Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
893
webrtc/base/socketadapters.cc
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893
webrtc/base/socketadapters.cc
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#if defined(_MSC_VER) && _MSC_VER < 1300
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#pragma warning(disable:4786)
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#endif
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#include <time.h>
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#include <errno.h>
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#if defined(WEBRTC_WIN)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#define SECURITY_WIN32
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#include <security.h>
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#endif
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#include "webrtc/base/bytebuffer.h"
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#include "webrtc/base/common.h"
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#include "webrtc/base/httpcommon.h"
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#include "webrtc/base/logging.h"
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#include "webrtc/base/socketadapters.h"
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#include "webrtc/base/stringencode.h"
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#include "webrtc/base/stringutils.h"
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#if defined(WEBRTC_WIN)
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#include "webrtc/base/sec_buffer.h"
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#endif // WEBRTC_WIN
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namespace rtc {
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BufferedReadAdapter::BufferedReadAdapter(AsyncSocket* socket, size_t size)
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: AsyncSocketAdapter(socket), buffer_size_(size),
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data_len_(0), buffering_(false) {
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buffer_ = new char[buffer_size_];
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}
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BufferedReadAdapter::~BufferedReadAdapter() {
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delete [] buffer_;
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}
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int BufferedReadAdapter::Send(const void *pv, size_t cb) {
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if (buffering_) {
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// TODO: Spoof error better; Signal Writeable
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socket_->SetError(EWOULDBLOCK);
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return -1;
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}
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return AsyncSocketAdapter::Send(pv, cb);
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}
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int BufferedReadAdapter::Recv(void *pv, size_t cb) {
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if (buffering_) {
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socket_->SetError(EWOULDBLOCK);
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return -1;
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}
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size_t read = 0;
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if (data_len_) {
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read = _min(cb, data_len_);
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memcpy(pv, buffer_, read);
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data_len_ -= read;
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if (data_len_ > 0) {
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memmove(buffer_, buffer_ + read, data_len_);
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}
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pv = static_cast<char *>(pv) + read;
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cb -= read;
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}
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// FIX: If cb == 0, we won't generate another read event
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int res = AsyncSocketAdapter::Recv(pv, cb);
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if (res < 0)
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return res;
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return res + static_cast<int>(read);
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}
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void BufferedReadAdapter::BufferInput(bool on) {
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buffering_ = on;
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}
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void BufferedReadAdapter::OnReadEvent(AsyncSocket * socket) {
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ASSERT(socket == socket_);
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if (!buffering_) {
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AsyncSocketAdapter::OnReadEvent(socket);
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return;
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}
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if (data_len_ >= buffer_size_) {
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LOG(INFO) << "Input buffer overflow";
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ASSERT(false);
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data_len_ = 0;
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}
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int len = socket_->Recv(buffer_ + data_len_, buffer_size_ - data_len_);
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if (len < 0) {
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// TODO: Do something better like forwarding the error to the user.
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LOG_ERR(INFO) << "Recv";
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return;
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}
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data_len_ += len;
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ProcessInput(buffer_, &data_len_);
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}
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///////////////////////////////////////////////////////////////////////////////
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// This is a SSL v2 CLIENT_HELLO message.
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// TODO: Should this have a session id? The response doesn't have a
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// certificate, so the hello should have a session id.
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static const uint8 kSslClientHello[] = {
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0x80, 0x46, // msg len
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0x01, // CLIENT_HELLO
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0x03, 0x01, // SSL 3.1
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0x00, 0x2d, // ciphersuite len
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0x00, 0x00, // session id len
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0x00, 0x10, // challenge len
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0x01, 0x00, 0x80, 0x03, 0x00, 0x80, 0x07, 0x00, 0xc0, // ciphersuites
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0x06, 0x00, 0x40, 0x02, 0x00, 0x80, 0x04, 0x00, 0x80, //
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0x00, 0x00, 0x04, 0x00, 0xfe, 0xff, 0x00, 0x00, 0x0a, //
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0x00, 0xfe, 0xfe, 0x00, 0x00, 0x09, 0x00, 0x00, 0x64, //
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0x00, 0x00, 0x62, 0x00, 0x00, 0x03, 0x00, 0x00, 0x06, //
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0x1f, 0x17, 0x0c, 0xa6, 0x2f, 0x00, 0x78, 0xfc, // challenge
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0x46, 0x55, 0x2e, 0xb1, 0x83, 0x39, 0xf1, 0xea //
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};
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// This is a TLSv1 SERVER_HELLO message.
