Enable uploading vertex array with non-zero stride in Android shader.
Bug: chromium:761472 Change-Id: I1c9ec8d0c2d26f00213750c8433acf61a234bd0a Reviewed-on: https://webrtc-review.googlesource.com/5601 Commit-Queue: Brandon Young <bpyoung@google.com> Reviewed-by: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#20125}
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@ -82,12 +82,20 @@ public class GlShader {
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* |buffer| with |dimension| number of components per vertex.
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*/
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public void setVertexAttribArray(String label, int dimension, FloatBuffer buffer) {
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setVertexAttribArray(label, dimension, 0 /* stride */, buffer);
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}
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/**
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* Enable and upload a vertex array for attribute |label|. The vertex data is specified in
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* |buffer| with |dimension| number of components per vertex and specified |stride|.
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*/
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public void setVertexAttribArray(String label, int dimension, int stride, FloatBuffer buffer) {
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if (program == -1) {
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throw new RuntimeException("The program has been released");
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}
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int location = getAttribLocation(label);
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GLES20.glEnableVertexAttribArray(location);
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GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, 0, buffer);
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GLES20.glVertexAttribPointer(location, dimension, GLES20.GL_FLOAT, false, stride, buffer);
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GlUtil.checkNoGLES2Error("setVertexAttribArray");
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}
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