forked from amazingfate/loongoffice
278 lines
12 KiB
C++
278 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*************************************************************************
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*
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* OpenOffice.org - a multi-platform office productivity suite
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*
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* The Contents of this file are made available subject to
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* the terms of GNU Lesser General Public License Version 2.1.
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*
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*
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* GNU Lesser General Public License Version 2.1
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* =============================================
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* Copyright 2005 by Sun Microsystems, Inc.
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* 901 San Antonio Road, Palo Alto, CA 94303, USA
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License version 2.1, as published by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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* MA 02111-1307 USA
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*
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************************************************************************/
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#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
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#include <drawinglayer/attribute/materialattribute3d.hxx>
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//////////////////////////////////////////////////////////////////////////////
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namespace drawinglayer
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{
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namespace attribute
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{
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class ImpSdr3DObjectAttribute
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{
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public:
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// refcounter
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sal_uInt32 mnRefCount;
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// 3D object attribute definitions
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::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
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::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
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::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
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::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
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::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
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MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
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// bitfield
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unsigned mbNormalsInvert : 1; // invert normals
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unsigned mbDoubleSided : 1; // surfaces are double sided
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unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
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unsigned mbTextureFilter : 1; // filter texture to make more smooth
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unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
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ImpSdr3DObjectAttribute(
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::com::sun::star::drawing::NormalsKind aNormalsKind,
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::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
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::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
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::com::sun::star::drawing::TextureKind2 aTextureKind,
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::com::sun::star::drawing::TextureMode aTextureMode,
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const MaterialAttribute3D& rMaterial,
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bool bNormalsInvert,
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bool bDoubleSided,
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bool bShadow3D,
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bool bTextureFilter,
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bool bReducedLineGeometry)
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: mnRefCount(0),
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maNormalsKind(aNormalsKind),
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maTextureProjectionX(aTextureProjectionX),
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maTextureProjectionY(aTextureProjectionY),
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maTextureKind(aTextureKind),
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maTextureMode(aTextureMode),
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maMaterial(rMaterial),
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mbNormalsInvert(bNormalsInvert),
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mbDoubleSided(bDoubleSided),
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mbShadow3D(bShadow3D),
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mbTextureFilter(bTextureFilter),
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mbReducedLineGeometry(bReducedLineGeometry)
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{
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}
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// data read access
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::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
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::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
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::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
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::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
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::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
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const MaterialAttribute3D& getMaterial() const { return maMaterial; }
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bool getNormalsInvert() const { return mbNormalsInvert; }
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bool getDoubleSided() const { return mbDoubleSided; }
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bool getShadow3D() const { return mbShadow3D; }
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bool getTextureFilter() const { return mbTextureFilter; }
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bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
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bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
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{
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return (getNormalsKind() == rCandidate.getNormalsKind()
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&& getTextureProjectionX() == rCandidate.getTextureProjectionX()
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&& getTextureProjectionY() == rCandidate.getTextureProjectionY()
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&& getTextureKind() == rCandidate.getTextureKind()
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&& getTextureMode() == rCandidate.getTextureMode()
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&& getMaterial() == rCandidate.getMaterial()
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&& getNormalsInvert() == rCandidate.getNormalsInvert()
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&& getDoubleSided() == rCandidate.getDoubleSided()
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&& getShadow3D() == rCandidate.getShadow3D()
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&& getTextureFilter() == rCandidate.getTextureFilter()
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&& getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
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}
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static ImpSdr3DObjectAttribute* get_global_default()
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{
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static ImpSdr3DObjectAttribute* pDefault = 0;
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if(!pDefault)
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{
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pDefault = new ImpSdr3DObjectAttribute(
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::com::sun::star::drawing::NormalsKind_SPECIFIC,
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::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
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::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
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::com::sun::star::drawing::TextureKind2_LUMINANCE,
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::com::sun::star::drawing::TextureMode_REPLACE,
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MaterialAttribute3D(),
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false,
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false,
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false,
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false,
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false);
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// never delete; start with RefCount 1, not 0
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pDefault->mnRefCount++;
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}
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return pDefault;
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}
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};
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Sdr3DObjectAttribute::Sdr3DObjectAttribute(
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::com::sun::star::drawing::NormalsKind aNormalsKind,
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::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
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::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
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::com::sun::star::drawing::TextureKind2 aTextureKind,
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::com::sun::star::drawing::TextureMode aTextureMode,
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const MaterialAttribute3D& rMaterial,
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bool bNormalsInvert,
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bool bDoubleSided,
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bool bShadow3D,
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bool bTextureFilter,
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bool bReducedLineGeometry)
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: mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
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aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
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rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
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{
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}
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Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
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: mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
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{
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mpSdr3DObjectAttribute->mnRefCount++;
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}
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Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
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{
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if(mpSdr3DObjectAttribute->mnRefCount)
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{
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mpSdr3DObjectAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdr3DObjectAttribute;
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}
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}
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bool Sdr3DObjectAttribute::isDefault() const
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{
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return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default();
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}
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Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
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{
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if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute)
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{
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if(mpSdr3DObjectAttribute->mnRefCount)
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{
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mpSdr3DObjectAttribute->mnRefCount--;
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}
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else
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{
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delete mpSdr3DObjectAttribute;
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}
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mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
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mpSdr3DObjectAttribute->mnRefCount++;
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}
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return *this;
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}
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bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
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{
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if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute)
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{
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return true;
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}
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if(rCandidate.isDefault() != isDefault())
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{
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return false;
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}
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return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
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}
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::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
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{
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return mpSdr3DObjectAttribute->getNormalsKind();
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}
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::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
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{
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return mpSdr3DObjectAttribute->getTextureProjectionX();
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}
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::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
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{
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return mpSdr3DObjectAttribute->getTextureProjectionY();
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}
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::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
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{
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return mpSdr3DObjectAttribute->getTextureKind();
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}
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::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
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{
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return mpSdr3DObjectAttribute->getTextureMode();
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}
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const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
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{
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return mpSdr3DObjectAttribute->getMaterial();
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}
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bool Sdr3DObjectAttribute::getNormalsInvert() const
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{
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return mpSdr3DObjectAttribute->getNormalsInvert();
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}
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bool Sdr3DObjectAttribute::getDoubleSided() const
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{
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return mpSdr3DObjectAttribute->getDoubleSided();
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}
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bool Sdr3DObjectAttribute::getShadow3D() const
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{
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return mpSdr3DObjectAttribute->getShadow3D();
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}
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bool Sdr3DObjectAttribute::getTextureFilter() const
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{
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return mpSdr3DObjectAttribute->getTextureFilter();
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}
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bool Sdr3DObjectAttribute::getReducedLineGeometry() const
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{
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return mpSdr3DObjectAttribute->getReducedLineGeometry();
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}
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} // end of namespace attribute
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} // end of namespace drawinglayer
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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