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static const uint8 kSslServerHello[] = {
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0x16, // handshake message
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0x03, 0x01, // SSL 3.1
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0x00, 0x4a, // message len
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0x02, // SERVER_HELLO
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0x00, 0x00, 0x46, // handshake len
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0x03, 0x01, // SSL 3.1
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0x42, 0x85, 0x45, 0xa7, 0x27, 0xa9, 0x5d, 0xa0, // server random
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0xb3, 0xc5, 0xe7, 0x53, 0xda, 0x48, 0x2b, 0x3f, //
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0xc6, 0x5a, 0xca, 0x89, 0xc1, 0x58, 0x52, 0xa1, //
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0x78, 0x3c, 0x5b, 0x17, 0x46, 0x00, 0x85, 0x3f, //
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0x20, // session id len
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0x0e, 0xd3, 0x06, 0x72, 0x5b, 0x5b, 0x1b, 0x5f, // session id
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0x15, 0xac, 0x13, 0xf9, 0x88, 0x53, 0x9d, 0x9b, //
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0xe8, 0x3d, 0x7b, 0x0c, 0x30, 0x32, 0x6e, 0x38, //
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0x4d, 0xa2, 0x75, 0x57, 0x41, 0x6c, 0x34, 0x5c, //
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0x00, 0x04, // RSA/RC4-128/MD5
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0x00 // null compression
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};
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AsyncSSLSocket::AsyncSSLSocket(AsyncSocket* socket)
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: BufferedReadAdapter(socket, 1024) {
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}
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int AsyncSSLSocket::Connect(const SocketAddress& addr) {
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// Begin buffering before we connect, so that there isn't a race condition
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// between potential senders and receiving the OnConnectEvent signal
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BufferInput(true);
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return BufferedReadAdapter::Connect(addr);
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}
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void AsyncSSLSocket::OnConnectEvent(AsyncSocket * socket) {
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ASSERT(socket == socket_);
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// TODO: we could buffer output too...
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VERIFY(sizeof(kSslClientHello) ==
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DirectSend(kSslClientHello, sizeof(kSslClientHello)));
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}
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void AsyncSSLSocket::ProcessInput(char* data, size_t* len) {
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if (*len < sizeof(kSslServerHello))
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return;
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if (memcmp(kSslServerHello, data, sizeof(kSslServerHello)) != 0) {
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Close();
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SignalCloseEvent(this, 0); // TODO: error code?
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return;
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}
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*len -= sizeof(kSslServerHello);
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if (*len > 0) {
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memmove(data, data + sizeof(kSslServerHello), *len);
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}
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bool remainder = (*len > 0);
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BufferInput(false);
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SignalConnectEvent(this);
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// FIX: if SignalConnect causes the socket to be destroyed, we are in trouble
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if (remainder)
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SignalReadEvent(this);
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}
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AsyncSSLServerSocket::AsyncSSLServerSocket(AsyncSocket* socket)
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: BufferedReadAdapter(socket, 1024) {
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BufferInput(true);
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}
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void AsyncSSLServerSocket::ProcessInput(char* data, size_t* len) {
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// We only accept client hello messages.
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if (*len < sizeof(kSslClientHello)) {
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return;
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}
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if (memcmp(kSslClientHello, data, sizeof(kSslClientHello)) != 0) {
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Close();
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SignalCloseEvent(this, 0);
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return;
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}
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*len -= sizeof(kSslClientHello);
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// Clients should not send more data until the handshake is completed.
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ASSERT(*len == 0);
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// Send a server hello back to the client.
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DirectSend(kSslServerHello, sizeof(kSslServerHello));
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// Handshake completed for us, redirect input to our parent.
