Android: Generalize and make TextureBufferImpl public
This CL generalizes TextureBufferImpl so it's useful from other contexts than from a SurfaceTextureHelper, and fixes a bug in cropAndScale(). It also exposes the class in the api so that clients don't have to duplicate the logic. Bug: None Change-Id: Ib82aa8bee025ec14de74a7be9d91fd4e5298a248 Reviewed-on: https://webrtc-review.googlesource.com/69819 Reviewed-by: Sami Kalliomäki <sakal@webrtc.org> Commit-Queue: Magnus Jedvert <magjed@webrtc.org> Cr-Commit-Position: refs/heads/master@{#22875}
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@ -766,11 +766,11 @@ rtc_android_library("video_api_java") {
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"api/org/webrtc/JavaI420Buffer.java",
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"api/org/webrtc/JavaI420Buffer.java",
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"api/org/webrtc/RendererCommon.java",
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"api/org/webrtc/RendererCommon.java",
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"api/org/webrtc/SurfaceTextureHelper.java",
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"api/org/webrtc/SurfaceTextureHelper.java",
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"api/org/webrtc/TextureBufferImpl.java",
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"api/org/webrtc/YuvConverter.java",
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"api/org/webrtc/YuvConverter.java",
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"api/org/webrtc/YuvHelper.java",
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"api/org/webrtc/YuvHelper.java",
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"src/java/org/webrtc/EglBase10.java",
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"src/java/org/webrtc/EglBase10.java",
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"src/java/org/webrtc/EglBase14.java",
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"src/java/org/webrtc/EglBase14.java",
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"src/java/org/webrtc/TextureBufferImpl.java",
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]
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]
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deps = [
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deps = [
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@ -320,12 +320,7 @@ public class SurfaceTextureHelper {
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* buffer calls returnTextureFrame() when it is released.
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* buffer calls returnTextureFrame() when it is released.
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*/
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*/
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public TextureBuffer createTextureBuffer(int width, int height, Matrix transformMatrix) {
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public TextureBuffer createTextureBuffer(int width, int height, Matrix transformMatrix) {
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return new TextureBufferImpl(
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return new TextureBufferImpl(width, height, TextureBuffer.Type.OES, oesTextureId,
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width, height, TextureBuffer.Type.OES, oesTextureId, transformMatrix, this, new Runnable() {
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transformMatrix, handler, yuvConverter, this ::returnTextureFrame);
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@Override
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public void run() {
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returnTextureFrame();
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}
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});
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}
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}
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}
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}
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@ -11,31 +11,32 @@
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package org.webrtc;
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package org.webrtc;
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import android.graphics.Matrix;
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import android.graphics.Matrix;
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import java.nio.ByteBuffer;
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import java.util.concurrent.atomic.AtomicInteger;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import android.os.Handler;
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/**
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/**
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* Android texture buffer backed by a SurfaceTextureHelper's texture. The buffer calls
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* Android texture buffer that glues together the necessary information together with a generic
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* |releaseCallback| when it is released.
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* release callback. ToI420() is implemented by providing a Handler and a YuvConverter.
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*/
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*/
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class TextureBufferImpl implements VideoFrame.TextureBuffer {
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public class TextureBufferImpl implements VideoFrame.TextureBuffer {
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private final int width;
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private final int width;
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private final int height;
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private final int height;
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private final Type type;
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private final Type type;
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private final int id;
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private final int id;
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private final Matrix transformMatrix;
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private final Matrix transformMatrix;
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private final SurfaceTextureHelper surfaceTextureHelper;
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private final Handler toI420Handler;
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private final YuvConverter yuvConverter;
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private final RefCountDelegate refCountDelegate;
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private final RefCountDelegate refCountDelegate;
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public TextureBufferImpl(int width, int height, Type type, int id, Matrix transformMatrix,
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public TextureBufferImpl(int width, int height, Type type, int id, Matrix transformMatrix,
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SurfaceTextureHelper surfaceTextureHelper, @Nullable Runnable releaseCallback) {
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Handler toI420Handler, YuvConverter yuvConverter, @Nullable Runnable releaseCallback) {
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this.width = width;
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this.width = width;
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this.height = height;
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this.height = height;
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this.type = type;
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this.type = type;
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this.id = id;
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this.id = id;
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this.transformMatrix = transformMatrix;
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this.transformMatrix = transformMatrix;
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this.surfaceTextureHelper = surfaceTextureHelper;
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this.toI420Handler = toI420Handler;
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this.yuvConverter = yuvConverter;
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this.refCountDelegate = new RefCountDelegate(releaseCallback);
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this.refCountDelegate = new RefCountDelegate(releaseCallback);
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}
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}
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@ -66,7 +67,8 @@ class TextureBufferImpl implements VideoFrame.TextureBuffer {
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@Override
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@Override
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public VideoFrame.I420Buffer toI420() {
