Android: Send original texture width/height in TextureBufferImpl
This information is useful for downscaling to avoid sampling artifacts. Bug: webrtc:9617 Change-Id: I3353e8384354bf400b150bb450b38777f4a7aa86 Reviewed-on: https://webrtc-review.googlesource.com/99100 Reviewed-by: Rasmus Brandt <brandtr@webrtc.org> Reviewed-by: Paulina Hensman <phensman@webrtc.org> Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#24681}
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@ -19,6 +19,12 @@ import android.os.Handler;
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* release callback. ToI420() is implemented by providing a Handler and a YuvConverter.
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*/
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public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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// This is the full resolution the texture has in memory after applying the transformation matrix
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// that might include cropping. This resolution is useful to know when sampling the texture to
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// avoid downscaling artifacts.
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private final int unscaledWidth;
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private final int unscaledHeight;
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// This is the resolution that has been applied after cropAndScale().
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private final int width;
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private final int height;
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private final Type type;
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@ -30,6 +36,23 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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public TextureBufferImpl(int width, int height, Type type, int id, Matrix transformMatrix,
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Handler toI420Handler, YuvConverter yuvConverter, @Nullable Runnable releaseCallback) {
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this.unscaledWidth = width;
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this.unscaledHeight = height;
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this.width = width;
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this.height = height;
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this.type = type;
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this.id = id;
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this.transformMatrix = transformMatrix;
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this.toI420Handler = toI420Handler;
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this.yuvConverter = yuvConverter;
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this.refCountDelegate = new RefCountDelegate(releaseCallback);
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}
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private TextureBufferImpl(int unscaledWidth, int unscaledHeight, int width, int height, Type type,
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int id, Matrix transformMatrix, Handler toI420Handler, YuvConverter yuvConverter,
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@Nullable Runnable releaseCallback) {
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this.unscaledWidth = unscaledWidth;
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this.unscaledHeight = unscaledHeight;
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this.width = width;
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this.height = height;
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this.type = type;
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@ -91,7 +114,25 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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cropAndScaleMatrix.preTranslate(cropX / (float) width, cropYFromBottom / (float) height);
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cropAndScaleMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
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return applyTransformMatrix(cropAndScaleMatrix, scaleWidth, scaleHeight);
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return applyTransformMatrix(cropAndScaleMatrix,
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(int) Math.round(unscaledWidth * cropWidth / (float) width),
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(int) Math.round(unscaledHeight * cropHeight / (float) height), scaleWidth, scaleHeight);
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}
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/**
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* Returns the width of the texture in memory. This should only be used for downscaling, and you
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* should still respect the width from getWidth().
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*/
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public int getUnscaledWidth() {
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return unscaledWidth;
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}
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/**
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* Returns the height of the texture in memory. This should only be used for downscaling, and you
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* should still respect the height from getHeight().
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*/
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public int getUnscaledHeight() {
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return unscaledHeight;
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}
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/**
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@ -101,10 +142,17 @@ public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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*/
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public TextureBufferImpl applyTransformMatrix(
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Matrix transformMatrix, int newWidth, int newHeight) {
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return applyTransformMatrix(transformMatrix, /* unscaledWidth= */ newWidth,
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/* unscaledHeight= */ newHeight, /* scaledWidth= */ newWidth,
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/* scaledHeight= */ newHeight);
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}
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private TextureBufferImpl applyTransformMatrix(Matrix transformMatrix, int unscaledWidth,
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int unscaledHeight, int scaledWidth, int scaledHeight) {
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final Matrix newMatrix = new Matrix(this.transformMatrix);
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newMatrix.preConcat(transformMatrix);
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retain();
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return new TextureBufferImpl(
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newWidth, newHeight, type, id, newMatrix, toI420Handler, yuvConverter, this ::release);
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return new TextureBufferImpl(unscaledWidth, unscaledHeight, scaledWidth, scaledHeight, type, id,
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newMatrix, toI420Handler, yuvConverter, this ::release);
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}
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}
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