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BufferInput(false);
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}
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///////////////////////////////////////////////////////////////////////////////
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AsyncHttpsProxySocket::AsyncHttpsProxySocket(AsyncSocket* socket,
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const std::string& user_agent,
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const SocketAddress& proxy,
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const std::string& username,
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const CryptString& password)
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: BufferedReadAdapter(socket, 1024), proxy_(proxy), agent_(user_agent),
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user_(username), pass_(password), force_connect_(false), state_(PS_ERROR),
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context_(0) {
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}
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AsyncHttpsProxySocket::~AsyncHttpsProxySocket() {
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delete context_;
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}
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int AsyncHttpsProxySocket::Connect(const SocketAddress& addr) {
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int ret;
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LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::Connect("
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<< proxy_.ToSensitiveString() << ")";
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dest_ = addr;
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state_ = PS_INIT;
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if (ShouldIssueConnect()) {
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BufferInput(true);
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}
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ret = BufferedReadAdapter::Connect(proxy_);
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// TODO: Set state_ appropriately if Connect fails.
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return ret;
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}
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SocketAddress AsyncHttpsProxySocket::GetRemoteAddress() const {
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return dest_;
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}
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int AsyncHttpsProxySocket::Close() {
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headers_.clear();
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state_ = PS_ERROR;
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dest_.Clear();
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delete context_;
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context_ = NULL;
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return BufferedReadAdapter::Close();
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}
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Socket::ConnState AsyncHttpsProxySocket::GetState() const {
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if (state_ < PS_TUNNEL) {
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return CS_CONNECTING;
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} else if (state_ == PS_TUNNEL) {
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return CS_CONNECTED;
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} else {
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return CS_CLOSED;
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}
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}
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void AsyncHttpsProxySocket::OnConnectEvent(AsyncSocket * socket) {
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LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::OnConnectEvent";
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if (!ShouldIssueConnect()) {
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state_ = PS_TUNNEL;
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BufferedReadAdapter::OnConnectEvent(socket);
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return;
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}
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SendRequest();
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}
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void AsyncHttpsProxySocket::OnCloseEvent(AsyncSocket * socket, int err) {
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LOG(LS_VERBOSE) << "AsyncHttpsProxySocket::OnCloseEvent(" << err << ")";
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if ((state_ == PS_WAIT_CLOSE) && (err == 0)) {
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state_ = PS_ERROR;
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Connect(dest_);
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} else {
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BufferedReadAdapter::OnCloseEvent(socket, err);
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}
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}
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void AsyncHttpsProxySocket::ProcessInput(char* data, size_t* len) {
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size_t start = 0;
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for (size_t pos = start; state_ < PS_TUNNEL && pos < *len;) {
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if (state_ == PS_SKIP_BODY) {
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size_t consume = _min(*len - pos, content_length_);
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pos += consume;
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start = pos;
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content_length_ -= consume;
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if (content_length_ == 0) {
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EndResponse();
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}
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continue;
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}
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if (data[pos++] != '\n')
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continue;
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size_t len = pos - start - 1;
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if ((len > 0) && (data[start + len - 1] == '\r'))
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--len;
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data[start + len] = 0;
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ProcessLine(data + start, len);
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start = pos;
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}
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*len -= start;
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if (*len > 0) {
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memmove(data, data + start, *len);
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}
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if (state_ != PS_TUNNEL)
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return;
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bool remainder = (*len > 0);
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BufferInput(false);
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SignalConnectEvent(this);
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// FIX: if SignalConnect causes the socket to be destroyed, we are in trouble
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if (remainder)
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SignalReadEvent(this); // TODO: signal this??
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}
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bool AsyncHttpsProxySocket::ShouldIssueConnect() const {
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// TODO: Think about whether a more sophisticated test
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// than dest port == 80 is needed.
