Files
loongoffice/include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
Chris Sherlock a238b1f8d3 Remove excess newlines
A ridiculously fast way of doing this is:

for i in $(pcregrep -l -M -r --include='.*[hc]xx$' \
  --exclude-dir=workdir --exclude-dir=instdir '^
{3,}' .)
do
    perl -0777 -i -pe 's/^
{3,}/

/gm' $i
done

Change-Id: Iebb93eccbee9e4fc5c4380474ba595858a27ac2c
Reviewed-on: https://gerrit.libreoffice.org/22224
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Chris Sherlock <chris.sherlock79@gmail.com>
2016-02-09 08:18:05 +00:00

83 lines
3.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/color/bcolor.hxx>
// PointArrayPrimitive2D class
namespace drawinglayer
{
namespace primitive2d
{
/** PointArrayPrimitive2D class
This primitive defines single,discrete 'pixels' for the given
positions in the given color. This makes it view-dependent since
the logic size of a 'pixel' depends on the view transformation.
This is one of the non-decomposable primitives, so a renderer
should process it (Currently it is only used for grid visualisation,
but this may change).
*/
class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
{
private:
/// the array of positions
std::vector< basegfx::B2DPoint > maPositions;
/// the color to use
basegfx::BColor maRGBColor;
/// #i96669# add simple range buffering for this primitive
basegfx::B2DRange maB2DRange;
public:
/// constructor
PointArrayPrimitive2D(
const std::vector< basegfx::B2DPoint >& rPositions,
const basegfx::BColor& rRGBColor);
/// data read access
const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
const basegfx::BColor& getRGBColor() const { return maRGBColor; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
DeclPrimitive2DIDBlock()
};
} // end of namespace primitive2d
} // end of namespace drawinglayer
#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */