Files
loongoffice/slideshow
Zolnai Tamás d8920e6d1d Make OGLFrameGrabber work
Steps of grabFrame
- Init opengl context
- Call libgltf to render
- Get a RGB buffer from libgltf
- Create a Bitmap from this RGB buffer

Additionally:
- Using mimetype is neccessary to decide which player to create.
- bAllowToCreateReplacementGraphic is unneeded.

Change-Id: I7fef043a3341771389144a4f4cac71b0862ef8a7
2014-04-20 18:00:48 +02:00
..
2014-04-14 20:21:10 +02:00
2014-04-20 18:00:48 +02:00
2014-04-19 11:10:12 +02:00

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.