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return force_connect_ || (dest_.port() != 80);
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}
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void AsyncHttpsProxySocket::SendRequest() {
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std::stringstream ss;
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ss << "CONNECT " << dest_.ToString() << " HTTP/1.0\r\n";
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ss << "User-Agent: " << agent_ << "\r\n";
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ss << "Host: " << dest_.HostAsURIString() << "\r\n";
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ss << "Content-Length: 0\r\n";
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ss << "Proxy-Connection: Keep-Alive\r\n";
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ss << headers_;
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ss << "\r\n";
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std::string str = ss.str();
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DirectSend(str.c_str(), str.size());
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state_ = PS_LEADER;
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expect_close_ = true;
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content_length_ = 0;
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headers_.clear();
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LOG(LS_VERBOSE) << "AsyncHttpsProxySocket >> " << str;
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}
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void AsyncHttpsProxySocket::ProcessLine(char * data, size_t len) {
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LOG(LS_VERBOSE) << "AsyncHttpsProxySocket << " << data;
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if (len == 0) {
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if (state_ == PS_TUNNEL_HEADERS) {
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state_ = PS_TUNNEL;
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} else if (state_ == PS_ERROR_HEADERS) {
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Error(defer_error_);
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return;
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} else if (state_ == PS_SKIP_HEADERS) {
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if (content_length_) {
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state_ = PS_SKIP_BODY;
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} else {
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EndResponse();
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return;
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}
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} else {
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static bool report = false;
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if (!unknown_mechanisms_.empty() && !report) {
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report = true;
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||||
std::string msg(
|
||||
"Unable to connect to the Google Talk service due to an incompatibility "
|
||||
"with your proxy.\r\nPlease help us resolve this issue by submitting the "
|
||||
"following information to us using our technical issue submission form "
|
||||
"at:\r\n\r\n"
|
||||
"http://www.google.com/support/talk/bin/request.py\r\n\r\n"
|
||||
"We apologize for the inconvenience.\r\n\r\n"
|
||||
"Information to submit to Google: "
|
||||
);
|
||||
//std::string msg("Please report the following information to foo@bar.com:\r\nUnknown methods: ");
|
||||
msg.append(unknown_mechanisms_);
|
||||
#if defined(WEBRTC_WIN)
