forked from amazingfate/loongoffice
Steps of grabFrame - Init opengl context - Call libgltf to render - Get a RGB buffer from libgltf - Create a Bitmap from this RGB buffer Additionally: - Using mimetype is neccessary to decide which player to create. - bAllowToCreateReplacementGraphic is unneeded. Change-Id: I7fef043a3341771389144a4f4cac71b0862ef8a7
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.