Fix race condition in FrameBuffer2
If the frame buffer is cleared while the decoding thread is waiting to acquire the lock in order to return the |next_frame_it| will be invalidated. BUG=chromium:679306 Review-Url: https://codereview.webrtc.org/2668743002 Cr-Commit-Position: refs/heads/master@{#16384}
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@ -54,9 +54,9 @@ FrameBuffer::~FrameBuffer() {
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FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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int64_t max_wait_time_ms,
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std::unique_ptr<FrameObject>* frame_out) {
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int64_t latest_return_time = clock_->TimeInMilliseconds() + max_wait_time_ms;
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int64_t latest_return_time_ms =
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clock_->TimeInMilliseconds() + max_wait_time_ms;
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int64_t wait_ms = max_wait_time_ms;
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FrameMap::iterator next_frame_it;
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do {
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int64_t now_ms = clock_->TimeInMilliseconds();
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@ -71,7 +71,7 @@ FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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// Need to hold |crit_| in order to use |frames_|, therefore we
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// set it here in the loop instead of outside the loop in order to not
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// acquire the lock unnecesserily.
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next_frame_it = frames_.end();
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next_frame_it_ = frames_.end();
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// |frame_it| points to the first frame after the
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// |last_decoded_frame_it_|.
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@ -96,7 +96,7 @@ FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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}
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FrameObject* frame = frame_it->second.frame.get();
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next_frame_it = frame_it;
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next_frame_it_ = frame_it;
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if (frame->RenderTime() == -1)
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frame->SetRenderTime(timing_->RenderTimeMs(frame->timestamp, now_ms));
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wait_ms = timing_->MaxWaitingTime(frame->RenderTime(), now_ms);
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@ -111,13 +111,15 @@ FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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}
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} // rtc::Critscope lock(&crit_);
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wait_ms = std::min<int64_t>(wait_ms, latest_return_time - now_ms);
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wait_ms = std::min<int64_t>(wait_ms, latest_return_time_ms - now_ms);
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wait_ms = std::max<int64_t>(wait_ms, 0);
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} while (new_countinuous_frame_event_.Wait(wait_ms));
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rtc::CritScope lock(&crit_);
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if (next_frame_it != frames_.end()) {
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std::unique_ptr<FrameObject> frame = std::move(next_frame_it->second.frame);
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int64_t now_ms = clock_->TimeInMilliseconds();
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if (next_frame_it_ != frames_.end()) {
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std::unique_ptr<FrameObject> frame =
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std::move(next_frame_it_->second.frame);
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if (!frame->delayed_by_retransmission()) {
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int64_t frame_delay;
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@ -129,17 +131,22 @@ FrameBuffer::ReturnReason FrameBuffer::NextFrame(
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float rtt_mult = protection_mode_ == kProtectionNackFEC ? 0.0 : 1.0;
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timing_->SetJitterDelay(jitter_estimator_->GetJitterEstimate(rtt_mult));
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timing_->UpdateCurrentDelay(frame->RenderTime(),
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clock_->TimeInMilliseconds());
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timing_->UpdateCurrentDelay(frame->RenderTime(), now_ms);
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}
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UpdateJitterDelay();
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PropagateDecodability(next_frame_it->second);
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AdvanceLastDecodedFrame(next_frame_it);
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PropagateDecodability(next_frame_it_->second);
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AdvanceLastDecodedFrame(next_frame_it_);
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last_decoded_frame_timestamp_ = frame->timestamp;
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*frame_out = std::move(frame);
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return kFrameFound;
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} else if (latest_return_time_ms - now_ms > 0) {
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// If |next_frame_it_ == frames_.end()| and there is still time left, it
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// means that the frame buffer was cleared as the thread in this function
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// was waiting to acquire |crit_| in order to return. Wait for the
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// remaining time and then return.
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return NextFrame(latest_return_time_ms - now_ms, frame_out);
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} else {
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return kTimeout;
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}
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@ -410,6 +417,7 @@ void FrameBuffer::ClearFramesAndHistory() {
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frames_.clear();
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last_decoded_frame_it_ = frames_.end();
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last_continuous_frame_it_ = frames_.end();
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next_frame_it_ = frames_.end();
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num_frames_history_ = 0;
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num_frames_buffered_ = 0;
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}
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