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||||
MessageBoxA(0, msg.c_str(), "Oops!", MB_OK);
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||||
#endif
|
||||
#if defined(WEBRTC_POSIX)
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||||
// TODO: Raise a signal so the UI can be separated.
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||||
LOG(LS_ERROR) << "Oops!\n\n" << msg;
|
||||
#endif
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||||
}
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||||
// Unexpected end of headers
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
} else if (state_ == PS_LEADER) {
|
||||
unsigned int code;
|
||||
if (sscanf(data, "HTTP/%*u.%*u %u", &code) != 1) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
switch (code) {
|
||||
case 200:
|
||||
// connection good!
|
||||
state_ = PS_TUNNEL_HEADERS;
|
||||
return;
|
||||
#if defined(HTTP_STATUS_PROXY_AUTH_REQ) && (HTTP_STATUS_PROXY_AUTH_REQ != 407)
|
||||
#error Wrong code for HTTP_STATUS_PROXY_AUTH_REQ
|
||||
#endif
|
||||
case 407: // HTTP_STATUS_PROXY_AUTH_REQ
|
||||
state_ = PS_AUTHENTICATE;
|
||||
return;
|
||||
default:
|
||||
defer_error_ = 0;
|
||||
state_ = PS_ERROR_HEADERS;
|
||||
return;
|
||||
}
|
||||
} else if ((state_ == PS_AUTHENTICATE)
|
||||
&& (_strnicmp(data, "Proxy-Authenticate:", 19) == 0)) {
|
||||
std::string response, auth_method;
|
||||
switch (HttpAuthenticate(data + 19, len - 19,
|
||||
proxy_, "CONNECT", "/",
|
||||
user_, pass_, context_, response, auth_method)) {
|
||||
case HAR_IGNORE:
|
||||
LOG(LS_VERBOSE) << "Ignoring Proxy-Authenticate: " << auth_method;
|
||||
if (!unknown_mechanisms_.empty())
|
||||
unknown_mechanisms_.append(", ");
|
||||
unknown_mechanisms_.append(auth_method);
|
||||
break;
|
||||
case HAR_RESPONSE:
|
||||
headers_ = "Proxy-Authorization: ";
|
||||
headers_.append(response);
|
||||
headers_.append("\r\n");
|
||||
state_ = PS_SKIP_HEADERS;
|
||||
unknown_mechanisms_.clear();
|
||||
break;
|
||||
case HAR_CREDENTIALS:
|
||||
defer_error_ = SOCKET_EACCES;
|
||||
state_ = PS_ERROR_HEADERS;
|
||||
unknown_mechanisms_.clear();
|
||||
break;
|
||||
case HAR_ERROR:
|
||||
defer_error_ = 0;
|
||||
state_ = PS_ERROR_HEADERS;
|
||||
unknown_mechanisms_.clear();
|
||||
break;
|
||||
}
|
||||
} else if (_strnicmp(data, "Content-Length:", 15) == 0) {
|
||||
content_length_ = strtoul(data + 15, 0, 0);
|
||||
} else if (_strnicmp(data, "Proxy-Connection: Keep-Alive", 28) == 0) {
|
||||
expect_close_ = false;
|
||||
/*
|
||||
} else if (_strnicmp(data, "Connection: close", 17) == 0) {
|
||||
expect_close_ = true;
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncHttpsProxySocket::EndResponse() {
|
||||
if (!expect_close_) {
|
||||
SendRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
// No point in waiting for the server to close... let's close now
|
||||
// TODO: Refactor out PS_WAIT_CLOSE
|
||||
state_ = PS_WAIT_CLOSE;
|
||||
BufferedReadAdapter::Close();
|
||||
OnCloseEvent(this, 0);
|
||||
}
|
||||
|
||||
void AsyncHttpsProxySocket::Error(int error) {
|
||||
BufferInput(false);
|
||||
Close();
|
||||
SetError(error);
|
||||
SignalCloseEvent(this, error);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
AsyncSocksProxySocket::AsyncSocksProxySocket(AsyncSocket* socket,
|
||||
const SocketAddress& proxy,
|
||||
const std::string& username,
|
||||
const CryptString& password)
|
||||
: BufferedReadAdapter(socket, 1024), state_(SS_ERROR), proxy_(proxy),
|
||||
user_(username), pass_(password) {
|
||||
}
|
||||
|
||||
int AsyncSocksProxySocket::Connect(const SocketAddress& addr) {
|
||||
int ret;
|
||||
dest_ = addr;
|
||||
state_ = SS_INIT;
|
||||
BufferInput(true);
|
||||
ret = BufferedReadAdapter::Connect(proxy_);
|
||||
// TODO: Set state_ appropriately if Connect fails.
