Adding setting screen to AppRTCDemo.
- Move server URL from connection screen to the setting screen. - Add setting for local video resolution. - Auto save last entered room number. - Use full screen mode in video renderer and fix texture offsets recalculation when rendering type is dynamically changed. BUG=3935,3953 R=kjellander@webrtc.org, pbos@webrtc.org, pthatcher@webrtc.org Review URL: https://webrtc-codereview.appspot.com/30769004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@7534 4adac7df-926f-26a2-2b94-8c16560cd09d
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@ -324,6 +324,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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float texLeft = this.texLeft;
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float texTop = this.texTop;
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float texBottom = this.texBottom;
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float texOffsetU = 0;
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float texOffsetV = 0;
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float displayWidth = (texRight - texLeft) * screenWidth / 2;
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float displayHeight = (texTop - texBottom) * screenHeight / 2;
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Log.d(TAG, "ID: " + id + ". Display: " + displayWidth +
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@ -346,36 +348,33 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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texTop -= deltaY;
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texBottom += deltaY;
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}
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Log.d(TAG, " Texture vertices: (" + texLeft + "," + texBottom +
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") - (" + texRight + "," + texTop + ")");
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// Re-allocate vertices buffer to adjust to video aspect ratio.
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float textureVeticesFloat[] = new float[] {
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texLeft, texTop,
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texLeft, texBottom,
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texRight, texTop,
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texRight, texBottom
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};
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textureVertices = directNativeFloatBuffer(textureVeticesFloat);
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}
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if (scalingType == ScalingType.SCALE_ASPECT_FILL) {
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float texOffsetU = 0;
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float texOffsetV = 0;
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// Need to re-adjust UV coordinates to match display AR.
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if (displayAspectRatio > videoAspectRatio) {
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texOffsetV = (1.0f - videoAspectRatio / displayAspectRatio) / 2.0f;
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} else {
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texOffsetU = (1.0f - displayAspectRatio / videoAspectRatio) / 2.0f;
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}
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Log.d(TAG, " Texture UV offsets: " + texOffsetU + ", " + texOffsetV);
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// Re-allocate coordinates buffer to adjust to display aspect ratio.
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float textureCoordinatesFloat[] = new float[] {
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texOffsetU, texOffsetV, // left top
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texOffsetU, 1.0f - texOffsetV, // left bottom
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1.0f - texOffsetU, texOffsetV, // right top
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1.0f - texOffsetU, 1.0f - texOffsetV // right bottom
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};
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textureCoords = directNativeFloatBuffer(textureCoordinatesFloat);
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}
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Log.d(TAG, " Texture vertices: (" + texLeft + "," + texBottom +
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") - (" + texRight + "," + texTop + ")");
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float textureVeticesFloat[] = new float[] {
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texLeft, texTop,
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texLeft, texBottom,
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texRight, texTop,
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texRight, texBottom
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};
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textureVertices = directNativeFloatBuffer(textureVeticesFloat);
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Log.d(TAG, " Texture UV offsets: " + texOffsetU + ", " + texOffsetV);
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float textureCoordinatesFloat[] = new float[] {
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texOffsetU, texOffsetV, // left top
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texOffsetU, 1.0f - texOffsetV, // left bottom
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1.0f - texOffsetU, texOffsetV, // right top
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1.0f - texOffsetU, 1.0f - texOffsetV // right bottom
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};
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textureCoords = directNativeFloatBuffer(textureCoordinatesFloat);
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}
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updateTextureProperties = false;
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}
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@ -501,6 +500,7 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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texTop = (50 - y) / 50.0f;
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texRight = Math.min(1.0f, (x + width - 50) / 50.0f);
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texBottom = Math.max(-1.0f, (50 - y - height) / 50.0f);
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this.scalingType = scalingType;
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updateTextureProperties = true;
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}
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@ -690,7 +690,7 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
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onSurfaceCreatedCalled = true;
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}
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checkNoGLES2Error();
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GLES20.glClearColor(0.0f, 0.0f, 0.1f, 1.0f);
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GLES20.glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
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}
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@Override
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