Move docs about native code development into a repo directory.
No-Try: True Bug: None Change-Id: I4a7f3df3547beb85eaabe90a9d059da32cc64261 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/151303 Commit-Queue: Mirko Bonadei <mbonadei@webrtc.org> Reviewed-by: Patrik Höglund <phoglund@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29129}
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docs/native-code/development/index.md
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docs/native-code/development/index.md
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# WebRTC development
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The currently supported platforms are Windows, Mac OS X, Linux, Android and
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iOS. See the [Android][webrtc-android-development] and [iOS][webrtc-ios-development]
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pages for build instructions and example applications specific to these mobile platforms.
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## Before You Start
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First, be sure to install the [prerequisite software][webrtc-prerequisite-sw].
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[webrtc-prerequitite-sw]: https://webrtc.googlesource.com/src/+/refs/heads/master/docs/native-code/development/prerequisite-sw/index.md
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## Getting the Code
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For desktop development:
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1. Create a working directory, enter it, and run `fetch webrtc`:
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```
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$ mkdir webrtc-checkout
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$ cd webrtc-checkout
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$ fetch --nohooks webrtc
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$ gclient sync
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```
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NOTICE: During your first sync, you'll have to accept the license agreement of the Google Play Services SDK.
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The checkout size is large due the use of the Chromium build toolchain and many dependencies. Estimated size:
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* Linux: 6.4 GB.
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* Linux (with Android): 16 GB (of which ~8 GB is Android SDK+NDK images).
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* Mac (with iOS support): 5.6GB
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2. Optionally you can specify how new branches should be tracked:
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```
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$ git config branch.autosetupmerge always
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$ git config branch.autosetuprebase always
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```
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3. Alternatively, you can create new local branches like this (recommended):
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```
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$ cd src
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$ git checkout master
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$ git new-branch your-branch-name
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```
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See the [Android][webrtc-android-development] and [iOS][webrtc-ios-development] pages for separate instructions.
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**NOTICE:** if you get `Remote: Daily bandwidth rate limit exceeded for <ip>`,
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make sure [you're logged in][webrtc-first-patch]. The quota is much larger for logged in users.
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## Updating the Code
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Update your current branch with:
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```
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$ git checkout master
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$ git pull origin master
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$ gclient sync
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$ git checkout my-branch
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$ git merge master
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```
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## Building
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[Ninja][ninja] is the default build system for all platforms.
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See the [Android][webrtc-android-development] and [iOS][webrtc-ios-development] pages for build
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instructions specific to those platforms.
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## Generating Ninja project files
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[Ninja][ninja] project files are generated using [GN][gn]. They're put in a
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directory of your choice, like `out/Debug` or `out/Release`, but you can
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use any directory for keeping multiple configurations handy.
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To generate project files using the defaults (Debug build), run (standing in
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the src/ directory of your checkout):
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```
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$ gn gen out/Default
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```
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To generate ninja project files for a Release build instead:
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```
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$ gn gen out/Default --args='is_debug=false'
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```
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To clean all build artifacts in a directory but leave the current GN
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configuration untouched (stored in the args.gn file), do:
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```
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$ gn clean out/Default
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```
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See the [GN][gn-doc] documentation for all available options. There are also more
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platform specific tips on the [Android][webrtc-android-development] and
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[iOS][webrtc-ios-development] instructions.
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## Compiling
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When you have Ninja project files generated (see previous section), compile
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(standing in `src/`) using:
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For [Ninja][ninja] project files generated in `out/Default`:
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```
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$ ninja -C out/Default
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```
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## Using Another Build System
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Other build systems are **not supported** (and may fail), such as Visual
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Studio on Windows or Xcode on OSX. GN supports a hybrid approach of using
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[Ninja][ninja] for building, but Visual Studio/Xcode for editing and driving
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compilation.
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To generate IDE project files, pass the `--ide` flag to the [GN][gn] command.
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See the [GN reference][gn-doc] for more details on the supported IDEs.
