Android: Send original texture width/height in TextureBufferImpl

This information is useful for downscaling to avoid sampling artifacts.

Bug: webrtc:9617
Change-Id: I3353e8384354bf400b150bb450b38777f4a7aa86
Reviewed-on: https://webrtc-review.googlesource.com/99100
Reviewed-by: Rasmus Brandt <brandtr@webrtc.org>
Reviewed-by: Paulina Hensman <phensman@webrtc.org>
Commit-Queue: Magnus Jedvert <magjed@webrtc.org>
Cr-Commit-Position: refs/heads/master@{#24681}
This commit is contained in:
Magnus Jedvert
2018-09-10 09:42:28 +02:00
committed by Commit Bot
parent 61518281a1
commit 169e04212e

View File

@ -19,6 +19,12 @@ import android.os.Handler;
* release callback. ToI420() is implemented by providing a Handler and a YuvConverter. * release callback. ToI420() is implemented by providing a Handler and a YuvConverter.
*/ */
public class TextureBufferImpl implements VideoFrame.TextureBuffer { public class TextureBufferImpl implements VideoFrame.TextureBuffer {
// This is the full resolution the texture has in memory after applying the transformation matrix
// that might include cropping. This resolution is useful to know when sampling the texture to
// avoid downscaling artifacts.
private final int unscaledWidth;
private final int unscaledHeight;
// This is the resolution that has been applied after cropAndScale().
private final int width; private final int width;
private final int height; private final int height;
private final Type type; private final Type type;
@ -30,6 +36,23 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
public TextureBufferImpl(int width, int height, Type type, int id, Matrix transformMatrix, public TextureBufferImpl(int width, int height, Type type, int id, Matrix transformMatrix,
Handler toI420Handler, YuvConverter yuvConverter, @Nullable Runnable releaseCallback) { Handler toI420Handler, YuvConverter yuvConverter, @Nullable Runnable releaseCallback) {
this.unscaledWidth = width;
this.unscaledHeight = height;
this.width = width;
this.height = height;
this.type = type;
this.id = id;
this.transformMatrix = transformMatrix;
this.toI420Handler = toI420Handler;
this.yuvConverter = yuvConverter;
this.refCountDelegate = new RefCountDelegate(releaseCallback);
}
private TextureBufferImpl(int unscaledWidth, int unscaledHeight, int width, int height, Type type,
int id, Matrix transformMatrix, Handler toI420Handler, YuvConverter yuvConverter,
@Nullable Runnable releaseCallback) {
this.unscaledWidth = unscaledWidth;
this.unscaledHeight = unscaledHeight;
this.width = width; this.width = width;
this.height = height; this.height = height;
this.type = type; this.type = type;
@ -91,7 +114,25 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
cropAndScaleMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height); cropAndScaleMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height);
cropAndScaleMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height); cropAndScaleMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
return applyTransformMatrix(cropAndScaleMatrix, scaleWidth, scaleHeight); return applyTransformMatrix(cropAndScaleMatrix,
(int) Math.round(unscaledWidth * cropWidth / (float) width),
(int) Math.round(unscaledHeight * cropHeight / (float) height), scaleWidth, scaleHeight);
}
/**
* Returns the width of the texture in memory. This should only be used for downscaling, and you
* should still respect the width from getWidth().
*/
public int getUnscaledWidth() {
return unscaledWidth;
}
/**
* Returns the height of the texture in memory. This should only be used for downscaling, and you
* should still respect the height from getHeight().
*/
public int getUnscaledHeight() {
return unscaledHeight;
} }
/** /**
@ -101,10 +142,17 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
*/ */
public TextureBufferImpl applyTransformMatrix( public TextureBufferImpl applyTransformMatrix(
Matrix transformMatrix, int newWidth, int newHeight) { Matrix transformMatrix, int newWidth, int newHeight) {
return applyTransformMatrix(transformMatrix, /* unscaledWidth= */ newWidth,
/* unscaledHeight= */ newHeight, /* scaledWidth= */ newWidth,
/* scaledHeight= */ newHeight);
}
private TextureBufferImpl applyTransformMatrix(Matrix transformMatrix, int unscaledWidth,
int unscaledHeight, int scaledWidth, int scaledHeight) {
final Matrix newMatrix = new Matrix(this.transformMatrix); final Matrix newMatrix = new Matrix(this.transformMatrix);
newMatrix.preConcat(transformMatrix); newMatrix.preConcat(transformMatrix);
retain(); retain();
return new TextureBufferImpl( return new TextureBufferImpl(unscaledWidth, unscaledHeight, scaledWidth, scaledHeight, type, id,
newWidth, newHeight, type, id, newMatrix, toI420Handler, yuvConverter, this ::release); newMatrix, toI420Handler, yuvConverter, this ::release);
} }
} }