Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
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272
webrtc/base/task.cc
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272
webrtc/base/task.cc
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/*
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* Copyright 2004 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/task.h"
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#include "webrtc/base/common.h"
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#include "webrtc/base/taskrunner.h"
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namespace rtc {
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int32 Task::unique_id_seed_ = 0;
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Task::Task(TaskParent *parent)
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: TaskParent(this, parent),
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state_(STATE_INIT),
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blocked_(false),
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done_(false),
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aborted_(false),
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busy_(false),
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error_(false),
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start_time_(0),
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timeout_time_(0),
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timeout_seconds_(0),
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timeout_suspended_(false) {
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unique_id_ = unique_id_seed_++;
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// sanity check that we didn't roll-over our id seed
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ASSERT(unique_id_ < unique_id_seed_);
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}
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Task::~Task() {
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// Is this task being deleted in the correct manner?
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ASSERT(!done_ || GetRunner()->is_ok_to_delete(this));
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ASSERT(state_ == STATE_INIT || done_);
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ASSERT(state_ == STATE_INIT || blocked_);
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// If the task is being deleted without being done, it
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// means that it hasn't been removed from its parent.
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// This happens if a task is deleted outside of TaskRunner.
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if (!done_) {
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Stop();
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}
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}
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int64 Task::CurrentTime() {
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return GetRunner()->CurrentTime();
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}
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int64 Task::ElapsedTime() {
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return CurrentTime() - start_time_;
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}
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void Task::Start() {
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if (state_ != STATE_INIT)
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return;
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// Set the start time before starting the task. Otherwise if the task
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// finishes quickly and deletes the Task object, setting start_time_
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// will crash.
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start_time_ = CurrentTime();
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GetRunner()->StartTask(this);
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}
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void Task::Step() {
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if (done_) {
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#ifdef _DEBUG
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// we do not know how !blocked_ happens when done_ - should be impossible.
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// But it causes problems, so in retail build, we force blocked_, and
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// under debug we assert.
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ASSERT(blocked_);
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#else
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blocked_ = true;
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#endif
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return;
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}
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// Async Error() was called
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if (error_) {
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done_ = true;
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state_ = STATE_ERROR;
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blocked_ = true;
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// obsolete - an errored task is not considered done now
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// SignalDone();
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Stop();
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#ifdef _DEBUG
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// verify that stop removed this from its parent
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ASSERT(!parent()->IsChildTask(this));
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#endif
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return;
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}
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busy_ = true;
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int new_state = Process(state_);
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busy_ = false;
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if (aborted_) {
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Abort(true); // no need to wake because we're awake
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return;
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}
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if (new_state == STATE_BLOCKED) {
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blocked_ = true;
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// Let the timeout continue
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} else {
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state_ = new_state;
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blocked_ = false;
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ResetTimeout();
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}
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if (new_state == STATE_DONE) {
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done_ = true;
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} else if (new_state == STATE_ERROR) {
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done_ = true;
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error_ = true;
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}
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if (done_) {
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// obsolete - call this yourself
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// SignalDone();
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Stop();
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#if _DEBUG
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// verify that stop removed this from its parent
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ASSERT(!parent()->IsChildTask(this));
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#endif
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blocked_ = true;
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}
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}
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void Task::Abort(bool nowake) {
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// Why only check for done_ (instead of "aborted_ || done_")?
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//
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// If aborted_ && !done_, it means the logic for aborting still
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// needs to be executed (because busy_ must have been true when
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// Abort() was previously called).
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if (done_)
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return;
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aborted_ = true;
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if (!busy_) {
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done_ = true;
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blocked_ = true;
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error_ = true;
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// "done_" is set before calling "Stop()" to ensure that this code
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// doesn't execute more than once (recursively) for the same task.
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Stop();
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#ifdef _DEBUG
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// verify that stop removed this from its parent
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ASSERT(!parent()->IsChildTask(this));
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#endif
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if (!nowake) {
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// WakeTasks to self-delete.
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// Don't call Wake() because it is a no-op after "done_" is set.
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// Even if Wake() did run, it clears "blocked_" which isn't desireable.
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GetRunner()->WakeTasks();
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}
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}
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}
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void Task::Wake() {
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if (done_)
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return;
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if (blocked_) {
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blocked_ = false;
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GetRunner()->WakeTasks();
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}
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}
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void Task::Error() {
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if (error_ || done_)
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return;
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error_ = true;
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Wake();
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}
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std::string Task::GetStateName(int state) const {
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switch (state) {
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case STATE_BLOCKED: return "BLOCKED";
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case STATE_INIT: return "INIT";
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case STATE_START: return "START";
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case STATE_DONE: return "DONE";
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case STATE_ERROR: return "ERROR";
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case STATE_RESPONSE: return "RESPONSE";
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}
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return "??";
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}
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int Task::Process(int state) {
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int newstate = STATE_ERROR;
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if (TimedOut()) {
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ClearTimeout();
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newstate = OnTimeout();
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SignalTimeout();
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} else {
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switch (state) {
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case STATE_INIT:
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newstate = STATE_START;
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break;
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case STATE_START:
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newstate = ProcessStart();
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break;
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case STATE_RESPONSE:
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newstate = ProcessResponse();
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break;
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case STATE_DONE:
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case STATE_ERROR:
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newstate = STATE_BLOCKED;
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break;
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}
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}
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return newstate;
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}
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void Task::Stop() {
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// No need to wake because we're either awake or in abort
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TaskParent::OnStopped(this);
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}
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void Task::set_timeout_seconds(const int timeout_seconds) {
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timeout_seconds_ = timeout_seconds;
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ResetTimeout();
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}
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bool Task::TimedOut() {
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return timeout_seconds_ &&
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timeout_time_ &&
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CurrentTime() >= timeout_time_;
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}
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void Task::ResetTimeout() {
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int64 previous_timeout_time = timeout_time_;
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bool timeout_allowed = (state_ != STATE_INIT)
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&& (state_ != STATE_DONE)
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&& (state_ != STATE_ERROR);
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if (timeout_seconds_ && timeout_allowed && !timeout_suspended_)
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timeout_time_ = CurrentTime() +
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(timeout_seconds_ * kSecToMsec * kMsecTo100ns);
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else
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timeout_time_ = 0;
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GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
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}
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void Task::ClearTimeout() {
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int64 previous_timeout_time = timeout_time_;
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timeout_time_ = 0;
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GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
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}
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void Task::SuspendTimeout() {
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if (!timeout_suspended_) {
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timeout_suspended_ = true;
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ResetTimeout();
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}
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}
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void Task::ResumeTimeout() {
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if (timeout_suspended_) {
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timeout_suspended_ = false;
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ResetTimeout();
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}
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}
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} // namespace rtc
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