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## Working with Release Branches
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To see available release branches, run:
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```
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$ git branch -r
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```
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To create a local branch tracking a remote release branch (in this example,
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the 43 branch):
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```
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$ git checkout -b my_branch refs/remotes/branch-heads/43
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$ gclient sync
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```
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**NOTICE**: depot_tools are not tracked with your checkout, so it's possible gclient
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sync will break on sufficiently old branches. In that case, you can try using
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an older depot_tools:
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```
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which gclient
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$ # cd to depot_tools dir
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$ # edit update_depot_tools; add an exit command at the top of the file
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$ git log # find a hash close to the date when the branch happened
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$ git checkout <hash>
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$ cd ~/dev/webrtc/src
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$ gclient sync
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$ # When done, go back to depot_tools, git reset --hard, run gclient again and
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$ # verify the current branch becomes REMOTE:origin/master
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```
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The above is untested and unsupported, but it might help.
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Commit log for the branch: [https://webrtc.googlesource.com/src/+log/branch-heads/43][m43-log]
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To browse it: [https://webrtc.googlesource.com/src/+/branch-heads/43][m43]
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For more details, read Chromium's [Working with Branches][chromium-work-branches] and
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[Working with Release Branches][chromium-work-release-branches] pages.
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## Contributing Patches
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Please see [Contributing Fixes][webrtc-contributing] for information on how to run
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`git cl upload`, getting your patch reviewed, and getting it submitted.
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This also includes information on how to run tryjobs, if you're a committer.
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## Chromium Committers
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Many WebRTC committers are also Chromium committers. To make sure to use the
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right account for pushing commits to WebRTC, use the `user.email` Git config
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setting. The recommended way is to have the chromium.org account set globally
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as described at the [depot tools setup page][depot-tools] and then set `user.email`
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locally for the WebRTC repos using (change to your webrtc.org address):
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```
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$ cd /path/to/webrtc/src
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$ git config user.email yourname@webrtc.org
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```
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## Example Applications
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WebRTC contains several example applications, which can be found under
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`src/webrtc/examples`. Higher level applications are listed first.
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### Peerconnection
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Peerconnection consist of two applications using the WebRTC Native APIs:
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* A server application, with target name `peerconnection_server`
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* A client application, with target name `peerconnection_client` (not currently supported on Mac/Android)
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The client application has simple voice and video capabilities. The server
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enables client applications to initiate a call between clients by managing
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signaling messages generated by the clients.
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#### Setting up P2P calls between peerconnection_clients
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Start `peerconnection_server`. You should see the following message indicating
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that it is running:
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```
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Server listening on port 8888
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```
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Start any number of `peerconnection_clients` and connect them to the server.
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The client UI consists of a few parts:
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**Connecting to a server:** When the application is started you must specify
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which machine (by IP address) the server application is running on. Once that
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is done you can press **Connect** or the return button.
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**Select a peer:** Once successfully connected to a server, you can connect to
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a peer by double-clicking or select+press return on a peer's name.
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**Video chat:** When a peer has been successfully connected to, a video chat
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will be displayed in full window.
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**Ending chat session:** Press **Esc**. You will now be back to selecting a
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peer.
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**Ending connection:** Press **Esc** and you will now be able to select which
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server to connect to.
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#### Testing peerconnection_server
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Start an instance of `peerconnection_server` application.
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Open `src/webrtc/examples/peerconnection/server/server_test.html` in your
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browser. Click **Connect**. Observe that the `peerconnection_server` announces
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your connection. Open one more tab using the same page. Connect it too (with a
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different name). It is now possible to exchange messages between the connected
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peers.
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### Relay Server
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Target name `relayserver`. Relays traffic when a direct peer-to-peer
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connection can't be established. Can be used with the call application above.
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### STUN Server
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Target name `stunserver`. Implements the STUN protocol for Session Traversal
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Utilities for NAT as documented in [RFC 5389][rfc-5389].
