Move talk/app/webrtc to webrtc/api

The previously disabled warnings that were inherited from
talk/build/common.gypi are now replaced by target-specific disabling
of only the failing warnings. Additional disabling was needed since the stricter
compilation warnings that applies to code in webrtc/.

License headers will be updated in a follow-up CL.

Other modifications:
* Updated the header guards.
* Sorted the includes using chromium/src/tools/sort-headers.py
  except for these files:
  talk/app/webrtc/peerconnectionendtoend_unittest.cc
  talk/app/webrtc/java/jni/androidmediadecoder_jni.cc
  talk/app/webrtc/java/jni/androidmediaencoder_jni.cc
  webrtc/media/devices/win32devicemanager.cc

The HAVE_SCTP define was added for the peerconnection_unittests target
in api_tests.gyp.

I also checked that none of
SRTP_RELATIVE_PATH
HAVE_SRTP
HAVE_WEBRTC_VIDEO
HAVE_WEBRTC_VOICE
were used by the talk/app/webrtc code.

For Chromium, the following changes will need to be applied to the roll CL that updates the
DEPS for WebRTC and libjingle:
https://codereview.chromium.org/1615433002

BUG=webrtc:5418
NOPRESUBMIT=True
R=deadbeef@webrtc.org, pthatcher@webrtc.org, tommi@webrtc.org

Review URL: https://codereview.webrtc.org/1610243002 .

Cr-Commit-Position: refs/heads/master@{#11545}
This commit is contained in:
Henrik Kjellander
2016-02-10 10:53:12 +01:00
parent f5368ab81d
commit 15583c19d7
263 changed files with 1171 additions and 996 deletions

View File

@ -0,0 +1,75 @@
/*
* libjingle
* Copyright 2015 Google Inc.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.webrtc;
import android.opengl.GLES20;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
/**
* Some OpenGL static utility functions.
*/
public class GlUtil {
private GlUtil() {}
// Assert that no OpenGL ES 2.0 error has been raised.
public static void checkNoGLES2Error(String msg) {
int error = GLES20.glGetError();
if (error != GLES20.GL_NO_ERROR) {
throw new RuntimeException(msg + ": GLES20 error: " + error);
}
}
public static FloatBuffer createFloatBuffer(float[] coords) {
// Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it.
ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4);
bb.order(ByteOrder.nativeOrder());
FloatBuffer fb = bb.asFloatBuffer();
fb.put(coords);
fb.position(0);
return fb;
}
/**
* Generate texture with standard parameters.
*/
public static int generateTexture(int target) {
final int textureArray[] = new int[1];
GLES20.glGenTextures(1, textureArray, 0);
final int textureId = textureArray[0];
GLES20.glBindTexture(target, textureId);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
checkNoGLES2Error("generateTexture");
return textureId;
}
}