|
||||
return ret;
|
||||
}
|
||||
|
||||
SocketAddress AsyncSocksProxySocket::GetRemoteAddress() const {
|
||||
return dest_;
|
||||
}
|
||||
|
||||
int AsyncSocksProxySocket::Close() {
|
||||
state_ = SS_ERROR;
|
||||
dest_.Clear();
|
||||
return BufferedReadAdapter::Close();
|
||||
}
|
||||
|
||||
Socket::ConnState AsyncSocksProxySocket::GetState() const {
|
||||
if (state_ < SS_TUNNEL) {
|
||||
return CS_CONNECTING;
|
||||
} else if (state_ == SS_TUNNEL) {
|
||||
return CS_CONNECTED;
|
||||
} else {
|
||||
return CS_CLOSED;
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::OnConnectEvent(AsyncSocket* socket) {
|
||||
SendHello();
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::ProcessInput(char* data, size_t* len) {
|
||||
ASSERT(state_ < SS_TUNNEL);
|
||||
|
||||
ByteBuffer response(data, *len);
|
||||
|
||||
if (state_ == SS_HELLO) {
|
||||
uint8 ver, method;
|
||||
if (!response.ReadUInt8(&ver) ||
|
||||
!response.ReadUInt8(&method))
|
||||
return;
|
||||
|
||||
if (ver != 5) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (method == 0) {
|
||||
SendConnect();
|
||||
} else if (method == 2) {
|
||||
SendAuth();
|
||||
} else {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
} else if (state_ == SS_AUTH) {
|
||||
uint8 ver, status;
|
||||
if (!response.ReadUInt8(&ver) ||
|
||||
!response.ReadUInt8(&status))
|
||||
return;
|
||||
|
||||
if ((ver != 1) || (status != 0)) {
|
||||
Error(SOCKET_EACCES);
|
||||
return;
|
||||
}
|
||||
|
||||
SendConnect();
|
||||
} else if (state_ == SS_CONNECT) {
|
||||
uint8 ver, rep, rsv, atyp;
|
||||
if (!response.ReadUInt8(&ver) ||
|
||||
!response.ReadUInt8(&rep) ||
|
||||
!response.ReadUInt8(&rsv) ||
|
||||
!response.ReadUInt8(&atyp))
|
||||
return;
|
||||
|
||||
if ((ver != 5) || (rep != 0)) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
uint16 port;
|
||||
if (atyp == 1) {
|
||||
uint32 addr;
|
||||
if (!response.ReadUInt32(&addr) ||
|
||||
!response.ReadUInt16(&port))
|
||||
return;
|
||||
LOG(LS_VERBOSE) << "Bound on " << addr << ":" << port;
|
||||
} else if (atyp == 3) {
|
||||
uint8 len;
|
||||
std::string addr;
|
||||
if (!response.ReadUInt8(&len) ||
|
||||
!response.ReadString(&addr, len) ||
|
||||
!response.ReadUInt16(&port))
|
||||
return;
|
||||
LOG(LS_VERBOSE) << "Bound on " << addr << ":" << port;
|
||||
} else if (atyp == 4) {
|
||||
std::string addr;
|
||||
if (!response.ReadString(&addr, 16) ||
|
||||
!response.ReadUInt16(&port))
|
||||
return;
|
||||
LOG(LS_VERBOSE) << "Bound on <IPV6>:" << port;
|
||||
} else {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
state_ = SS_TUNNEL;
|
||||
}
|
||||
|
||||
// Consume parsed data
|
||||
*len = response.Length();
|
||||
memcpy(data, response.Data(), *len);
|
||||
|
||||
if (state_ != SS_TUNNEL)
|
||||
return;
|
||||
|
||||
bool remainder = (*len > 0);
|
||||
BufferInput(false);
|
||||
SignalConnectEvent(this);
|
||||
|
||||
// FIX: if SignalConnect causes the socket to be destroyed, we are in trouble
|
||||
if (remainder)
|
||||
SignalReadEvent(this); // TODO: signal this??
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::SendHello() {
|
||||
ByteBuffer request;
|
||||
request.WriteUInt8(5); // Socks Version
|
||||
if (user_.empty()) {
|
||||
request.WriteUInt8(1); // Authentication Mechanisms
|
||||
request.WriteUInt8(0); // No authentication
|
||||
} else {
|
||||
request.WriteUInt8(2); // Authentication Mechanisms
|
||||
request.WriteUInt8(0); // No authentication
|
||||
request.WriteUInt8(2); // Username/Password
|
||||
}
|
||||
DirectSend(request.Data(), request.Length());
|
||||
state_ = SS_HELLO;
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::SendAuth() {
|
||||
ByteBuffer request;
|
||||
request.WriteUInt8(1); // Negotiation Version
|
