Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
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webrtc/base/httprequest.cc
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110
webrtc/base/httprequest.cc
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/*
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* Copyright 2006 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/httprequest.h"
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#include "webrtc/base/common.h"
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#include "webrtc/base/firewallsocketserver.h"
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#include "webrtc/base/httpclient.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/physicalsocketserver.h"
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#include "webrtc/base/socketadapters.h"
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#include "webrtc/base/socketpool.h"
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#include "webrtc/base/ssladapter.h"
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using namespace rtc;
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///////////////////////////////////////////////////////////////////////////////
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// HttpMonitor
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///////////////////////////////////////////////////////////////////////////////
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HttpMonitor::HttpMonitor(SocketServer *ss) {
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ASSERT(Thread::Current() != NULL);
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ss_ = ss;
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reset();
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}
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void HttpMonitor::Connect(HttpClient *http) {
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http->SignalHttpClientComplete.connect(this,
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&HttpMonitor::OnHttpClientComplete);
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}
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void HttpMonitor::OnHttpClientComplete(HttpClient * http, HttpErrorType error) {
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complete_ = true;
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error_ = error;
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ss_->WakeUp();
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}
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///////////////////////////////////////////////////////////////////////////////
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// HttpRequest
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///////////////////////////////////////////////////////////////////////////////
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const int kDefaultHTTPTimeout = 30 * 1000; // 30 sec
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HttpRequest::HttpRequest(const std::string &user_agent)
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: firewall_(0), port_(80), secure_(false),
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timeout_(kDefaultHTTPTimeout), fail_redirect_(false),
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client_(user_agent.c_str(), NULL), error_(HE_NONE) {
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}
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void HttpRequest::Send() {
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// TODO: Rewrite this to use the thread's native socket server, and a more
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// natural flow?
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PhysicalSocketServer physical;
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SocketServer * ss = &physical;
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if (firewall_) {
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ss = new FirewallSocketServer(ss, firewall_);
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}
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SslSocketFactory factory(ss, client_.agent());
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factory.SetProxy(proxy_);
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if (secure_)
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factory.UseSSL(host_.c_str());
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//factory.SetLogging("HttpRequest");
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ReuseSocketPool pool(&factory);
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client_.set_pool(&pool);
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bool transparent_proxy = (port_ == 80) && ((proxy_.type == PROXY_HTTPS) ||
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(proxy_.type == PROXY_UNKNOWN));
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if (transparent_proxy) {
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client_.set_proxy(proxy_);
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}
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client_.set_fail_redirect(fail_redirect_);
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SocketAddress server(host_, port_);
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client_.set_server(server);
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LOG(LS_INFO) << "HttpRequest start: " << host_ + client_.request().path;
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HttpMonitor monitor(ss);
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monitor.Connect(&client_);
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client_.start();
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ss->Wait(timeout_, true);
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if (!monitor.done()) {
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LOG(LS_INFO) << "HttpRequest request timed out";
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client_.reset();
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return;
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}
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set_error(monitor.error());
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if (error_) {
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LOG(LS_INFO) << "HttpRequest request error: " << error_;
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return;
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}
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std::string value;
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if (client_.response().hasHeader(HH_LOCATION, &value)) {
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response_redirect_ = value.c_str();
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}
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}
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