AEC3: Simplify render buffering

This CL simplifies the buffering of render data. Instead of making assumptions
about the worst possible platform, it leverages recent improvements in
the delay estimator to quickly adapt when the conditions change.

Pros:
- No capture delay, delay is found ~200 ms faster.
- Cleaner code that makes the concept of delay more clear.
- Allows for removal of one matched filter because of the jitter headroom
removal.

Cons:
- Delay estimator needs to re-adapt when the call jitter increases.

The code can be deactivated by a kill switch. When the kill switch is
pulled the CL is bit exact.

Bug: webrtc:9726,chromium:895338
Change-Id: Ie2f9c8c5ce5b5a4510b4bdb95db2b970b57cd5d0
Reviewed-on: https://webrtc-review.googlesource.com/c/96920
Commit-Queue: Gustaf Ullberg <gustaf@webrtc.org>
Reviewed-by: Per Åhgren <peah@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#25169}
This commit is contained in:
Gustaf Ullberg
2018-10-15 13:40:29 +02:00
committed by Commit Bot
parent e07864ea6e
commit 11539f0b29
24 changed files with 1008 additions and 87 deletions

View File

@ -57,10 +57,9 @@ TEST(RenderDelayController, NoRenderSignal) {
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
config, RenderDelayBuffer::DelayEstimatorOffset(config), rate));
RenderDelayController::Create2(config, rate));
for (size_t k = 0; k < 100; ++k) {
auto delay = delay_controller->GetDelay(
delay_buffer->GetDownsampledRenderBuffer(), delay_buffer->Delay(),
@ -87,11 +86,9 @@ TEST(RenderDelayController, BasicApiCalls) {
std::vector<std::vector<float>> render_block(
NumBandsForRate(rate), std::vector<float>(kBlockSize, 0.f));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
EchoCanceller3Config(),
RenderDelayBuffer::DelayEstimatorOffset(config), rate));
RenderDelayController::Create2(EchoCanceller3Config(), rate));
for (size_t k = 0; k < 10; ++k) {
render_delay_buffer->Insert(render_block);
render_delay_buffer->PrepareCaptureProcessing();
@ -128,11 +125,9 @@ TEST(RenderDelayController, Alignment) {
absl::optional<DelayEstimate> delay_blocks;
SCOPED_TRACE(ProduceDebugText(rate, delay_samples));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
config, RenderDelayBuffer::DelayEstimatorOffset(config),
rate));
RenderDelayController::Create2(config, rate));
DelayBuffer<float> signal_delay_buffer(delay_samples);
for (size_t k = 0; k < (400 + delay_samples / kBlockSize); ++k) {
RandomizeSampleVector(&random_generator, render_block[0]);
@ -179,11 +174,9 @@ TEST(RenderDelayController, NonCausalAlignment) {
absl::optional<DelayEstimate> delay_blocks;
SCOPED_TRACE(ProduceDebugText(rate, -delay_samples));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
EchoCanceller3Config(),
RenderDelayBuffer::DelayEstimatorOffset(config), rate));
RenderDelayController::Create2(EchoCanceller3Config(), rate));
DelayBuffer<float> signal_delay_buffer(-delay_samples);
for (int k = 0;
k < (400 - delay_samples / static_cast<int>(kBlockSize)); ++k) {
@ -223,11 +216,9 @@ TEST(RenderDelayController, AlignmentWithJitter) {
absl::optional<DelayEstimate> delay_blocks;
SCOPED_TRACE(ProduceDebugText(rate, delay_samples));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
config, RenderDelayBuffer::DelayEstimatorOffset(config),
rate));
RenderDelayController::Create2(config, rate));
DelayBuffer<float> signal_delay_buffer(delay_samples);
for (size_t j = 0; j < (1000 + delay_samples / kBlockSize) /
config.delay.api_call_jitter_blocks +
@ -280,11 +271,10 @@ TEST(RenderDelayController, InitialHeadroom) {
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
std::unique_ptr<RenderDelayController> delay_controller(
RenderDelayController::Create(
config, RenderDelayBuffer::DelayEstimatorOffset(config), rate));
RenderDelayController::Create2(config, rate));
}
}
}
@ -300,12 +290,10 @@ TEST(RenderDelayController, WrongCaptureSize) {
for (auto rate : {8000, 16000, 32000, 48000}) {
SCOPED_TRACE(ProduceDebugText(rate));
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
EXPECT_DEATH(
std::unique_ptr<RenderDelayController>(
RenderDelayController::Create(
EchoCanceller3Config(),
RenderDelayBuffer::DelayEstimatorOffset(config), rate))
RenderDelayController::Create2(EchoCanceller3Config(), rate))
->GetDelay(render_delay_buffer->GetDownsampledRenderBuffer(),
render_delay_buffer->Delay(), echo_remover_delay, block),
"");
@ -320,11 +308,10 @@ TEST(RenderDelayController, DISABLED_WrongSampleRate) {
SCOPED_TRACE(ProduceDebugText(rate));
EchoCanceller3Config config;
std::unique_ptr<RenderDelayBuffer> render_delay_buffer(
RenderDelayBuffer::Create(config, NumBandsForRate(rate)));
RenderDelayBuffer::Create2(config, NumBandsForRate(rate)));
EXPECT_DEATH(
std::unique_ptr<RenderDelayController>(RenderDelayController::Create(
EchoCanceller3Config(),
RenderDelayBuffer::DelayEstimatorOffset(config), rate)),
std::unique_ptr<RenderDelayController>(
RenderDelayController::Create2(EchoCanceller3Config(), rate)),
"");
}
}