||||
request.WriteUInt8(static_cast<uint8>(user_.size()));
|
||||
request.WriteString(user_); // Username
|
||||
request.WriteUInt8(static_cast<uint8>(pass_.GetLength()));
|
||||
size_t len = pass_.GetLength() + 1;
|
||||
char * sensitive = new char[len];
|
||||
pass_.CopyTo(sensitive, true);
|
||||
request.WriteString(sensitive); // Password
|
||||
memset(sensitive, 0, len);
|
||||
delete [] sensitive;
|
||||
DirectSend(request.Data(), request.Length());
|
||||
state_ = SS_AUTH;
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::SendConnect() {
|
||||
ByteBuffer request;
|
||||
request.WriteUInt8(5); // Socks Version
|
||||
request.WriteUInt8(1); // CONNECT
|
||||
request.WriteUInt8(0); // Reserved
|
||||
if (dest_.IsUnresolved()) {
|
||||
std::string hostname = dest_.hostname();
|
||||
request.WriteUInt8(3); // DOMAINNAME
|
||||
request.WriteUInt8(static_cast<uint8>(hostname.size()));
|
||||
request.WriteString(hostname); // Destination Hostname
|
||||
} else {
|
||||
request.WriteUInt8(1); // IPV4
|
||||
request.WriteUInt32(dest_.ip()); // Destination IP
|
||||
}
|
||||
request.WriteUInt16(dest_.port()); // Destination Port
|
||||
DirectSend(request.Data(), request.Length());
|
||||
state_ = SS_CONNECT;
|
||||
}
|
||||
|
||||
void AsyncSocksProxySocket::Error(int error) {
|
||||
state_ = SS_ERROR;
|
||||
BufferInput(false);
|
||||
Close();
|
||||
SetError(SOCKET_EACCES);
|
||||
SignalCloseEvent(this, error);
|
||||
}
|
||||
|
||||
AsyncSocksProxyServerSocket::AsyncSocksProxyServerSocket(AsyncSocket* socket)
|
||||
: AsyncProxyServerSocket(socket, kBufferSize), state_(SS_HELLO) {
|
||||
BufferInput(true);
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::ProcessInput(char* data, size_t* len) {
|
||||
// TODO: See if the whole message has arrived
|
||||
ASSERT(state_ < SS_CONNECT_PENDING);
|
||||
|
||||
ByteBuffer response(data, *len);
|
||||
if (state_ == SS_HELLO) {
|
||||
HandleHello(&response);
|
||||
} else if (state_ == SS_AUTH) {
|
||||
HandleAuth(&response);
|
||||
} else if (state_ == SS_CONNECT) {
|
||||
HandleConnect(&response);
|
||||
}
|
||||
|
||||
// Consume parsed data
|
||||
*len = response.Length();
|
||||
memcpy(data, response.Data(), *len);
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::DirectSend(const ByteBuffer& buf) {
|
||||
BufferedReadAdapter::DirectSend(buf.Data(), buf.Length());
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::HandleHello(ByteBuffer* request) {
|
||||
uint8 ver, num_methods;
|
||||
if (!request->ReadUInt8(&ver) ||
|
||||
!request->ReadUInt8(&num_methods)) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ver != 5) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle either no-auth (0) or user/pass auth (2)
|
||||
uint8 method = 0xFF;
|
||||
if (num_methods > 0 && !request->ReadUInt8(&method)) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Ask the server which method to use.
|
||||
SendHelloReply(method);
|
||||
if (method == 0) {
|
||||
state_ = SS_CONNECT;
|
||||
} else if (method == 2) {
|
||||
state_ = SS_AUTH;
|
||||
} else {
|
||||
state_ = SS_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::SendHelloReply(int method) {
|
||||
ByteBuffer response;
|
||||
response.WriteUInt8(5); // Socks Version
|
||||
response.WriteUInt8(method); // Auth method
|
||||
DirectSend(response);
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::HandleAuth(ByteBuffer* request) {
|
||||
uint8 ver, user_len, pass_len;
|
||||
std::string user, pass;
|
||||
if (!request->ReadUInt8(&ver) ||
|
||||
!request->ReadUInt8(&user_len) ||
|
||||
!request->ReadString(&user, user_len) ||
|
||||
!request->ReadUInt8(&pass_len) ||
|
||||
!request->ReadString(&pass, pass_len)) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Allow for checking of credentials.
