Files
loongoffice/slideshow
Noel Grandin 82625bb98e remove unnecessary sal_Unicode casts in OUStringBuffer::append calls
Convert code like:
    buf.append( static_cast<sal_Unicode>('!') );
to:
    buf.append( '!' );

Change-Id: Iacb03a61de65a895540940953b49620677b3d051
2014-01-07 09:43:37 +02:00
..
2013-10-15 05:20:47 +02:00

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.