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public VideoFrame.I420Buffer toI420() {
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return surfaceTextureHelper.textureToYuv(this);
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return ThreadUtils.invokeAtFrontUninterruptibly(
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toI420Handler, () -> yuvConverter.convert(this));
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}
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}
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@Override
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@Override
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@ -82,17 +84,12 @@ class TextureBufferImpl implements VideoFrame.TextureBuffer {
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@Override
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@Override
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public VideoFrame.Buffer cropAndScale(
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public VideoFrame.Buffer cropAndScale(
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int cropX, int cropY, int cropWidth, int cropHeight, int scaleWidth, int scaleHeight) {
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int cropX, int cropY, int cropWidth, int cropHeight, int scaleWidth, int scaleHeight) {
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retain();
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final Matrix newMatrix = new Matrix(transformMatrix);
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Matrix newMatrix = new Matrix(transformMatrix);
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newMatrix.preTranslate(cropX / (float) width, cropY / (float) height);
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newMatrix.postScale(cropWidth / (float) width, cropHeight / (float) height);
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newMatrix.preScale(cropWidth / (float) width, cropHeight / (float) height);
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newMatrix.postTranslate(cropX / (float) width, cropY / (float) height);
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retain();
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return new TextureBufferImpl(
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return new TextureBufferImpl(
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scaleWidth, scaleHeight, type, id, newMatrix, surfaceTextureHelper, new Runnable() {
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scaleWidth, scaleHeight, type, id, newMatrix, toI420Handler, yuvConverter, this ::release);
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@Override
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public void run() {
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release();
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}
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});
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}
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}
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}
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}
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@ -171,10 +171,10 @@ public class VideoRenderer {
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yuvStrides[1], yuvPlanes[2], yuvStrides[2],
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yuvStrides[1], yuvPlanes[2], yuvStrides[2],
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() -> { VideoRenderer.renderFrameDone(this); });
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() -> { VideoRenderer.renderFrameDone(this); });
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} else {
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} else {
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// Note: surfaceTextureHelper being null means calling toI420 will crash.
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// Note: No Handler or YuvConverter means calling toI420 will crash.
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buffer = new TextureBufferImpl(width, height, VideoFrame.TextureBuffer.Type.OES, textureId,
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buffer = new TextureBufferImpl(width, height, VideoFrame.TextureBuffer.Type.OES, textureId,
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RendererCommon.convertMatrixToAndroidGraphicsMatrix(samplingMatrix),
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RendererCommon.convertMatrixToAndroidGraphicsMatrix(samplingMatrix), null /* handler */,
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null /* surfaceTextureHelper */, () -> { VideoRenderer.renderFrameDone(this); });
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null /* yuvConverter */, () -> VideoRenderer.renderFrameDone(this));
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}
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}
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return new VideoFrame(buffer, rotationDegree, 0 /* timestampNs */);
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return new VideoFrame(buffer, rotationDegree, 0 /* timestampNs */);
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}
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}
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@ -18,8 +18,8 @@ import org.webrtc.VideoFrame.I420Buffer;
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import org.webrtc.VideoFrame.TextureBuffer;
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import org.webrtc.VideoFrame.TextureBuffer;
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/**
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/**
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* Class for converting OES textures to a YUV ByteBuffer. It should be constructed on a thread with
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* Class for converting OES textures to a YUV ByteBuffer. It can be constructed on any thread, but
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* an active EGL context, and only be used from that thread.
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* should only be operated from a single thread with an active EGL context.
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*/
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*/
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public class YuvConverter {
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public class YuvConverter {
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// Vertex coordinates in Normalized Device Coordinates, i.e.
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// Vertex coordinates in Normalized Device Coordinates, i.e.
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@ -111,7 +111,7 @@ public class YuvConverter {
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// clang-format on
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// clang-format on
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private final ThreadUtils.ThreadChecker threadChecker = new ThreadUtils.ThreadChecker();
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private final ThreadUtils.ThreadChecker threadChecker = new ThreadUtils.ThreadChecker();
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private final GlTextureFrameBuffer textureFrameBuffer;
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private final GlTextureFrameBuffer textureFrameBuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
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private TextureBuffer.Type shaderTextureType;
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private TextureBuffer.Type shaderTextureType;
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private GlShader shader;
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private GlShader shader;
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private int texMatrixLoc;
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private int texMatrixLoc;
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@ -123,8 +123,7 @@ public class YuvConverter {
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* This class should be constructed on a thread that has an active EGL context.
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* This class should be constructed on a thread that has an active EGL context.
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*/
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*/
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public YuvConverter() {
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public YuvConverter() {
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threadChecker.checkIsOnValidThread();
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threadChecker.detachThread();
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textureFrameBuffer = new GlTextureFrameBuffer(GLES20.GL_RGBA);
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}
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}
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/** Converts the texture buffer to I420. */
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/** Converts the texture buffer to I420. */
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