|
||||
SendAuthReply(0);
|
||||
state_ = SS_CONNECT;
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::SendAuthReply(int result) {
|
||||
ByteBuffer response;
|
||||
response.WriteUInt8(1); // Negotiation Version
|
||||
response.WriteUInt8(result);
|
||||
DirectSend(response);
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::HandleConnect(ByteBuffer* request) {
|
||||
uint8 ver, command, reserved, addr_type;
|
||||
uint32 ip;
|
||||
uint16 port;
|
||||
if (!request->ReadUInt8(&ver) ||
|
||||
!request->ReadUInt8(&command) ||
|
||||
!request->ReadUInt8(&reserved) ||
|
||||
!request->ReadUInt8(&addr_type) ||
|
||||
!request->ReadUInt32(&ip) ||
|
||||
!request->ReadUInt16(&port)) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (ver != 5 || command != 1 ||
|
||||
reserved != 0 || addr_type != 1) {
|
||||
Error(0);
|
||||
return;
|
||||
}
|
||||
|
||||
SignalConnectRequest(this, SocketAddress(ip, port));
|
||||
state_ = SS_CONNECT_PENDING;
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::SendConnectResult(int result,
|
||||
const SocketAddress& addr) {
|
||||
if (state_ != SS_CONNECT_PENDING)
|
||||
return;
|
||||
|
||||
ByteBuffer response;
|
||||
response.WriteUInt8(5); // Socks version
|
||||
response.WriteUInt8((result != 0)); // 0x01 is generic error
|
||||
response.WriteUInt8(0); // reserved
|
||||
response.WriteUInt8(1); // IPv4 address
|
||||
response.WriteUInt32(addr.ip());
|
||||
response.WriteUInt16(addr.port());
|
||||
DirectSend(response);
|
||||
BufferInput(false);
|
||||
state_ = SS_TUNNEL;
|
||||
}
|
||||
|
||||
void AsyncSocksProxyServerSocket::Error(int error) {
|
||||
state_ = SS_ERROR;
|
||||
BufferInput(false);
|
||||
Close();
|
||||
SetError(SOCKET_EACCES);
|
||||
SignalCloseEvent(this, error);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
LoggingSocketAdapter::LoggingSocketAdapter(AsyncSocket* socket,
|
||||
LoggingSeverity level,
|
||||
const char * label, bool hex_mode)
|
||||
: AsyncSocketAdapter(socket), level_(level), hex_mode_(hex_mode) {
|
||||
label_.append("[");
|
||||
label_.append(label);
|
||||
label_.append("]");
|
||||
}
|
||||
|
||||
int LoggingSocketAdapter::Send(const void *pv, size_t cb) {
|
||||
int res = AsyncSocketAdapter::Send(pv, cb);
|
||||
if (res > 0)
|
||||
LogMultiline(level_, label_.c_str(), false, pv, res, hex_mode_, &lms_);
|
||||
return res;
|
||||
}
|
||||
|
||||
int LoggingSocketAdapter::SendTo(const void *pv, size_t cb,
|
||||
const SocketAddress& addr) {
|
||||
int res = AsyncSocketAdapter::SendTo(pv, cb, addr);
|
||||
if (res > 0)
|
||||
LogMultiline(level_, label_.c_str(), false, pv, res, hex_mode_, &lms_);
|
||||
return res;
|
||||
}
|
||||
|
||||
int LoggingSocketAdapter::Recv(void *pv, size_t cb) {
|
||||
int res = AsyncSocketAdapter::Recv(pv, cb);
|
||||
if (res > 0)
|
||||
LogMultiline(level_, label_.c_str(), true, pv, res, hex_mode_, &lms_);
|
||||
return res;
|
||||
}
|
||||
|
||||
int LoggingSocketAdapter::RecvFrom(void *pv, size_t cb, SocketAddress *paddr) {
|
||||
int res = AsyncSocketAdapter::RecvFrom(pv, cb, paddr);
|
||||
if (res > 0)
|
||||
LogMultiline(level_, label_.c_str(), true, pv, res, hex_mode_, &lms_);
|
||||
return res;
|
||||
}
|
||||
|
||||
int LoggingSocketAdapter::Close() {
|
||||
LogMultiline(level_, label_.c_str(), false, NULL, 0, hex_mode_, &lms_);
|
||||
LogMultiline(level_, label_.c_str(), true, NULL, 0, hex_mode_, &lms_);
|
||||
LOG_V(level_) << label_ << " Closed locally";
|
||||
return socket_->Close();
|
||||
}
|
||||
|
||||
void LoggingSocketAdapter::OnConnectEvent(AsyncSocket * socket) {
|
||||
LOG_V(level_) << label_ << " Connected";
|
||||
AsyncSocketAdapter::OnConnectEvent(socket);
|
||||
}
|
||||
|
||||
void LoggingSocketAdapter::OnCloseEvent(AsyncSocket * socket, int err) {
|
||||
LogMultiline(level_, label_.c_str(), false, NULL, 0, hex_mode_, &lms_);
|
||||
LogMultiline(level_, label_.c_str(), true, NULL, 0, hex_mode_, &lms_);
|
||||
LOG_V(level_) << label_ << " Closed with error: " << err;
|
||||
AsyncSocketAdapter::OnCloseEvent(socket, err);
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
} // namespace rtc
|
||||
Reference in New Issue
Block a user