Adds a modified copy of talk/base to webrtc/base. It is the first step in migrating talk/base to webrtc/base.
BUG=N/A R=andrew@webrtc.org, wu@webrtc.org Review URL: https://webrtc-codereview.appspot.com/12199004 git-svn-id: http://webrtc.googlecode.com/svn/trunk@6107 4adac7df-926f-26a2-2b94-8c16560cd09d
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webrtc/base/testclient_unittest.cc
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77
webrtc/base/testclient_unittest.cc
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/*
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* Copyright 2006 The WebRTC Project Authors. All rights reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "webrtc/base/gunit.h"
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#include "webrtc/base/nethelpers.h"
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#include "webrtc/base/physicalsocketserver.h"
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#include "webrtc/base/testclient.h"
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#include "webrtc/base/testechoserver.h"
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#include "webrtc/base/thread.h"
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using namespace rtc;
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void TestUdpInternal(const SocketAddress& loopback) {
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Thread *main = Thread::Current();
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AsyncSocket* socket = main->socketserver()
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->CreateAsyncSocket(loopback.family(), SOCK_DGRAM);
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socket->Bind(loopback);
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TestClient client(new AsyncUDPSocket(socket));
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SocketAddress addr = client.address(), from;
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EXPECT_EQ(3, client.SendTo("foo", 3, addr));
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EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
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EXPECT_EQ(from, addr);
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EXPECT_TRUE(client.CheckNoPacket());
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}
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void TestTcpInternal(const SocketAddress& loopback) {
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Thread *main = Thread::Current();
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TestEchoServer server(main, loopback);
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AsyncSocket* socket = main->socketserver()
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->CreateAsyncSocket(loopback.family(), SOCK_STREAM);
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AsyncTCPSocket* tcp_socket = AsyncTCPSocket::Create(
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socket, loopback, server.address());
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ASSERT_TRUE(tcp_socket != NULL);
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TestClient client(tcp_socket);
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SocketAddress addr = client.address(), from;
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EXPECT_TRUE(client.CheckConnected());
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EXPECT_EQ(3, client.Send("foo", 3));
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EXPECT_TRUE(client.CheckNextPacket("foo", 3, &from));
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EXPECT_EQ(from, server.address());
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EXPECT_TRUE(client.CheckNoPacket());
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}
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// Tests whether the TestClient can send UDP to itself.
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TEST(TestClientTest, TestUdpIPv4) {
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TestUdpInternal(SocketAddress("127.0.0.1", 0));
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}
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TEST(TestClientTest, TestUdpIPv6) {
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if (HasIPv6Enabled()) {
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TestUdpInternal(SocketAddress("::1", 0));
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} else {
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LOG(LS_INFO) << "Skipping IPv6 test.";
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}
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}
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// Tests whether the TestClient can connect to a server and exchange data.
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TEST(TestClientTest, TestTcpIPv4) {
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TestTcpInternal(SocketAddress("127.0.0.1", 0));
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}
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TEST(TestClientTest, TestTcpIPv6) {
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if (HasIPv6Enabled()) {
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TestTcpInternal(SocketAddress("::1", 0));
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} else {
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LOG(LS_INFO) << "Skipping IPv6 test.";
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}
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}
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