EglRenderer: Clear texture before drawing a new frame.

This is necessary in case the drawer doesn't cover all the pixels.

BUG=None

Review-Url: https://codereview.webrtc.org/2704663002
Cr-Commit-Position: refs/heads/master@{#16671}
This commit is contained in:
sakal
2017-02-17 09:59:01 -08:00
committed by Commit bot
parent b78d4d1383
commit 103988d040

View File

@ -641,6 +641,8 @@ public class EglRenderer implements VideoRenderer.Callbacks {
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
if (frame.yuvFrame) {
listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(),
frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);