virtual base methods
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const;
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virtual void modifyOpacity(const basegfx::B2DPoint& rUV, double& rfOpacity) const;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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/// helper class for processing equal number of matrices and colors
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/// for texture processing
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struct B2DHomMatrixAndBColor
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{
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basegfx::B2DHomMatrix maB2DHomMatrix;
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basegfx::BColor maBColor;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradient : public GeoTexSvx
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{
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protected:
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basegfx::ODFGradientInfo maGradientInfo;
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basegfx::B2DRange maDefinitionRange;
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basegfx::BColor maStart;
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basegfx::BColor maEnd;
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double mfBorder;
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public:
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GeoTexSvxGradient(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder);
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virtual ~GeoTexSvxGradient() override;
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// compare operator
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virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const override;
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// virtual base methods
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) = 0;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientLinear : public GeoTexSvxGradient
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{
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protected:
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double mfUnitMinX;
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double mfUnitWidth;
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double mfUnitMaxY;
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public:
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GeoTexSvxGradientLinear(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::B2DRange& rOutputRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fAngle);
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virtual ~GeoTexSvxGradientLinear() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientAxial : public GeoTexSvxGradient
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{
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protected:
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double mfUnitMinX;
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double mfUnitWidth;
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public:
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GeoTexSvxGradientAxial(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::B2DRange& rOutputRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fAngle);
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virtual ~GeoTexSvxGradientAxial() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRadial : public GeoTexSvxGradient
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{
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public:
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GeoTexSvxGradientRadial(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fOffsetX,
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double fOffsetY);
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virtual ~GeoTexSvxGradientRadial() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientElliptical : public GeoTexSvxGradient
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{
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public:
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GeoTexSvxGradientElliptical(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fOffsetX,
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double fOffsetY,
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double fAngle);
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virtual ~GeoTexSvxGradientElliptical() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientSquare : public GeoTexSvxGradient
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{
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public:
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GeoTexSvxGradientSquare(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fOffsetX,
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double fOffsetY,
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double fAngle);
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virtual ~GeoTexSvxGradientSquare() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxGradientRect : public GeoTexSvxGradient
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{
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public:
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GeoTexSvxGradientRect(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::BColor& rStart,
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const basegfx::BColor& rEnd,
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sal_uInt32 nSteps,
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double fBorder,
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double fOffsetX,
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double fOffsetY,
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double fAngle);
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virtual ~GeoTexSvxGradientRect() override;
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virtual void appendTransformationsAndColors(
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std::vector< B2DHomMatrixAndBColor >& rEntries,
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basegfx::BColor& rOuterColor) override;
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virtual void modifyBColor(const basegfx::B2DPoint& rUV, basegfx::BColor& rBColor, double& rfOpacity) const override;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxHatch : public GeoTexSvx
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{
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protected:
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basegfx::B2DRange maOutputRange;
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basegfx::B2DHomMatrix maTextureTransform;
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basegfx::B2DHomMatrix maBackTextureTransform;
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double mfDistance;
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double mfAngle;
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sal_uInt32 mnSteps;
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bool mbDefinitionRangeEqualsOutputRange : 1;
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public:
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GeoTexSvxHatch(
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const basegfx::B2DRange& rDefinitionRange,
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const basegfx::B2DRange& rOutputRange,
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double fDistance,
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double fAngle);
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virtual ~GeoTexSvxHatch() override;
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// compare operator
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virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const override;
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void appendTransformations(::std::vector< basegfx::B2DHomMatrix >& rMatrices);
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double getDistanceToHatch(const basegfx::B2DPoint& rUV) const;
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const basegfx::B2DHomMatrix& getBackTextureTransform() const;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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namespace drawinglayer
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{
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namespace texture
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{
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// This class applies a tiling to the unit range. The given range
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// will be repeated inside the unit range in X and Y and for each
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// tile a matrix will be created (by appendTransformations) that
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// represents the needed transformation to map a filling in unit
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// coordinates to that tile.
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// When offsetX is given, every 2nd line will be offsetted by the
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// given percentage value (offsetX has to be 0.0 <= offsetX <= 1.0).
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// Accordingly to offsetY. If both are given, offsetX is preferred
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// and offsetY is ignored.
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class DRAWINGLAYER_DLLPUBLIC GeoTexSvxTiled : public GeoTexSvx
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{
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protected:
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basegfx::B2DRange maRange;
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double mfOffsetX;
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double mfOffsetY;
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private:
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sal_Int32 iterateTiles(::std::vector< basegfx::B2DHomMatrix >* pMatrices) const;
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public:
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GeoTexSvxTiled(
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const basegfx::B2DRange& rRange,
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double fOffsetX = 0.0,
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double fOffsetY = 0.0);
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virtual ~GeoTexSvxTiled() override;
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// compare operator
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virtual bool operator==(const GeoTexSvx& rGeoTexSvx) const override;
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void appendTransformations(::std::vector< basegfx::B2DHomMatrix >& rMatrices) const;
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sal_uInt32 getNumberOfTiles() const;
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};
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} // end of namespace texture
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} // end of namespace drawinglayer
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#endif //_DRAWINGLAYER_TEXTURE_TEXTURE_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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