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### TURN Server
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Target name `turnserver`. In active development to reach compatibility with
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[RFC 5766][rfc-5766].
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[ninja]: https://ninja-build.org/
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[gn]: https://gn.googlesource.com/gn/+/master/README.md
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[gn-doc]: https://gn.googlesource.com/gn/+/master/docs/reference.md#IDE-options
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[webtc-android-development]: https://webrtc.googlesource.com/src/+/refs/heads/master/docs/native-code/android/index.md
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[webrtc-ios-development]: https://webrtc.googlesource.com/src/+/refs/heads/master/docs/native-code/ios/index.md
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[chromium-work-branches]: https://www.chromium.org/developers/how-tos/get-the-code/working-with-branches
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[chromium-work-release-branches]: https://www.chromium.org/developers/how-tos/get-the-code/working-with-release-branches
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[webrtc-contributing]: https://webrtc.org/contributing/
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[depot-tools]: http://commondatastorage.googleapis.com/chrome-infra-docs/flat/depot_tools/docs/html/depot_tools_tutorial.html#_setting_up
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[rfc-5389]: https://tools.ietf.org/html/rfc5389
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[rfc-5766]: https://tools.ietf.org/html/rfc5766
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[webrtc-first-patch]: https://webrtc.org/native-code/development/#contributing-your-first-patch
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[m43-log]: https://webrtc.googlesource.com/src/+log/branch-heads/43
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[m43]: https://webrtc.googlesource.com/src/+/branch-heads/43
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60
docs/native-code/development/prerequisite-sw/index.md
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# WebRTC development - Prerequisite software
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## Depot Tools
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1. [Install the Chromium depot tools][depot-tools].
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2. On Windows, depot tools will download a special version of Git during your
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first `gclient sync`. On Mac and Linux, you'll need to install [Git][git] by
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yourself.
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## Linux (Ubuntu/Debian)
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A script is provided for Ubuntu, which is unfortunately only available after
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your first gclient sync:
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```
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$ ./build/install-build-deps.sh
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```
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Most of the libraries installed with this script are not needed since we now
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build using Debian sysroot images in build/linux, but there are still some tools
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needed for the build that are installed with
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[install-build-deps.sh][install-build-deps].
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You may also want to have a look at the [Chromium Linux Build
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instructions][chromium-linux-build-instructions] if you experience any other problems building.
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## Windows
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Follow the [Chromium's build instructions for Windows][chromium-win-build-instructions].
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WebRTC requires Visual Studio 2017 to be used. If you only have version 2015
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available, you might be able to keep using it for some time by setting
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`GYP_MSVS_VERSION=2015` in your environment. Keep in mind that this is not a
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suppported configuration however.
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## macOS
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Xcode 9 or higher is required. Latest Xcode is recommended to be able to build
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all code.
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## Android
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You'll need a Linux development machine. WebRTC is using the same Android
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toolchain as Chrome (downloaded into `third_party/android_tools`) so you won't
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need to install the NDK/SDK separately.
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1. Install Java OpenJDK as described in the
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[Chromium Android prerequisites][chromium-android-build-build-instructions]
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2. All set! If you don't run Ubuntu, you may want to have a look at
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[Chromium's Linux prerequisites][chromium-linux-prerequisites] for distro-specific details.
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[depot-tools]: http://dev.chromium.org/developers/how-tos/install-depot-tools
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[git]: http://git-scm.com
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[install-build-deps]: https://cs.chromium.org/chromium/src/build/install-build-deps.sh
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[chromium-linux-build-instructions]: https://chromium.googlesource.com/chromium/src/+/master/docs/linux_build_instructions.md
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[chromium-win-build-instructions]: https://chromium.googlesource.com/chromium/src/+/master/docs/windows_build_instructions.md
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[chromium-linux-prerequisites]: https://chromium.googlesource.com/chromium/src/+/master/docs/linux_build_instructions.md#Install
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[chromium-android-build-build-instructions]: https://www.chromium.org/developers/how-tos/android-build-instructions
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