Use int64_t more consistently for times, in particular for RTT values.
Existing code was inconsistent about whether to use uint16_t, int, unsigned int, or uint32_t, and sometimes silently truncated one to another, or truncated int64_t. Because most core time-handling functions use int64_t, being consistent about using int64_t unless otherwise necessary minimizes the number of explicit or implicit casts. BUG=chromium:81439 TEST=none R=henrik.lundin@webrtc.org, holmer@google.com, tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31349004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@8045 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -207,13 +207,13 @@ void Nack::LimitNackListSize() {
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nack_list_.erase(nack_list_.begin(), nack_list_.upper_bound(limit));
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}
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int Nack::TimeToPlay(uint32_t timestamp) const {
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int64_t Nack::TimeToPlay(uint32_t timestamp) const {
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uint32_t timestamp_increase = timestamp - timestamp_last_decoded_rtp_;
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return timestamp_increase / sample_rate_khz_;
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}
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// We don't erase elements with time-to-play shorter than round-trip-time.
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std::vector<uint16_t> Nack::GetNackList(int round_trip_time_ms) const {
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std::vector<uint16_t> Nack::GetNackList(int64_t round_trip_time_ms) const {
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std::vector<uint16_t> sequence_numbers;
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for (NackList::const_iterator it = nack_list_.begin(); it != nack_list_.end();
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++it) {
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