Use int64_t more consistently for times, in particular for RTT values.
Existing code was inconsistent about whether to use uint16_t, int, unsigned int, or uint32_t, and sometimes silently truncated one to another, or truncated int64_t. Because most core time-handling functions use int64_t, being consistent about using int64_t unless otherwise necessary minimizes the number of explicit or implicit casts. BUG=chromium:81439 TEST=none R=henrik.lundin@webrtc.org, holmer@google.com, tommi@webrtc.org Review URL: https://webrtc-codereview.appspot.com/31349004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@8045 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -59,7 +59,7 @@ int32_t VCMReceiver::Initialize() {
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return VCM_OK;
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}
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void VCMReceiver::UpdateRtt(uint32_t rtt) {
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void VCMReceiver::UpdateRtt(int64_t rtt) {
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jitter_buffer_.UpdateRtt(rtt);
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}
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@ -191,8 +191,8 @@ uint32_t VCMReceiver::DiscardedPackets() const {
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}
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void VCMReceiver::SetNackMode(VCMNackMode nackMode,
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int low_rtt_nack_threshold_ms,
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int high_rtt_nack_threshold_ms) {
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int64_t low_rtt_nack_threshold_ms,
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int64_t high_rtt_nack_threshold_ms) {
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CriticalSectionScoped cs(crit_sect_);
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// Default to always having NACK enabled in hybrid mode.
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jitter_buffer_.SetNackMode(nackMode, low_rtt_nack_threshold_ms,
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