Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
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198
webrtc/base/signalthread_unittest.cc
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198
webrtc/base/signalthread_unittest.cc
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/gunit.h"
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#include "webrtc/base/signalthread.h"
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#include "webrtc/base/thread.h"
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using namespace rtc;
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class SignalThreadTest : public testing::Test, public sigslot::has_slots<> {
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public:
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class SlowSignalThread : public SignalThread {
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public:
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SlowSignalThread(SignalThreadTest* harness) : harness_(harness) {
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}
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virtual ~SlowSignalThread() {
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EXPECT_EQ(harness_->main_thread_, Thread::Current());
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++harness_->thread_deleted_;
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}
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const SignalThreadTest* harness() { return harness_; }
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protected:
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virtual void OnWorkStart() {
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ASSERT_TRUE(harness_ != NULL);
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++harness_->thread_started_;
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EXPECT_EQ(harness_->main_thread_, Thread::Current());
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EXPECT_FALSE(worker()->started()); // not started yet
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}
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virtual void OnWorkStop() {
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++harness_->thread_stopped_;
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EXPECT_EQ(harness_->main_thread_, Thread::Current());
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EXPECT_TRUE(worker()->started()); // not stopped yet
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}
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virtual void OnWorkDone() {
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++harness_->thread_done_;
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EXPECT_EQ(harness_->main_thread_, Thread::Current());
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EXPECT_TRUE(worker()->started()); // not stopped yet
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}
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virtual void DoWork() {
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EXPECT_NE(harness_->main_thread_, Thread::Current());
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EXPECT_EQ(worker(), Thread::Current());
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Thread::Current()->socketserver()->Wait(250, false);
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}
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private:
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SignalThreadTest* harness_;
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DISALLOW_EVIL_CONSTRUCTORS(SlowSignalThread);
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};
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void OnWorkComplete(rtc::SignalThread* thread) {
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SlowSignalThread* t = static_cast<SlowSignalThread*>(thread);
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EXPECT_EQ(t->harness(), this);
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EXPECT_EQ(main_thread_, Thread::Current());
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++thread_completed_;
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if (!called_release_) {
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thread->Release();
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}
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}
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virtual void SetUp() {
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main_thread_ = Thread::Current();
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thread_ = new SlowSignalThread(this);
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thread_->SignalWorkDone.connect(this, &SignalThreadTest::OnWorkComplete);
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called_release_ = false;
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thread_started_ = 0;
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thread_done_ = 0;
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thread_completed_ = 0;
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thread_stopped_ = 0;
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thread_deleted_ = 0;
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}
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virtual void TearDown() {
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}
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Thread* main_thread_;
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SlowSignalThread* thread_;
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bool called_release_;
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int thread_started_;
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int thread_done_;
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int thread_completed_;
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int thread_stopped_;
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int thread_deleted_;
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};
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class OwnerThread : public Thread, public sigslot::has_slots<> {
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public:
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explicit OwnerThread(SignalThreadTest* harness)
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: harness_(harness),
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has_run_(false) {
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}
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virtual ~OwnerThread() {
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Stop();
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}
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virtual void Run() {
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SignalThreadTest::SlowSignalThread* signal_thread =
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new SignalThreadTest::SlowSignalThread(harness_);
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signal_thread->SignalWorkDone.connect(this, &OwnerThread::OnWorkDone);
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signal_thread->Start();
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Thread::Current()->socketserver()->Wait(100, false);
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signal_thread->Release();
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// Delete |signal_thread|.
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signal_thread->Destroy(true);
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has_run_ = true;
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}
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bool has_run() { return has_run_; }
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void OnWorkDone(SignalThread* signal_thread) {
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FAIL() << " This shouldn't get called.";
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}
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private:
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SignalThreadTest* harness_;
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bool has_run_;
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DISALLOW_EVIL_CONSTRUCTORS(OwnerThread);
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};
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// Test for when the main thread goes away while the
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// signal thread is still working. This may happen
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// when shutting down the process.
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TEST_F(SignalThreadTest, OwnerThreadGoesAway) {
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{
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scoped_ptr<OwnerThread> owner(new OwnerThread(this));
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main_thread_ = owner.get();
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owner->Start();
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while (!owner->has_run()) {
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Thread::Current()->socketserver()->Wait(10, false);
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}
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}
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// At this point the main thread has gone away.
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// Give the SignalThread a little time to do its callback,
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// which will crash if the signal thread doesn't handle
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// this situation well.
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Thread::Current()->socketserver()->Wait(500, false);
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}
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#define EXPECT_STATE(started, done, completed, stopped, deleted) \
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EXPECT_EQ(started, thread_started_); \
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EXPECT_EQ(done, thread_done_); \
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EXPECT_EQ(completed, thread_completed_); \
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EXPECT_EQ(stopped, thread_stopped_); \
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EXPECT_EQ(deleted, thread_deleted_);
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TEST_F(SignalThreadTest, ThreadFinishes) {
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thread_->Start();
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EXPECT_STATE(1, 0, 0, 0, 0);
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Thread::SleepMs(500);
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EXPECT_STATE(1, 0, 0, 0, 0);
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Thread::Current()->ProcessMessages(0);
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EXPECT_STATE(1, 1, 1, 0, 1);
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}
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TEST_F(SignalThreadTest, ReleasedThreadFinishes) {
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thread_->Start();
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EXPECT_STATE(1, 0, 0, 0, 0);
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thread_->Release();
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called_release_ = true;
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EXPECT_STATE(1, 0, 0, 0, 0);
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Thread::SleepMs(500);
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EXPECT_STATE(1, 0, 0, 0, 0);
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Thread::Current()->ProcessMessages(0);
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EXPECT_STATE(1, 1, 1, 0, 1);
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}
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TEST_F(SignalThreadTest, DestroyedThreadCleansUp) {
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thread_->Start();
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EXPECT_STATE(1, 0, 0, 0, 0);
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thread_->Destroy(true);
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EXPECT_STATE(1, 0, 0, 1, 1);
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Thread::Current()->ProcessMessages(0);
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EXPECT_STATE(1, 0, 0, 1, 1);
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}
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TEST_F(SignalThreadTest, DeferredDestroyedThreadCleansUp) {
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thread_->Start();
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EXPECT_STATE(1, 0, 0, 0, 0);
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thread_->Destroy(false);
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EXPECT_STATE(1, 0, 0, 1, 0);
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Thread::SleepMs(500);
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EXPECT_STATE(1, 0, 0, 1, 0);
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Thread::Current()->ProcessMessages(0);
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EXPECT_STATE(1, 1, 0, 1, 1);
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}
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