Reland of VCMCodecTimer: Change filter from max to 95th percentile (patchset #1 id:1 of https://codereview.webrtc.org/1808693002/ )
This CL is expected to lower goog_max_decode_ms and total_delay_incl_network/receiver_time for screenshare. Reason for revert: This CL did not cause the unexpected goog_encode_usage_percent and goog_avg_encode_ms perf changes. Original issue's description: > Revert of VCMCodecTimer: Change filter from max to 95th percentile (patchset #5 id:180001 of https://codereview.webrtc.org/1742323002/ ) > > Reason for revert: > Caused unexpected perf stats changes, see http://crbug/594575. > > Original issue's description: > > VCMCodecTimer: Change filter from max to 95th percentile > > > > The purpose with this change is to make the filter more robust against anomalies. googMaxDecodeMs is expected to drop a litte by this. > > > > BUG=b/27306053 > > > > Committed: https://crrev.com/4bf0c717740d1834e810ea5f32b3c4306c64235f > > Cr-Commit-Position: refs/heads/master@{#11952} > > TBR=stefan@webrtc.org,philipel@webrtc.org > # Not skipping CQ checks because original CL landed more than 1 days ago. > BUG=594575,b/27306053 > > Committed: https://crrev.com/c4a74e95b545f4752d4e72961ac03c1380d4bc1f > Cr-Commit-Position: refs/heads/master@{#12018} TBR=stefan@webrtc.org,philipel@webrtc.org # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=594575,b/27306053 Review URL: https://codereview.webrtc.org/1824763003 Cr-Commit-Position: refs/heads/master@{#12087}
This commit is contained in:
@ -25,7 +25,7 @@ VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing)
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clock_(clock),
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master_(false),
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ts_extrapolator_(),
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codec_timer_(),
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codec_timer_(new VCMCodecTimer()),
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render_delay_ms_(kDefaultRenderDelayMs),
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min_playout_delay_ms_(0),
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jitter_delay_ms_(0),
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@ -78,7 +78,7 @@ void VCMTiming::UpdateHistograms() const {
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void VCMTiming::Reset() {
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CriticalSectionScoped cs(crit_sect_);
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ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
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codec_timer_.Reset();
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codec_timer_.reset(new VCMCodecTimer());
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render_delay_ms_ = kDefaultRenderDelayMs;
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min_playout_delay_ms_ = 0;
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jitter_delay_ms_ = 0;
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@ -88,7 +88,7 @@ void VCMTiming::Reset() {
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void VCMTiming::ResetDecodeTime() {
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CriticalSectionScoped lock(crit_sect_);
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codec_timer_.Reset();
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codec_timer_.reset(new VCMCodecTimer());
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}
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void VCMTiming::set_render_delay(uint32_t render_delay_ms) {
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@ -156,8 +156,9 @@ void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
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int64_t actual_decode_time_ms) {
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CriticalSectionScoped cs(crit_sect_);
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uint32_t target_delay_ms = TargetDelayInternal();
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int64_t delayed_ms = actual_decode_time_ms -
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(render_time_ms - MaxDecodeTimeMs() - render_delay_ms_);
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int64_t delayed_ms =
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actual_decode_time_ms -
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(render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_);
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if (delayed_ms < 0) {
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return;
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}
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@ -173,7 +174,7 @@ int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
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int64_t now_ms,
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int64_t render_time_ms) {
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CriticalSectionScoped cs(crit_sect_);
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codec_timer_.MaxFilter(decode_time_ms, now_ms);
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codec_timer_->AddTiming(decode_time_ms, now_ms);
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assert(decode_time_ms >= 0);
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last_decode_ms_ = decode_time_ms;
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@ -216,9 +217,8 @@ int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
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}
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// Must be called from inside a critical section.
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int32_t VCMTiming::MaxDecodeTimeMs(
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FrameType frame_type /*= kVideoFrameDelta*/) const {
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const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type);
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int64_t VCMTiming::RequiredDecodeTimeMs() const {
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const int64_t decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
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assert(decode_time_ms >= 0);
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return decode_time_ms;
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}
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@ -228,7 +228,7 @@ uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
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CriticalSectionScoped cs(crit_sect_);
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const int64_t max_wait_time_ms =
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render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_;
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render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
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if (max_wait_time_ms < 0) {
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return 0;
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@ -239,18 +239,18 @@ uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
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bool VCMTiming::EnoughTimeToDecode(
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uint32_t available_processing_time_ms) const {
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CriticalSectionScoped cs(crit_sect_);
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int32_t max_decode_time_ms = MaxDecodeTimeMs();
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if (max_decode_time_ms < 0) {
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int64_t required_decode_time_ms = RequiredDecodeTimeMs();
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if (required_decode_time_ms < 0) {
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// Haven't decoded any frames yet, try decoding one to get an estimate
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// of the decode time.
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return true;
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} else if (max_decode_time_ms == 0) {
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} else if (required_decode_time_ms == 0) {
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// Decode time is less than 1, set to 1 for now since
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// we don't have any better precision. Count ticks later?
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max_decode_time_ms = 1;
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required_decode_time_ms = 1;
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}
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return static_cast<int32_t>(available_processing_time_ms) -
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max_decode_time_ms >
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return static_cast<int64_t>(available_processing_time_ms) -
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required_decode_time_ms >
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0;
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}
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@ -261,7 +261,9 @@ uint32_t VCMTiming::TargetVideoDelay() const {
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uint32_t VCMTiming::TargetDelayInternal() const {
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return std::max(min_playout_delay_ms_,
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jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_);
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jitter_delay_ms_ +
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static_cast<uint32_t>(RequiredDecodeTimeMs()) +
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render_delay_ms_);
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}
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void VCMTiming::GetTimings(int* decode_ms,
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@ -273,7 +275,7 @@ void VCMTiming::GetTimings(int* decode_ms,
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int* render_delay_ms) const {
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CriticalSectionScoped cs(crit_sect_);
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*decode_ms = last_decode_ms_;
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*max_decode_ms = MaxDecodeTimeMs();
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*max_decode_ms = static_cast<int>(RequiredDecodeTimeMs());
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*current_delay_ms = current_delay_ms_;
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*target_delay_ms = TargetDelayInternal();
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*jitter_buffer_ms = jitter_delay_ms_;
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