Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
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136
webrtc/base/macsocketserver.h
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136
webrtc/base/macsocketserver.h
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/*
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* Copyright 2007 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#ifndef WEBRTC_BASE_MACSOCKETSERVER_H__
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#define WEBRTC_BASE_MACSOCKETSERVER_H__
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#include <set>
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#if defined(WEBRTC_MAC) && !defined(WEBRTC_IOS) // Invalid on IOS
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#include <Carbon/Carbon.h>
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#endif
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#include "webrtc/base/physicalsocketserver.h"
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namespace rtc {
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///////////////////////////////////////////////////////////////////////////////
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// MacBaseSocketServer
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///////////////////////////////////////////////////////////////////////////////
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class MacAsyncSocket;
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class MacBaseSocketServer : public PhysicalSocketServer {
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public:
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MacBaseSocketServer();
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virtual ~MacBaseSocketServer();
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// SocketServer Interface
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virtual Socket* CreateSocket(int type) { return NULL; }
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virtual Socket* CreateSocket(int family, int type) { return NULL; }
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virtual AsyncSocket* CreateAsyncSocket(int type);
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virtual AsyncSocket* CreateAsyncSocket(int family, int type);
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virtual bool Wait(int cms, bool process_io) = 0;
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virtual void WakeUp() = 0;
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void RegisterSocket(MacAsyncSocket* socket);
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void UnregisterSocket(MacAsyncSocket* socket);
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// PhysicalSocketServer Overrides
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virtual bool SetPosixSignalHandler(int signum, void (*handler)(int));
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protected:
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void EnableSocketCallbacks(bool enable);
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const std::set<MacAsyncSocket*>& sockets() {
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return sockets_;
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}
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private:
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static void FileDescriptorCallback(CFFileDescriptorRef ref,
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CFOptionFlags flags,
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void* context);
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std::set<MacAsyncSocket*> sockets_;
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};
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// Core Foundation implementation of the socket server. While idle it
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// will run the current CF run loop. When the socket server has work
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// to do the run loop will be paused. Does not support Carbon or Cocoa
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// UI interaction.
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class MacCFSocketServer : public MacBaseSocketServer {
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public:
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MacCFSocketServer();
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virtual ~MacCFSocketServer();
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// SocketServer Interface
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virtual bool Wait(int cms, bool process_io);
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virtual void WakeUp();
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void OnWakeUpCallback();
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private:
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CFRunLoopRef run_loop_;
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CFRunLoopSourceRef wake_up_;
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};
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#ifndef CARBON_DEPRECATED
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///////////////////////////////////////////////////////////////////////////////
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// MacCarbonSocketServer
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///////////////////////////////////////////////////////////////////////////////
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// Interacts with the Carbon event queue. While idle it will block,
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// waiting for events. When the socket server has work to do, it will
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// post a 'wake up' event to the queue, causing the thread to exit the
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// event loop until the next call to Wait. Other events are dispatched
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// to their target. Supports Carbon and Cocoa UI interaction.
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class MacCarbonSocketServer : public MacBaseSocketServer {
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public:
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MacCarbonSocketServer();
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virtual ~MacCarbonSocketServer();
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// SocketServer Interface
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virtual bool Wait(int cms, bool process_io);
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virtual void WakeUp();
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private:
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EventQueueRef event_queue_;
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EventRef wake_up_;
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};
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///////////////////////////////////////////////////////////////////////////////
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// MacCarbonAppSocketServer
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///////////////////////////////////////////////////////////////////////////////
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// Runs the Carbon application event loop on the current thread while
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// idle. When the socket server has work to do, it will post an event
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// to the queue, causing the thread to exit the event loop until the
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// next call to Wait. Other events are automatically dispatched to
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// their target.
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class MacCarbonAppSocketServer : public MacBaseSocketServer {
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public:
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MacCarbonAppSocketServer();
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virtual ~MacCarbonAppSocketServer();
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// SocketServer Interface
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virtual bool Wait(int cms, bool process_io);
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virtual void WakeUp();
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private:
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static OSStatus WakeUpEventHandler(EventHandlerCallRef next, EventRef event,
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void *data);
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static void TimerHandler(EventLoopTimerRef timer, void *data);
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EventQueueRef event_queue_;
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EventHandlerRef event_handler_;
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EventLoopTimerRef timer_;
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};
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#endif
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} // namespace rtc
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#endif // WEBRTC_BASE_MACSOCKETSERVER_H__
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