EglRenderer: Clear texture before drawing a new frame.
This is necessary in case the drawer doesn't cover all the pixels. BUG=None Review-Url: https://codereview.webrtc.org/2704663002 Cr-Commit-Position: refs/heads/master@{#16671}
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@ -641,6 +641,8 @@ public class EglRenderer implements VideoRenderer.Callbacks {
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GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,
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GLES20.GL_TEXTURE_2D, bitmapTextureFramebuffer.getTextureId(), 0);
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GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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if (frame.yuvFrame) {
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listenerAndParams.drawer.drawYuv(yuvTextures, bitmapMatrix, frame.rotatedWidth(),
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frame.rotatedHeight(), 0 /* viewportX */, 0 /* viewportY */, scaledWidth, scaledHeight);
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