forked from amazingfate/loongoffice
For text layouted using EditEngine the HitTest in SVX is identifying Field like URLs. Thus ist is better to use the anyways more precise primitives for HitTest (rotation/shear/ mirror, ...). This was necessary since the former mechanism which used a combination of primitive-beased HitTest and then using an Outliner to get the position/content of the Field landed on different positions e.g. when the layout needed to use multiple lines for the contained URL, but there could be more cases found. Adapted the text decompositon, the primitive HitTest and the TextHirearchyFieldPrimitive2D accordingly. Change-Id: Ice559e20d02547fdcfcf9783e7cc5481706aab03 Reviewed-on: https://gerrit.libreoffice.org/40591 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Armin Le Grand <Armin.Le.Grand@cib.de>
99 lines
4.1 KiB
C++
99 lines
4.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
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#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
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#include <drawinglayer/drawinglayerdllapi.h>
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#include <drawinglayer/processor2d/baseprocessor2d.hxx>
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namespace basegfx { class B2DPolygon; }
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namespace basegfx { class B2DPolyPolygon; }
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namespace drawinglayer { namespace primitive2d { class ScenePrimitive2D; }}
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namespace drawinglayer
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{
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namespace processor2d
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{
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/** HitTestProcessor2D class
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This processor implements a HitTest with the feeded primitives,
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given tolerance and extras
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*/
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class DRAWINGLAYER_DLLPUBLIC HitTestProcessor2D : public BaseProcessor2D
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{
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private:
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/// discrete HitTest position
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basegfx::B2DPoint maDiscreteHitPosition;
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/// discrete HitTolerance
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double mfDiscreteHitTolerance;
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/// stack of HitPrimitives, taken care of during HitTest run
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primitive2d::Primitive2DContainer maHitStack;
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/// flag if HitStack shall be collected as part of the result, default is false
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bool mbCollectHitStack : 1;
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/// Boolean to flag if a hit was found. If yes, fast exit is taken
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bool mbHit : 1;
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/// flag to concentrate on text hits only
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bool mbHitTextOnly : 1;
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/// tooling methods
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void processBasePrimitive2D(const primitive2d::BasePrimitive2D& rCandidate) override;
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bool checkHairlineHitWithTolerance(
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const basegfx::B2DPolygon& rPolygon,
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double fDiscreteHitTolerance);
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bool checkFillHitWithTolerance(
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const basegfx::B2DPolyPolygon& rPolyPolygon,
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double fDiscreteHitTolerance);
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void check3DHit(const primitive2d::ScenePrimitive2D& rCandidate);
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public:
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HitTestProcessor2D(
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const geometry::ViewInformation2D& rViewInformation,
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const basegfx::B2DPoint& rLogicHitPosition,
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double fLogicHitTolerance,
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bool bHitTextOnly);
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virtual ~HitTestProcessor2D() override;
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/// switch on collecting primitives for a found hit on maHitStack, default is off
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void collectHitStack(bool bCollect) { mbCollectHitStack = bCollect; }
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/// get HitStack of primitives, first is the one that created the hit, last is the
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/// top-most
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const primitive2d::Primitive2DContainer& getHitStack() const { return maHitStack; }
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/// data read access
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const basegfx::B2DPoint& getDiscreteHitPosition() const { return maDiscreteHitPosition; }
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double getDiscreteHitTolerance() const { return mfDiscreteHitTolerance; }
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bool getCollectHitStack() const { return mbCollectHitStack; }
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bool getHit() const { return mbHit; }
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bool getHitTextOnly() const { return mbHitTextOnly; }
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};
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} // end of namespace processor2d
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} // end of namespace drawinglayer
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#endif // INCLUDED_DRAWINGLAYER_PROCESSOR2D_HITTESTPROCESSOR2D_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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