Split P2PTransportChannel
This patch moves the logic for - selection of connection to ping - selection of connection to use - selection of connection to prune into own file and puts it behind a new interface called 'IceControllerInterface'. BUG=webrtc:10647 Change-Id: I10228b3edd361d3200fa4a734d74a319560966c9 Reviewed-on: https://webrtc-review.googlesource.com/c/src/+/158205 Reviewed-by: Qingsi Wang <qingsi@webrtc.org> Reviewed-by: Honghai Zhang <honghaiz@webrtc.org> Commit-Queue: Jonas Oreland <jonaso@webrtc.org> Cr-Commit-Position: refs/heads/master@{#29850}
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p2p/base/basic_ice_controller.h
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p2p/base/basic_ice_controller.h
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/*
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* Copyright 2019 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_
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#define P2P_BASE_BASIC_ICE_CONTROLLER_H_
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#include <algorithm>
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#include <map>
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#include <set>
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#include <utility>
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#include <vector>
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#include "p2p/base/ice_controller_interface.h"
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#include "p2p/base/p2p_transport_channel.h"
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namespace cricket {
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class BasicIceController : public IceControllerInterface {
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public:
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BasicIceController(
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std::function<IceTransportState()> ice_transport_state_func,
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std::function<IceRole()> ice_role_func,
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std::function<bool(const Connection*)> is_candidated_pruned_func,
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const IceFieldTrials*);
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virtual ~BasicIceController();
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void SetIceConfig(const IceConfig& config) override;
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void SetSelectedConnection(const Connection* selected_connection) override;
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void AddConnection(const Connection* connection) override;
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void OnConnectionDestroyed(const Connection* connection) override;
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rtc::ArrayView<const Connection*> connections() const override {
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return rtc::ArrayView<const Connection*>(
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const_cast<const Connection**>(connections_.data()),
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connections_.size());
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}
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bool HasPingableConnection() const override;
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std::pair<Connection*, int> SelectConnectionToPing(
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int64_t last_ping_sent_ms) override;
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bool GetUseCandidateAttr(const Connection* conn,
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NominationMode mode,
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IceMode remote_ice_mode) const override;
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SwitchResult ShouldSwitchConnection(IceControllerEvent reason,
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const Connection* connection) override;
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SwitchResult SortAndSwitchConnection(IceControllerEvent reason) override;
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std::vector<const Connection*> PruneConnections() override;
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// These methods are only for tests.
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const Connection* FindNextPingableConnection() override;
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void MarkConnectionPinged(const Connection* conn) override;
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private:
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// A transport channel is weak if the current best connection is either
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// not receiving or not writable, or if there is no best connection at all.
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bool weak() const {
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return !selected_connection_ || selected_connection_->weak();
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}
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int weak_ping_interval() const {
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return std::max(config_.ice_check_interval_weak_connectivity_or_default(),
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config_.ice_check_min_interval_or_default());
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}
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int strong_ping_interval() const {
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return std::max(config_.ice_check_interval_strong_connectivity_or_default(),
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config_.ice_check_min_interval_or_default());
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}
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int check_receiving_interval() const {
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return std::max(MIN_CHECK_RECEIVING_INTERVAL,
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config_.receiving_timeout_or_default() / 10);
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}
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const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now);
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// Between |conn1| and |conn2|, this function returns the one which should
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// be pinged first.
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const Connection* MorePingable(const Connection* conn1,
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const Connection* conn2);
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// Select the connection which is Relay/Relay. If both of them are,
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// UDP relay protocol takes precedence.
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const Connection* MostLikelyToWork(const Connection* conn1,
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const Connection* conn2);
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// Compare the last_ping_sent time and return the one least recently pinged.
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const Connection* LeastRecentlyPinged(const Connection* conn1,
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const Connection* conn2);
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bool IsPingable(const Connection* conn, int64_t now) const;
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bool IsBackupConnection(const Connection* conn) const;
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// Whether a writable connection is past its ping interval and needs to be
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// pinged again.
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bool WritableConnectionPastPingInterval(const Connection* conn,
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int64_t now) const;
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int CalculateActiveWritablePingInterval(const Connection* conn,
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int64_t now) const;
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std::map<rtc::Network*, const Connection*> GetBestConnectionByNetwork() const;
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std::vector<const Connection*> GetBestWritableConnectionPerNetwork() const;
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bool ReadyToSend(const Connection* connection) const;
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bool PresumedWritable(const Connection* conn) const;
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int CompareCandidatePairNetworks(
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const Connection* a,
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const Connection* b,
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absl::optional<rtc::AdapterType> network_preference) const;
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// The methods below return a positive value if |a| is preferable to |b|,
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// a negative value if |b| is preferable, and 0 if they're equally preferable.
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// If |receiving_unchanged_threshold| is set, then when |b| is receiving and
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// |a| is not, returns a negative value only if |b| has been in receiving
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// state and |a| has been in not receiving state since
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// |receiving_unchanged_threshold| and sets
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// |missed_receiving_unchanged_threshold| to true otherwise.
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int CompareConnectionStates(
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const Connection* a,
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const Connection* b,
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absl::optional<int64_t> receiving_unchanged_threshold,
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bool* missed_receiving_unchanged_threshold) const;
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int CompareConnectionCandidates(const Connection* a,
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const Connection* b) const;
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// Compares two connections based on the connection states
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// (writable/receiving/connected), nomination states, last data received time,
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// and static preferences. Does not include latency. Used by both sorting
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// and ShouldSwitchSelectedConnection().
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// Returns a positive value if |a| is better than |b|.
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int CompareConnections(const Connection* a,
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const Connection* b,
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absl::optional<int64_t> receiving_unchanged_threshold,
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bool* missed_receiving_unchanged_threshold) const;
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SwitchResult HandleInitialSelectDampening(IceControllerEvent reason,
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const Connection* new_connection);
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std::function<IceTransportState()> ice_transport_state_func_;
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std::function<IceRole()> ice_role_func_;
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std::function<bool(const Connection*)> is_connection_pruned_func_;
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IceConfig config_;
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const IceFieldTrials* field_trials_;
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// |connections_| is a sorted list with the first one always be the
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// |selected_connection_| when it's not nullptr. The combination of
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// |pinged_connections_| and |unpinged_connections_| has the same
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// connections as |connections_|. These 2 sets maintain whether a
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// connection should be pinged next or not.
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const Connection* selected_connection_ = nullptr;
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std::vector<const Connection*> connections_;
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std::set<const Connection*> pinged_connections_;
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std::set<const Connection*> unpinged_connections_;
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// Timestamp for when we got the first selectable connection.
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int64_t initial_select_timestamp_ms_ = 0;
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};
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} // namespace cricket
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#endif // P2P_BASE_BASIC_ICE_CONTROLLER_H_
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