Don't force key frame when decoding with errors

BUG=2241
R=stefan@webrtc.org

Review URL: https://webrtc-codereview.appspot.com/2036004

git-svn-id: http://webrtc.googlecode.com/svn/trunk@4597 4adac7df-926f-26a2-2b94-8c16560cd09d
This commit is contained in:
mikhal@webrtc.org
2013-08-22 23:29:43 +00:00
parent 61b262c427
commit 44af55cc44
11 changed files with 122 additions and 83 deletions

View File

@ -133,9 +133,7 @@ _frameInfos(),
_nextFrameInfoIdx(0),
_decoder(decoder),
_codecType(kVideoCodecUnknown),
_isExternal(isExternal),
_requireKeyFrame(false),
_keyFrameDecoded(false)
_isExternal(isExternal)
{
}
@ -144,11 +142,8 @@ VCMGenericDecoder::~VCMGenericDecoder()
}
int32_t VCMGenericDecoder::InitDecode(const VideoCodec* settings,
int32_t numberOfCores,
bool requireKeyFrame)
int32_t numberOfCores)
{
_requireKeyFrame = requireKeyFrame;
_keyFrameDecoded = false;
_codecType = settings->codecType;
return _decoder.InitDecode(settings, numberOfCores);
@ -157,15 +152,6 @@ int32_t VCMGenericDecoder::InitDecode(const VideoCodec* settings,
int32_t VCMGenericDecoder::Decode(const VCMEncodedFrame& frame,
int64_t nowMs)
{
if (_requireKeyFrame &&
!_keyFrameDecoded &&
frame.FrameType() != kVideoFrameKey &&
frame.FrameType() != kVideoFrameGolden)
{
// Require key frame is enabled, meaning that one key frame must be decoded
// before we can decode delta frames.
return VCM_CODEC_ERROR;
}
_frameInfos[_nextFrameInfoIdx].decodeStartTimeMs = nowMs;
_frameInfos[_nextFrameInfoIdx].renderTimeMs = frame.RenderTimeMs();
_callback->Map(frame.TimeStamp(), &_frameInfos[_nextFrameInfoIdx]);
@ -194,22 +180,17 @@ int32_t VCMGenericDecoder::Decode(const VCMEncodedFrame& frame,
// No output
_callback->Pop(frame.TimeStamp());
}
// Update the key frame decoded variable so that we know whether or not we've decoded a key frame since reset.
_keyFrameDecoded = (_keyFrameDecoded ||
frame.FrameType() == kVideoFrameKey);
return ret;
}
int32_t
VCMGenericDecoder::Release()
{
_keyFrameDecoded = false;
return _decoder.Release();
}
int32_t VCMGenericDecoder::Reset()
{
_keyFrameDecoded = false;
return _decoder.Reset();
}